New Neutral Minion - Devoted Maniac

  • Arthas's Avatar 185 459 Posts Joined 03/10/2019
    Posted 1 month, 1 week ago

    A new Common Neutral Minion, Devoted Maniac, has been revealed!

    Devoted Maniac Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • Ballsdeeper's Avatar 100 45 Posts Joined 06/07/2019
    Posted 1 month, 1 week ago

    No good.

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  • DoubleSummon's Avatar 410 625 Posts Joined 03/25/2019
    Posted 1 month, 1 week ago
    Quote From Ballsdeeper

    No good.

    yep like cable rat maybe a class will need additional invokers... it's probably the worst one but the invoke effect + the need for more of them is enough of a reason to run this card.

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  • AliRadicali's Avatar 400 623 Posts Joined 06/06/2019
    Posted 1 month, 1 week ago

    It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. Bear in mind that the invoke effect only has to generate 2 mana worth of stuff to make this card cost effective, which is incidentally how much hero powers cost, and upgraded hero powers actually tend to be worth about 2 mana.

    Four mana for a 2/2 rush, 2 1/1 Imps and a tick on my Galakrond counter doesn't sound like a horrible deal, for example.

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  • CableKnight's Avatar Content Squad Rexxar 300 148 Posts Joined 03/14/2019
    Posted 1 month ago

    Interesting in zoo warlock. 

    Gosh dang it, cards bad.

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  • sto650's Avatar HearthStationeer 240 198 Posts Joined 03/30/2019
    Posted 1 month ago

    Umm, even with the invoke, this is an absolutely terrible card. 4 cost, 2/2 rush? Even as a 3-cost 2/1 rush, it would still be borderline unplayable. Other 4 cost rush cards include: Militia Commander, Restless Mummy, Swift Messenger, and Steel Rager. Compared to ANY of those cards, this is way, way below unplayable. Probably tops the charts as one of the worst cards I've ever seen Blizzard print. Full stop.

    Edit: You can also compare it to the 5 cost invoke card literally right beside it on the reveal chart - a 4/5 taunt. THAT card is a totally normal stat-line for a 5-cost taunt with another effect (like Rotten Applebaum). But for some reason, this card has at least 2-3 fewer stats than any other normal 4-cost card. Completely unplayable.

    Edit #2: A 2/2 rush is functionally almost identical to a spell that deals 2 damage to a minion, like Lesser Jasper Spellstone, Arcane Blast or Cheap Shot. Hunters have a 2/1 rush minion Hunting Mastiff - it costs 2 AND has echo. The fact that Cheap Shot deals 2 damage to a minion exactly mirrors the hunting mastiff. The health is basically irrelevant since it will almost always be trading into something. 1 health or 2 health makes almost no difference. So, for the Devoted Maniac, you are paying 2.5 mana JUST for the invoke (since a 2/2 rush is functionally identical to a 2/1 rush minion, and a vanilla 2/1 rush minion is valued right about 1.5 mana). 

    I mean seriously, I cannot get over how understatted and overcosted this minion is. It's mind-boggling. This will not make the cut for any deck, regardless of how much the deck wants to Invoke.

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  • DoubleSummon's Avatar 410 625 Posts Joined 03/25/2019
    Posted 1 month ago
    Quote From AliRadicali

    It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. Bear in mind that the invoke effect only has to generate 2 mana worth of stuff to make this card cost effective, which is incidentally how much hero powers cost, and upgraded hero powers actually tend to be worth about 2 mana.

    Four mana for a 2/2 rush, 2 1/1 Imps and a tick on my Galakrond counter doesn't sound like a horrible deal, for example.

    I see how you did the math but the galakrond hero powers are not really worth the full 2 mana, it's still an hero power..

    add random priest card to your hand is similar to the 1 mana classic rng cards.

    add a random lackey to your hand is a 1 mana effect (Sinister Deal)

    summon 2 1/1 imps is costed at 1 mana as well (Lost in the Jungle)

    so I can assume this card is just not cost efficient but as I said if you really want more invokers this is probably the last one you add as a 2/2 rush is QUITE garbage.. but maybe the warrior one has synergy with rush cards so it might be worthwhile in warrior

    or maybe shaman gets really expensive ones and you want to use this in quest shaman for the double battlecry (depends on how strong galakrond is you might want quest for mid game and galakrond as finisher, remember the galakrond effect is a battlecry, 9 mana double galakrond might be game winnning if it deals face damage or something).

    Or maybe you want ALL the invokers in the deck for some reason, I mean if the payoff for invoking twice is as good as the 2 cards we saw that do that maybe you really just want all of them no matter how mediocre they are.

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  • AliRadicali's Avatar 400 623 Posts Joined 06/06/2019
    Posted 1 month ago
    Quote From DoubleSummon
    Quote From AliRadicali

    It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. Bear in mind that the invoke effect only has to generate 2 mana worth of stuff to make this card cost effective, which is incidentally how much hero powers cost, and upgraded hero powers actually tend to be worth about 2 mana.

    Four mana for a 2/2 rush, 2 1/1 Imps and a tick on my Galakrond counter doesn't sound like a horrible deal, for example.

    I see how you did the math but the galakrond hero powers are not really worth the full 2 mana, it's still an hero power..

    add random priest card to your hand is similar to the 1 mana classic rng cards.

    add a random lackey to your hand is a 1 mana effect (Sinister Deal)

    summon 2 1/1 imps is costed at 1 mana as well (Lost in the Jungle)

    so I can assume this card is just not cost efficient but as I said if you really want more invokers this is probably the last one you add as a 2/2 rush is QUITE garbage.. but maybe the warrior one has synergy with rush cards so it might be worthwhile in warrior

    or maybe shaman gets really expensive ones and you want to use this in quest shaman for the double battlecry (depends on how strong galakrond is you might want quest for mid game and galakrond as finisher, remember the galakrond effect is a battlecry, 9 mana double galakrond might be game winnning if it deals face damage or something).

    Or maybe you want ALL the invokers in the deck for some reason, I mean if the payoff for invoking twice is as good as the 2 cards we saw that do that maybe you really just want all of them no matter how mediocre they are.

    Cards that combine more than one effect tend to cost an extra 0.5-1 mana relative to what the effects would be worth if they were printed on individual cards. For example, take novice engineer: 'Draw 1' is worth 1 mana, a 1/1 is worth less than one, but combine the two together and 1/1: draw a card for 2 is fair. On top of that power per mana and power per card tend to be negatively correlated: the more value-per-card, the less power-per-mana and vice versa. Holy smite has a 2:1 damage to mana ratio, Fireball is 3:2, Pyroblast is 1:1. This is because card economy matters: you have a limited deck size and limited draws. If you have only cheap, efficient cards in your deck you will run out of value in long games, that's a fundamental balancing principle in games like Hearthstone.

    Lost in The Jungle costs one mana and a card slot in your deck/hand.1/1s generated from invokes are "free".

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  • RandomGuy's Avatar 305 468 Posts Joined 05/29/2019
    Posted 1 month ago

    I think it depends on the particular Galakrond.

    I don't want this in Rogue (better removal) or Priest (bad hero power), but I probably want it in Warlock (where it becomes a 4 mana 2/2 rush and 2 1/1's). Maybe in Warrior because Town Crier synergy exists.

    I would guess that this is probably a staple in Galakrond Zoo but never played anywhere else.

    1
  • Joda's Avatar Magma Rager 240 143 Posts Joined 04/01/2019
    Posted 2 weeks, 3 days ago

    Its just... too balanced, i guess. We havent seen the warrior and the shaman hero powers tho, but this guy is just lame :D I hope we wont have to run it for consistent invoking, that would feel awkward.

    Never netdeck, craft Whizbang instead!

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  • xreflex98's Avatar Bulbasaur 95 94 Posts Joined 11/21/2019
    Posted 2 weeks, 3 days ago

    Pretty bad, but might see play if  Galakrond sees play.

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  • ArcanisDF's Avatar Dragon 280 177 Posts Joined 08/01/2019
    Posted 2 weeks, 3 days ago

    what? just... WHAT??? 4 mana 2/2 rush? The wors card so far... glad it's not the filler epic lol

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  • mayhern's Avatar 130 142 Posts Joined 07/26/2019
    Posted 2 weeks, 3 days ago

    Useless card. Even with the invoke power it is too costly to see play.

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  • forcemajeure's Avatar 175 87 Posts Joined 04/01/2019
    Posted 2 weeks, 3 days ago

    Doesn't do enough for the mana cost, and it won't see (intentional) play

    Start date: 5/16/14     Current gold: 14,410      Current dust: 16,985    Play wins: 10,195   Legendary from crafting: 24

    Cash spent: $125.00  Lifetime gold: 167,810   Dust reserves: 59,535  Arena Wins: 907  Legendary from packs: 119

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  • ArngrimUndying's Avatar Jaina 350 326 Posts Joined 06/11/2019
    Posted 2 weeks, 3 days ago

    Pretty bad card. The cost is too high for the low dmg stat and the Invoke - I can't see how this gets played in any deck sorry.

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  • linkblade91's Avatar Global Moderator 255 316 Posts Joined 02/09/2019
    Posted 2 weeks, 3 days ago

    Unless you're desperate for Invokers, I don't see why you would play such a lousy card.

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  • Tedripp3r's Avatar 20 2 Posts Joined 11/21/2019
    Posted 2 weeks, 3 days ago

    the worst card until here of this expansion. Useless like eager underling.

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  • Orrien's Avatar 185 37 Posts Joined 03/15/2019
    Posted 2 weeks, 3 days ago

    Bad in every galakrond deck. It probably won't see any play.

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  • Alfi's Avatar Bulbasaur 295 196 Posts Joined 05/29/2019
    Posted 2 weeks, 3 days ago

    I believe this is much better than it looks.

    -=alfi=-

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  • johnyDI's Avatar Island 155 147 Posts Joined 03/31/2019
    Posted 2 weeks, 3 days ago

    Reminds me of the C'thun days when you could make an deck with praticly just c'thun cards and draw cards. Then people started to refine the decks, and some of the less efficient c'thun cards got cut. 

    This is going to suffer the same fate. stats are not good, cost too much, removes too little. Either the invocation is really worth it, or this will be the first to be cut from the decks.

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  • Nere's Avatar 90 67 Posts Joined 07/28/2019
    Posted 2 weeks, 3 days ago

    I think the other neutral invoking card with taunt is better. 2/2 rush for 4 mana is just very weak.

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  • Valord's Avatar 145 145 Posts Joined 05/28/2019
    Posted 2 weeks, 3 days ago

    Its power really scales onto which Galakrond deck its being used for like Warlock one is fine with the imps but others I'm not sure about.

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  • Input's Avatar 160 163 Posts Joined 06/01/2019
    Posted 2 weeks, 3 days ago

    Mummy Paladin ran some sub-optimal reborn minions, but I think we're getting enough invoke cards to not need this.

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  • DelkoHS's Avatar Bulbasaur 260 263 Posts Joined 05/28/2019
    Posted 2 weeks, 3 days ago

    I don't think this card is too bad. Some people have compared it with an always low-rolling Imp-losion, which is an accurate description imo. It Invokes as well, so it's decent I guess. Depending on the other Invoke cards this may or may not be run.

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  • Hedwyn's Avatar Gul'dan 290 159 Posts Joined 07/05/2019
    Posted 2 weeks, 3 days ago

    This one looks pretty bad, 2/2 for 4 mana is terrible, Shield of Galakrond for example is miles times better.

    I'm sorry for my bad english :)

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