A new Legendary Warrior Hero, Galakrond, the Unbreakable, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Interesting with the Quest,
My MAN. This is kinda bonkers
Battlecry is pretty damn strong on the surface, but the hero power is a bit lackluster
Quote From RandomGuyWorks well with the Quest, actually. Might even make it playable.
Works well with the Quest, actually. Might even make it playable.
Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry. You'd have to draw and play Galakrond before attacking 5 times. Seems inconsistent. Same reason Dr. Boom was bad in OG Quest Warrior.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
I could see this working for *both* Warrior Quests:
This could be really strong - after Rogue the strongest Galakrond I've seen.
There are only 10d types of people who understand binary, I know what 10b of them are but not the other 1000b.
Finally warrior gets a good non-control finisher
Eh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.
Quote From NonaEh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.
You are given all copies of Galakrond for free, but IIRC they are not dust-able. Similar situation as C'Thun.
I really like this card. The hero power granting +3 attack really forces a change in game plan at the point that he comes into play, from defensive/stalling with armor up and removal into an offensive finisher with big guys. One of the biggest problems with Dr. Boom, Mad Genius is the way it let you play even more controlling after dropping him, with massive armor boosts and improved removal options.
Welp looks like we now have a Galakrond to rival Rogue for the best. Everything about this is pants-on-head bonkers:
Every single time you invoke, you get a free attack, possibly buffed up by any number of good weapons. Presumably (?) you can chain multiple cheap invokes in a single turn for some insane burst potential
You can also tutor out some cheaper minions that would be nutso with stat buffs (hello there Vicious Scalehide, Zilliax, or any cheap Taunt) that will help take board control without having to burn through any of the standard Warrior removals.
OR you can go Charge Warrior and drop some truly vicious punches - 10 attack Leeeeroys? 14 attack Grommash? Heck even 8 attack Kor'kron Elites would be enough to permanently relocate to SMOrc City.
This one is going to be wild....
This is a Tempo (Quest) Warrior card, and it's nice to see that archetype getting some new support. I think this will make a viable strategy. Very curious to see the Invoke cards for this class.
I don't like it, it seems too slow to me. Maybe in wild could be better
Actually was looking for some late game in "rush warrior" that list that was great and fun (for the player) before the atrocity of the wild event (which I don't know why it didn't END yet...) and this fits quite well probably even as baseline it's just good.. invoking galakrond in warrior is actually quite powerful being able to deal tonnes of damage to face or control the board.
Very interesting card. You could either go for a Warrior aggro deck or taunt deck. Maybe even dragons. It allows for a lot of diverse decks. And it's free so everyone can try different things.
i Really like how aggressive this seems when buffed up. 4/4 is huge.
We haven't yet seen any of the invoke cards for warrior, but if you are able to get this guy to max then you will probably win the game on the spot. You can draw Leeroy Jenkins or some other charge minion and give them all +4/+4. And you are also dealing 8 damage with your hero for the first 2 turns.
This card is the perfect finisher for aggro/midrange warrior decks. I am glad to see that the hero card isn't some dumb infinite value control card.
First rule of the English language: Their our know rules.
Very interesting, seems good for aggro/tempo. Synergy with quest is nice too, though the question is is that good enough.
I know that 3 attack to your hero sounds offensive (and it is) but it can also be used as a board control tool. With dr. boom rotating next expansion, and with the new armor cards released, I can see it being the new control hero card.
This card is awesome! 5/5 I think I will try it out in a rush/charge aggro deck. Playing this into a Grommash Hellscream is going to be ooo so sweet as a finisher.
Interesting I like aggro warrior getting a boost.
though I wonder how this plays out. I expect if we get a few cheap invoke cards there could be some otk potential. The dream would be 4 cheap chargers drawn with 4/4 for turn 8 - could be OTK turn 8
a deck with every charger is 18 cards. The rest of the deck is invoke, rush and support cards. might work
This seems totally bonkers in any number of warrior decks. Its good for buffing taunts, its good for buffing charge or rush minions in aggro decks. The hero power is a great finisher, and even just chaining some invokes together in a turn can lead to a big damage push. One of the most dynamic and interesting cards in the set. This seems like it will show up everywhere.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Galakrond, the SMOrcer.
seems pretty good
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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