New Rogue Minion - Bootstrap Sunkeneer

UNK_1658
  • Arthas's Avatar
    Black Lotus 920 2968 Posts Joined 03/10/2019
    Posted 2 months ago

    A new Epic Rogue Minion, Bootstrap Sunkeneer, has been revealed!

    Bootstrap Sunkeneer Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • Brandon's Avatar
    Old God Fanatic 1155 1606 Posts Joined 05/29/2019
    Posted 2 months ago

    So it's Sap and Vilespine Slayer in 1. That seems really good against big minions, but it's a worse Assassinate against smaller minions. The one big thing to note though, is that unlike with Sap, Bootstrap Sunkeneer puts the card on the bottom of your opponents deck. If you play wild, then you probably know how annoying Psychic Screams effect is. Which is why i think shuffling a minion to the GUARANTEED bottom of your opponents deck is very good... as long as they dont run any dredge cards.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    -1
  • YourPrivateNightmare's Avatar
    Skeleton 1865 3962 Posts Joined 03/25/2019
    Posted 2 months ago

    Vilespine but with Sap and they can't actually replay it from hand.

    Insane as long as there's sticky minions to Sap. If not then Si:7 Assassin is just better.

    I tried having fun once.

    It was awful.

    -1
  • Live4vrRdieTryn's Avatar
    480 866 Posts Joined 07/14/2019
    Posted 2 months ago

    Hey look, it's powercrept Vilespine Slayer a card that dominated its meta

    HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.

    Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.

    0
  • dapperdog's Avatar
    Dragon Scholar 1590 3871 Posts Joined 07/29/2019
    Posted 1 month, 4 weeks ago

    To be honest, this card will only be good in a hypothetical aggro deck. And this being an indication of more pirates for rogue, there might actually be one.

    But we've come to a point where spending 5 mana to destroy a minion is fairly weak, and this needing to combo with something means its realistically coin turn 4 or turn 6 at best.

    And really, is there any reason to not just play quest rogue instead, where this card is easily supplanted by SI infiltrators.

    0
  • doingtheobvious's Avatar
    1150 784 Posts Joined 06/01/2019
    Posted 1 month, 4 weeks ago

    It's combo disruption which I will never complain about. Useful or no be depends on how board-centric the meta is going to be.

    0
  • Caro's Avatar
    1890 1687 Posts Joined 03/12/2020
    Posted 1 month, 4 weeks ago

    Probably a bad card at the beginning of the expansion when everyone wants to try Dredge decks but it's still decent disruption regardless. Putting a card back into the deck doesn't trigger deathrattles and it's a good temporary removal with a body

    0
  • FieselFitz's Avatar
    Prince Charming 1035 1261 Posts Joined 05/29/2019
    Posted 1 month, 4 weeks ago

    Well since we've got Dredge this expansion im not sure on how good this can be ... a good card overall depending on how popular dredge is going to be!

    Challenge me ... when you're ready to duel a god!

    0
  • Hydrafrog's Avatar
    Gul'dan 1725 2993 Posts Joined 05/28/2019
    Posted 1 month, 4 weeks ago

    I like disruption better than destroy effects.  I gotta be honest, this will just drive people nuts

    1
  • Horus's Avatar
    Wizard 2365 2690 Posts Joined 05/29/2019
    Posted 1 month, 4 weeks ago

    I really like how disruptive this is ..

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    1
  • GoddammitDontShootMe's Avatar
    Devoted Oceanographer 1730 941 Posts Joined 06/03/2019
    Posted 1 month, 4 weeks ago

    Well, that's nicer than sending it back to their hand. Too bad about dredge though.

    0
  • sule's Avatar
    Content Squad Space Dargon 675 598 Posts Joined 08/21/2019
    Posted 1 month, 3 weeks ago

    A very strong card, and the only Rogue Pirate I've seen so far that doesn't need to be in a pirate deck. Quest Rogue already has the Assassin that's usually cheaper and generally the same effect, but unless your opponent is running a lot of Dredge this is effectively a "kill" effect and should find a home in decks that don't run a lot of SI:7 cards.

    I have spoken.

    0
  • Geno9999's Avatar
    Pirate King 1335 628 Posts Joined 11/10/2019
    Posted 1 month, 1 week ago

    Even if everyone and their mother were playing Dredge cards, this is a potent removal card by clogging up the bottom three or wasting resources trying to dredge it back up.

    0
  • Draketh's Avatar
    Darkmaster 1290 969 Posts Joined 04/02/2019
    Posted 1 month ago

    Seems quite strong, considering it has Pirate synergy and can make it all the more difficult for an opponent to stick that one minion on the board. Should see some play.

    0
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