A new Rare Neutral Minion, Mothership, has been revealed!
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Sounds bad unless you somehow cheat it out early. Maybe good in Arena?
I tried having fun once.
It was awful.
Piloted Sky Golem, but better. Honestly think this could be very strong in Mech Paladin or Mage as a big Rusher that leaves behind not-insignificant bodies. I like it, what can I say?
I have spoken.
Its Piloted Sky Golem, a card that I dont remember ever seeing much play. And why? Costs an eye watering 6 mana. At least this card has rush so you're not hanging by your little baby carrot on 6.
But realistically, this card will only see play because you need more mechs and team5 have made the bizarre decision of giving us few if any mechs in core to choose from. The only hope this card has is to value trade something on 6 and force your opponent into an awkward turn of clearing 3 minions away. But looking at the list of mechs available, it doesn't look promising, especially considering that theres a chance you get fked by Explosive Sheep.
Probably the best mech to summon is Mecha-Shark and if you're running this minion, you may want to avoid including mechs with battlecries. It's nice mana cheating but doubt it'll see much play
TREMBLE before.... the most legendary dragon that ever existed!
Standard Card, there are too many droids in Wild for this to be consistent. But it's a mostly good Standard card.
One can only realize the amount of powercreep in this game if a minion that kills something on 6 and summons 2 random 3- cost minions is not gonna see play. They keep giving rush to higher cost minions in order to force an end-game sooner rather than later...
a rush mech with a 2x [Hearthstone Card (Piloted Sky Shredder) Not Found] deathrattle but it only summons mechs? This to me seems like a must-include in a lot of mech decks. Also the random mechs can highroll into Mecha-Shark!.... Or lowroll into Explosive Sheep.... Maybe this is why Explosive Sheep is still in the core set...
I see this getting played in mech mage, which has Seafloor Gateway to reduce its cost. And Mech Paladin might just use it as well, because that deck doesn't mind getting some mech on board from the deathrattle, because of cards like Bubblebot.
In wild i don't see this getting played honestly. If it does, than it's probably on the top end alongside the collosal minions.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This might be good, but it seems most mechs at 3 or less cost get their value from battlecries. There definitely are some nice highrolls, like Efficient Octo-bot.
The deathrattle and rush are a nice touch, for sure, but for (6) mana, I don't know. I was hyped early on for the return of Mech in Standard, but have yet to see how to make a decent list with them. We'll have to thinker more!
Struggle with Heroic Galakrond's Awakening? I got your back :
Should be perfectly fine as one of the top ends of Mech Mage and Paladin, just pray that you don't end up with double Explosive Sheep to nuke your own board.
Hey, you heard about that Mario guy?
Very strong card. It offers nice removal and a board refill, along with having Mech synergy. What's not to love?
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