A new Epic Warlock Spell, Abyssal Wave, has been revealed!
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I can#t tell if this is good or not. 4-damage for 6-mana is not great, especially since we just have better options for the most part.
Then again, Questlock is probably dead unless taking games into late fatigue is somehow an option in a world with so much lategame value generation Warlock needs some sort of win condition that starts ticking before they are through their entire deck. Curse of Agony is a start, but maybe you just run alll the curses and just chip away at your opponent slowly?
I tried having fun once.
It was awful.
Not a horribly viable board clear. Might be aimed more at cluttering your opponent's hand up with junk or a way to force damage through Cloak of Shadows or Ice Block.
Problem there is Curse of Rafaam does that too, but better.
Too slow to do anything remotely useful. There's just simply better cards like Soul Rend and Full-Blown Evil.
The card lives and dies by the curse it gives to the opponent. But it seems like you can discard the curse the same way as rafaam's curse works. So what is this card supposed to do at the end?
Since warlock cards are pretty much withheld until the very end of the reveal line I have to assume that this is all for some very big effect, like something happening if the curse ticks high enough. Perhaps this card will, at the end, win the coveted lady liadrin award for most underestimated until later. Or perhaps it looks like what it is; trash.
The board clear part seems interesting, even if overpriced, but the [Hearthstone Card (Fluffy Curse) Not Found] is not worth it ...
Struggle with Heroic Galakrond's Awakening? I got your back :
I feel like this board clear isn't that good, but at the same time it's a 4 dmg boardclear for 6 mana. The curse seems interesting, i guess Curse warlock will be a thing? Let's hope that deck wont be too toxic.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I would assume there's other cards that generate curses as well, or this card is garbage and won't see play
TREMBLE before.... the most legendary dragon that ever existed!
Well, Warlock seems to go the Murloc Route this expansion so this card will not realy see play because it seems way to slow and would kill your own minions too ...
Challenge me ... when you're ready to duel a god!
How does this work? Does the curse upgrade every 2 turns to do progressively more damage until your opponent spends 2 mana to get rid of it? Does each curse is worse than the last mean if you were to copy this card and play it a bunch, each curse token would do more damage than the one before? I don't see how it would be hard to get rid of the curse pretty soon.
I'm just absolutely confused by these curses. I mean, obviously there will be other cards for Warlock that generate them (including the as-yet-unseen second Legendary?) but the thing that most flummoxes me is the (2 turns remaining) part of that text box. Does that mean that these curses are not Curse of Rafaam style "tax" cards that your opponent has to play? Do they just get stuck with them until they expire? I can't really say much about it until we know more about them. Aside: Why don't we know more about them? Why reveal a curse card if you're going to stay mum on how the Curses work?
6 Mana to deal 4 to all minions isn't terrible, and if these Curses seem like a good way to win games, then it will probably see play.
I have spoken.
Chaos Nova with a mana tax to cuss out your opponent is not that great, surely Warlock either wants to do better or is trying to stack as many curse cards as they can.
Hey, you heard about that Mario guy?
Not a super strong clear for its cost, but the curses are certainly interesting. We might see a whole new type of Warlock deck on the rise.
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