A new Epic Druid Spell, Seaweed Strike, has been revealed!
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So I guess Druid does just get good spell-based removal now. Expect to see this in every deck even if it doesn't run Nagas. Lunar Eclipse is rotating, you need the damage.
I tried having fun once.
It was awful.
As a Guff's "Melee" questline enjoyer, I've mixed feeling about this.
Getting some hero attack is definitely advancing my battleplan. And potentially removing a minion in the process is nice. (because one of melee druid issue is that pumping hero ATK can only remove one threat by turn by itself => it's easy to get swarmed)
But I'm not certain there's a naga I really want to play alongside it, especially on curve. And missing on the +ATK really sucks in my case. :-/
On the other hand, I appreciate deckbuilding challenge :-D
So I'll probably try using one in my singleton list in wild.
I still run Feral Rage in it; usually without synergizing with the "Choose One" keyword. So Seaweed Strike could end up being a nice upgrade.
Haha, kind of like salt in Shaman's wound as Stormstrike rotates out.
I don't think the naga support cards in Druid are great, so I don't believe this will see much play. However, if they decide to support more through the miniset and future expansions it could get better, it is 8 damage after all.
"Some inspirational quote from some famous person" - Some famous person
Questline Support? Alright. Standard, it might see play. Not the most useful in Wild - you are not always guaranteed board interaction there.
Is good card for Naga Druid, if that's a thing. Real good synergy with the 1-Drop, since it's so cheap you can play it whenever and get this activated. Lotta fours, too. Lotta fours.
I have spoken.
If I haven't seen the 2022 core set, I would've rated this 5 stars because druid really needs the removal, any removal option given that absurd ramp and lightning bloom is gone. And this deals 8 damage.
But with Wrath and Living Roots being in core, and Flipper Friends doing 6 damage, what is this card supposed to do? I suppose if you're playing nagas, then this card is just better in some cases, but I'd much rather be playing Feral Rage for the needed health gain, even better with fandral back as well.
Hmmm ... not sure if there are many good enough nagas so you would play this one. Maybe but right now i think we will see other stuff in druid!
Challenge me ... when you're ready to duel a god!
It's 8 damage split for potentially 2 different targets and this could find a home in Quest Druid if there's enough naga support. Should see some play even if it only does 4 damage
TREMBLE before.... the most legendary dragon that ever existed!
Really good for any slower druid deck or ramp druid. Also it gives attack, so Lost in the Park FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a Dozing Kelpkeeper. Yeah i think this will see play, especially considering Lunar Eclipse is rotating and druid needs some single target removal.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This looks pretty good. I guess almost any cheap Naga would be good to play, except for those "if you've cast a spell while holding this" Naga, unless you already played another spell beforehand. Preferably one that doesn't care about Naga.
Cheap early answer to your opponent's board; I don't see why Druids would sleep on it, as they always struggled with removal
Struggle with Heroic Galakrond's Awakening? I got your back :
Doesn't strike me as that potent, even with regard to Questline Druid, but it could be useful as a multi-target removal somewhere.
Hey, you heard about that Mario guy?
Seems solid, but don't think the effect has enough of an impact to justify it being ran. Great spell to discover in some situations, though!
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