A new Legendary Rogue Hero, Galakrond, the Nightmare, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Unbelievably powerful. Turn 7, draw FOUR CARDS, and each costs ZERO????
Game over on turn 7? Leeroy, eviscerate, eviscerate, cold blood... you can imagine the possible combos.
Very good. But i wish this card got a different Hero Power and this Hero Power (Add a Lackey to your hand) belonged to Warlock's Galakrond. Dark Pharaoh Tekahn would appreciate it a lot more.
Quote From StarscreamUnbelievably powerful. Turn 7, draw FOUR CARDS, and each costs ZERO????Game over on turn 7? Leeroy, eviscerate, eviscerate, cold blood... you can imagine the possible combos.
People miss an important thing about Galakrond: if you want to get as much value as possible from him, just can't just jam it on turn 7 most of the times.
Before that, you have to play 2 cards (or 3, I don't remember) with the Invoke mechanic, which are kinda awkward (see the 4 mana 2/2 with Rush, not really a Rogue card).
I'm not saying that Galakrond won't see play (I in fact think the opposite, even more that they're completely free for everyone), but if they decided to release such card it means that they have their own reasons.
you need to invoke 4 times before it's that effect
the invoke cards in rogue are lackey generators though so you might want to play them anyway.. but still it's probably not gonna happen on turn 7 unless you are really lucky.
Quote From AvalonQuote From StarscreamUnbelievably powerful. Turn 7, draw FOUR CARDS, and each costs ZERO????Game over on turn 7? Leeroy, eviscerate, eviscerate, cold blood... you can imagine the possible combos. People miss an important thing about Galakrond: if you want to get as much value as possible from him, just can't just jam it on turn 7 most of the times.Before that, you have to play 2 cards (or 3, I don't remember) with the Invoke mechanic, which are kinda awkward (see the 4 mana 2/2 with Rush, not really a Rogue card).I'm not saying that Galakrond won't see play (I in fact think the opposite, even more that they're completely free for everyone), but if they decided to release such card it means that they have their own reasons.
Rogue has Spirit of the Shark that means it can be invoked twice in a turn + Seal Fate and Praise Galakrond! are cheap enough and all invoke cards are giving more Lackeys to rogue thanks to Galakrond, the Nightmare's hero power. Lackeys are so powerful in rogue as you can imagine.+ you can take more advantage with extra coins of Umbral Skulker.Imagine a play like turn 1 Pharaoh Cat turn 2 Praise Galakrond! turn 3 Seal Fate turn 4 Umbral Skulkeryou will end up 1 reborn minion + 2 lackeys + 3 coins + 3 drawn cards in hand, 1 removal for 3 health minion or dealt 3 damage to face and your Galakrond, the Nightmare already upgraded by 1 level. All you need is 2 more and you have + mana with coins in hand + lackeys for value. You can play that shitty invoke cards with lackeys + coins without hesitation like turn 5 Shield of Galakrond or Devoted Maniac + a lackey and turn 6 Shield of Galakrond + a lackey or Devoted Maniac + 2 lackeys. they also will add 2 more lackeys to your hand with a rush minion on board and some protection with a taunt minion and you will have something to play in hand and your Galakrond, the Nightmare ready to act at turn 7 with upgraded twice. It seemed a good play to me but well it is the best case scenario.
Btw, why I skipped it I don't know but You probably don't want to play it before you cleared all invoke cards etc.+ Togwaggle's Scheme can create great value for this card.
The strongest card of DoD so far in my opinion.
Definitely the strongest Galakrond card so far. Also makes Heistbaron Togwaggle way more consistent. Those two might provide a buildaround on their own: early game is lackeys and the usual tempo package while constantly invoking Galakrond, then go Togwaggle or Galakrond around turn 7 and draw some heavy minions like Colossus of the Moon, Living Monument, Big Bad Archmage (or rag in wild). The hero power and Umbral Skulker can also lead to a huge edwin. So all in all this looks really powerful!
Double the pride, double the fall.
This one feels incredibly strong in the context of what Rogue has right now.
Togwaggle's Scheme, Shadow Step (for Invoke minions), Shadow of Death (draw to proc, obviously the cost reduction is meaningless), Anka + Deathrattle stuff, Waxadred, Togwaggle....
It just seems like there are all the tools in the world for this to be strong enough in a class that's almost always one of the best.
And the Hero Power upgrade is definitely one of the best.
5 stars! cost zero is such a big deal, you can make insane combos if you draw the right cards
This one really scares me!!! OMG all the possible combos.... Edwin VanCleef says hello
Lackies and free cards. Count me in!
Never netdeck, craft Whizbang instead!
At this point I'M a bit skeptical....
I've played a bunch of Tempo Rogue and while Wondrous Wand off of Togwaggle is great it usually doesn't really win the game on the spot...and generating lackeys is also neat....but still not great. And to even get all of this you have to run the INvokers, which, so far, don't seem that powerful for Rogue.
Even if there were some combo shenanigans...Rogue hasn't been all that strong in that department lately anyways.
I tried having fun once.
It was awful.
Insane effect, awesome hero power, what else to say. It is definitely seeing play in top tier decks and it looks like it may be meta defining but that is hard to tell at the moment.
6/5 stars:) If we would not get this for free, I would craft it day 1. Seems OP.
I do what I must, when I must. Know this well.
It's hard to see how this one isn't great, and perhaps the best one. We'll see.
There are only 10d types of people who understand binary, I know what 10b of them are but not the other 1000b.
Best of the Galakronds so far. Zero mana cards? Fantastic. Draw? Useful. Unending stream of Lackeys? Oh boy yes. Welcome back to Tempo Rogue people; Burgle Rogue people (like myself) had our moment in the sun, but alas it is now over.
Looks bonkers, once again, let's hope Control Rogue works.
By far the best galakrond so far revealed! Rogue has been known for its miracle deck since the dawn of hearthstone. People always dismiss the reaperence of the deck, but the archtype usually only needs 1 more good card to work, which I believe to be this one.
Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.
If you have the time please check out my custom expansion, The Trials Within Us!
Malygos+Scheme+Galakrond+Coins+2xSinister Strike = 46 Damage
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Potentially dangerous, rogue loves cheap cards so 0 cost cards and lackeys are juicy!
Anything that will make something cost 0 mana is already good, Rogue will have probably some shenanigans with Malygos or something.
It's such a shame we can't just pay an "upgrade" cost in dust. So far the top golden craft for me from what's been revealed.
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