A new Common Paladin Minion, Bubblebot, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Voyage to the Sunken City!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Looks okay, but might be too awkward at 4-mana. Paladin remains the class that wins while on board but loses whenever they start a turn without minions.
I tried having fun once.
It was awful.
Heh. It sounds like bubblebutt. It's like Enhance-o-Mechano, except it gives two buffs and it also doesn't try to waste anyone's time with windfury. Should be pretty good as a curve play for Mech Paladin, as if we needed more reasons to make sure we killed all of Paladin's minions.
I have spoken.
May see play in Standard. In Wild this provides Mechadin additional board protection without having to take the handbuff package and mana cheating t'aint no thing there, so, solid B+.
Hmmm so maybe a good tool against Face Hunter who ignores your minions? Obviously will be useless against Quest Mage and Quest Hunter but it's a nice win more mech more mech paladin to be a thing again
TREMBLE before.... the most legendary dragon that ever existed!
Its a card for later, but will still see play because as we have discovered in the core set, there really aren't many mechs around. Right now its true power is as a 4/4 on 4 with the mech tag and a chance to save maybe one other mech.
To me, this seems like a more defensive Ini Stormcoil that can affect multiple minions, and is a mech itself. However to me there lies the problem with this card. It's defensive and needs multiple mechs on board in order to be worth it. What if you have a mech you want to keep alive or something, in that case giving it taunt would be the worst thing possible.
Still standard lacks a lot in terms of mechs, so maybe it might see play UNTIL there are better mechs.
In wild it wont see play. Mech paladin is more of a handbuffy deck that magnitizes a lot of smaller mechs into a big one. Also i feel like this is just a worse Enhance-o Mechano. Sure Bubblebot is more reliable, but mechano can give windfury.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
For sure Paladin will be playing mechs right alongside Mage, and this looks like a powerful card for that deck.
If I'm to play any mech, might as well be this one; (4) 4/4 that benefits from your others mechs on board.That will find its deck for sure
Struggle with Heroic Galakrond's Awakening? I got your back :
Yeah, this just makes Mech Paladin boards even more of a pain to deal with. If you're a board-based aggro deck, you're going to hate this every time it hits the board.
Hey, you heard about that Mario guy?
Good stats, super strong effect. Mech Paladin should become a thing, since it's getting some nice support for the archetype!
You must be signed in to leave a comment. Sign in here.