New Warlock Minion - Dragonblight Cultist

  • Arthas's Avatar 185 459 Posts Joined 03/10/2019
    Posted 1 month, 2 weeks ago

    A new Rare Warlock Minion, Dragonblight Cultist, has been revealed!

    Dragonblight Cultist Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • iWatchUSleep's Avatar 375 464 Posts Joined 05/28/2019
    Posted 1 month, 2 weeks ago

    Ah, a 3-drop with 1 health. Just what warlock needed!

    3
  • KANSAS's Avatar Wall 695 1077 Posts Joined 03/25/2019
    Posted 1 month, 2 weeks ago
    Quote From iWatchUSleep

    Ah, a 3-drop with 1 health. Just what warlock needed!

    yeah I don't see this being very useful unless you really need to invoke galakrond.

    0
  • SLima's Avatar 150 90 Posts Joined 08/17/2019
    Posted 1 month, 2 weeks ago

    Terrible minion with an irrelevant battlecry as it just dies to a simple ping or a weak 1/1 minion (like a lackey). It's not worth adding this card to a deck just for the sake of invoking Galakrond. It doesn't help that the Warlock version of Galakrond seems to be the worst one as of now. Just use the 5 mana 4/5 neutral taunt card. 

    0
  • kizlyar's Avatar 70 12 Posts Joined 03/31/2019
    Posted 1 month, 1 week ago
    Quote From SLima

    Terrible minion with an irrelevant battlecry as it just dies to a simple ping or a weak 1/1 minion (like a lackey). It's not worth adding this card to a deck just for the sake of invoking Galakrond. It doesn't help that the Warlock version of Galakrond seems to be the worst one as of now. Just use the 5 mana 4/5 neutral taunt card. 

    I don't think some of you are clear on how these 'Invoke' cards work.  This card will trigger the Galakrond hero power effect for the Warlock version, and thus summon 2 1/1 minions in addition to being its own body.  Not all that bad and more akin to a Desert Hare, but better.

    7
  • Ganashal's Avatar 80 29 Posts Joined 06/15/2019
    Posted 1 month, 1 week ago

    I mean, if you ignore the Invoke (since we don't know it's value in the real world), it takes 4 friendly units for this to even equal Magma Rager. Not great... 

    1
  • kizlyar's Avatar 70 12 Posts Joined 03/31/2019
    Posted 1 month, 1 week ago

    "if you ignore the Invoke (since we don't know it's value in the real world)"

    No clue what you mean here, but we do know that if a Warlock invokes Galakrond, you summon two 1/1 minions.  This is before playing the Galakrond hero card and has been officially announced.

    5
  • DoubleSummon's Avatar 455 638 Posts Joined 03/25/2019
    Posted 1 month, 1 week ago

    I read the invoke is to summon 2 imps.. do the imps count toward the attack of this minion? cause if it does then  it's a 3/1 +2 1/1s at minimum while powering up the invoke mechanic

    1
  • PopeNeia's Avatar 205 172 Posts Joined 07/06/2019
    Posted 1 month, 1 week ago

    Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.

    This ain't no place for a hero

    1
  • DoubleSummon's Avatar 455 638 Posts Joined 03/25/2019
    Posted 1 month, 1 week ago
    Quote From PopeNeia

    Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.

    what if we get a Quartermaster or Level Up! card but for imps.. then they are suddenly worth running... there have been a few imp cards this year so there might be a bigger pay off we didn't see yet.

    -1
  • PopeNeia's Avatar 205 172 Posts Joined 07/06/2019
    Posted 1 month, 1 week ago
    Quote From DoubleSummon
    Quote From PopeNeia

    Eggnapper with no deathrattle, and the imps are demons as well. Could see some play in zoo, but that is debatable especially looking at the ridiculous power level of the cards shown so far.

    what if we get a Quartermaster or Level Up! card but for imps.. then they are suddenly worth running... there have been a few imp cards this year so there might be a bigger pay off we didn't see yet.

    Oh god. I still have flashbacks from Odd Paladin’s heyday, and that was with Defile still being around.

    This ain't no place for a hero

    1
  • GameTheory345's Avatar Magma Rager 205 118 Posts Joined 05/29/2019
    Posted 1 month, 1 week ago

    Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No. 

    Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.

    ???

    1
  • DoubleSummon's Avatar 455 638 Posts Joined 03/25/2019
    Posted 1 month, 1 week ago
    Quote From GameTheory345

    Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No. 

    Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.

    Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana.. 

    The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too.. 

     

    1
  • Marega's Avatar 235 245 Posts Joined 05/28/2019
    Posted 1 month, 1 week ago

    So its basically pay 3 mana for 2 imps and this magma rager.

    Not a fan but i guess it aint bad if u are on the coin and opponent doesn't have any minions and u aint playing vs a mage rogue and druid xd

    0
  • GameTheory345's Avatar Magma Rager 205 118 Posts Joined 05/29/2019
    Posted 1 month, 1 week ago
    Quote From DoubleSummon
    Quote From GameTheory345

    Invoke causes you to activate Galakrond's hero power, regardless of where it is so long as you're playing Galakrond in your deck. Since it occurs before the attack part of the battlecry, this is at minimum a 3 mana 3/1 and two 1/1s. It also upgrades your Galakrond. Is that good? No. 

    Galakrond, the Wretched is not a good card. Its battlecry is subpar at best, given the demons in standard right now. The hero power isn't anything to write home about either. The only benefit of Galakrond, the Wretched is being able to get 2 free 1/1s off your Invoke cards. It's clear that Blizzard wants a more aggressive Warlock this expansion, and they're really pushing that with these ultra early-game oriented cards and absolutely awful late game. Basically, if you ever get to play Galakrond, the Wretched, you've probably lost.

    Not really, if you go aggressive, and galakrond in a board refill and if you used 4 invoke cards you get a 5/2 weapon as well as some demons (probably 4) which is quite good for 7 mana.. 

    The imps might get a good card to pair with as well a quartermaster style card, swarming the board have it's merits too.. 

     

    Yes, refilling the board is good, and yes, the weapon is quite nice reach. However, that's 4 likely subpar minions for 7 mana, where your opponent is likely to have access to their removal spells like Flamestrike, Starfall, Warpath, etc. But the weapon is susceptible to removal (in the case that weapon removal is played), and cannot bypass taunts. Galakrond, the Nightmare, Rogue's Galakrond, at least has the ability to fish for a little more damage to end the game, similar to Myra's Unstable Element. However, this card does not do that. It does not have the ability to fish for more damage due to the resurrected minions likely being very weak statted ones, in addition to them being vulnerable to removal before they can attack (even more so due to the fact that the minions are likely to be very small). Most demons in standard cost 3 or less, with the only worthwhile ones being Illidan Stormrage, Siegebreaker, Dread Infernal, Rift Cleaver and Jumbo Imp, and to an extent Lord Jaraxxus, Fel Lord Bertrug and Portal Overfiend. After that, there's nothing left, and since you're in the late game with Zoolock, you've likely lost the game (unless of course you just needed Leeroy or Soulfire off the top for lethal). I really do want Warlock to be a good class despite all that torture I've been through against Warlock in the past, and I hope that this is the expansion to prove me wrong. Seeing the new 4 mana 5/4 draw 3 if you've Invoked card does raise my spirits, so maybe my entire comment chain is wrong.

    ???

    0
  • RandomGuy's Avatar 305 474 Posts Joined 05/29/2019
    Posted 1 month, 1 week ago

    This card is perfectly reasonable.

    3
  • Joda's Avatar Magma Rager 240 143 Posts Joined 04/01/2019
    Posted 3 weeks, 3 days ago

    1 health is weak, but we need those invokers. So it will be played.

    Never netdeck, craft Whizbang instead!

    1
  • ArcanisDF's Avatar Bronze Supporter 285 179 Posts Joined 08/01/2019
    Posted 3 weeks, 3 days ago

    the worst Galakrond and a shitty 3 mana drop...whyyyyyyyyyyy all this hate with warlock?

    0
  • ArngrimUndying's Avatar Jaina 355 341 Posts Joined 06/11/2019
    Posted 3 weeks, 3 days ago

    The 1 HP is what makes this card garbage - if it were Paladin or another class where you could reasonably buff the HP it would be one thing in Zoolock, but Warlock has all of what one neutral minion (Beaming Sidekick) that can do that? Nope, not going to stick at all to get any value from it.

    0
  • mayhern's Avatar 130 142 Posts Joined 07/26/2019
    Posted 3 weeks, 3 days ago

    Trash! 3 drop with 1 health doesn't help at all.

    0
  • johnyDI's Avatar Island 165 147 Posts Joined 03/31/2019
    Posted 3 weeks, 3 days ago

    Of all the galakrond warlock cards, this really seems the worse one.  I could be wrong, but if there is one card that will be cut from the archetype, it will be this one. it's only saving grace is the fact that knife jugler is going to be a must with galakrond.

    0
  • Alfi's Avatar E.V.I.L. Dragon 315 201 Posts Joined 05/29/2019
    Posted 3 weeks, 3 days ago

    Warlock have the worst Galakrond cards as of now

    -=alfi=-

    0
  • Nere's Avatar 90 67 Posts Joined 07/28/2019
    Posted 3 weeks, 3 days ago

    ok, this card is absolutely horrible. As if we didn´t have one infamous 3 mana 1 health card, which is regarded as one of the worst cards in the game. Absolute trash.

    0
  • Valord's Avatar 150 145 Posts Joined 05/28/2019
    Posted 3 weeks, 3 days ago

    The fact it has one health makes it hurt its chances of succeeding but can get bigger or annoying for some classes.

    0
  • DelkoHS's Avatar Child of Galakrond 280 284 Posts Joined 05/28/2019
    Posted 3 weeks, 2 days ago

    I'm really hoping for some 1-mana cards that are amazing for Zoo. Otherwise I don't think we'll the playstyle in the forecoming months. This card ain't strong by itself, but maybe in the greater scheme of things, it will be a staple for Galakrond decks, who knows.

    0
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