New Warrior Hero - Galakrond, the Unbreakable

  • Arthas's Avatar 285 805 Posts Joined 03/10/2019
    Posted 6 months, 2 weeks ago

    A new Legendary Warrior Hero, Galakrond, the Unbreakable, has been revealed!

    Galakrond, the Unbreakable Card Image

    Galakrond, the Apocalypse Card Image Galakrond, Azeroth's End Card Image Galakrond's Might Card Image

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    0
  • RandomGuy's Avatar 330 567 Posts Joined 05/29/2019
    Posted 6 months, 2 weeks ago

    Interesting with the Quest,

    0
  • Sevault's Avatar 85 26 Posts Joined 06/02/2019
    Posted 6 months, 2 weeks ago

    My MAN. This is kinda bonkers

    2
  • anhhuy2502's Avatar 70 10 Posts Joined 07/26/2019
    Posted 6 months, 2 weeks ago

    Battlecry is pretty damn strong on the surface, but the hero power is a bit lackluster

     

     

    -4
  • MurlocAggroB's Avatar COMMENT_COUNT_300_HS 340 319 Posts Joined 06/12/2019
    Posted 6 months, 2 weeks ago
    Quote From RandomGuy

    Works well with the Quest, actually. Might even make it playable.

    Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry. You'd have to draw and play Galakrond before attacking 5 times. Seems inconsistent. Same reason Dr. Boom was bad in OG Quest Warrior.

    A man is lying on the street, some punks chopped off his head

    I'm the only one who stops to see if he's dead.

    Hmm. Turns out he's dead.

    0
  • linkblade91's Avatar Global Moderator Draconically Dedicated 570 840 Posts Joined 02/09/2019
    Posted 6 months, 2 weeks ago

    I could see this working for *both* Warrior Quests:

    1. Warrior Taunts love being buffed up, creating higher walls while you wait out Sulfuras from Fire Plume's Heart. Giving your hero Attack can help you clear out early threats. Just a question of space in your deck, running a Galakrond package alongside the Taunts.
    2. Invoking is an obvious way to allow your hero the chance to attack, proccing Hack the System. The main concern is that you want to play Galakrond before the Quest ends.

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    2
  • og0's Avatar HearthStationeer 595 642 Posts Joined 03/31/2019
    Posted 6 months, 2 weeks ago

    This could be really strong - after Rogue the strongest Galakrond I've seen.

    All generalizations are false.

    2
  • frosthearth's Avatar 355 310 Posts Joined 03/18/2019
    Posted 6 months, 2 weeks ago

    Finally warrior gets a good non-control finisher

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  • Nona's Avatar Enjoys Cake 180 106 Posts Joined 05/29/2019
    Posted 6 months, 2 weeks ago

    Eh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.

    -2
  • linkblade91's Avatar Global Moderator Draconically Dedicated 570 840 Posts Joined 02/09/2019
    Posted 6 months, 2 weeks ago
    Quote From Nona

    Eh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.

    You are given all copies of Galakrond for free, but IIRC they are not dust-able. Similar situation as C'Thun.

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    3
  • meisterz39's Avatar 385 476 Posts Joined 06/03/2019
    Posted 6 months, 2 weeks ago

    I really like this card. The hero power granting +3 attack really forces a change in game plan at the point that he comes into play, from defensive/stalling with armor up and removal into an offensive finisher with big guys. One of the biggest problems with Dr. Boom, Mad Genius is the way it let you play even more controlling after dropping him, with massive armor boosts and improved removal options.

    0
  • ArngrimUndying's Avatar Draconically Dedicated 460 626 Posts Joined 06/11/2019
    Posted 6 months, 2 weeks ago

    Welp looks like we now have a Galakrond to rival Rogue for the best. Everything about this is pants-on-head bonkers:

    Every single time you invoke, you get a free attack, possibly buffed up by any number of good weapons. Presumably (?) you can chain multiple cheap invokes in a single turn for some insane burst potential

    You can also tutor out some cheaper minions that would be nutso with stat buffs (hello there Vicious Scalehide, Zilliax, or any cheap Taunt) that will help take board control without having to burn through any of the standard Warrior removals.

    OR you can go Charge Warrior and drop some truly vicious punches - 10 attack Leeeeroys? 14 attack Grommash? Heck even 8 attack Kor'kron Elites would be enough to permanently relocate to SMOrc City. 

    This one is going to be wild....

    4
  • DelkoHS's Avatar Child of Galakrond 365 459 Posts Joined 05/28/2019
    Posted 6 months, 2 weeks ago

    This is a Tempo (Quest) Warrior card, and it's nice to see that archetype getting some new support. I think this will make a viable strategy. Very curious to see the Invoke cards for this class.

    2
  • SionAries's Avatar 65 11 Posts Joined 05/30/2019
    Posted 6 months, 2 weeks ago

    I don't like it, it seems too slow to me. Maybe in wild could be better

    -5
  • DoubleSummon's Avatar Servant of Illidan 830 1408 Posts Joined 03/25/2019
    Posted 6 months, 2 weeks ago

    Actually was looking for some late game in "rush warrior" that list that was great and fun (for the player) before the atrocity of the wild event (which I don't know why it didn't END yet...)  and this fits quite well probably even as baseline it's just good.. invoking galakrond in warrior is actually quite powerful being able to deal tonnes of damage to face or control the board.

    0
  • CuakOn's Avatar 360 294 Posts Joined 11/21/2019
    Posted 6 months, 2 weeks ago

    Very interesting card. You could either go for a Warrior aggro deck or taunt deck. Maybe even dragons. It allows for a lot of diverse decks. And it's free so everyone can try different things.

    0
  • Stopngo1000's Avatar 65 18 Posts Joined 10/10/2019
    Posted 6 months, 2 weeks ago

    i Really like how aggressive this seems when buffed up. 4/4 is huge.

    0
  • KANSAS's Avatar 1000 1865 Posts Joined 03/25/2019
    Posted 6 months, 2 weeks ago

    We haven't yet seen any of the invoke cards for warrior, but if you are able to get this guy to max then you will probably win the game on the spot. You can draw Leeroy Jenkins or some other charge minion and give them all +4/+4. And you are also dealing 8 damage with your hero for the first 2 turns. 

    This card is the perfect finisher for aggro/midrange warrior decks. I am glad to see that the hero card isn't some dumb infinite value control card.

    First rule of the English language: Their our know rules.

    2
  • Orrien's Avatar Servant of Illidan 235 71 Posts Joined 03/15/2019
    Posted 6 months, 2 weeks ago

    Very interesting, seems good for aggro/tempo. Synergy with quest is nice too, though the question is is that good enough.

    0
  • johnyDI's Avatar Island 175 172 Posts Joined 03/31/2019
    Posted 6 months, 2 weeks ago

    I know that 3 attack to your hero sounds offensive (and it is) but it can also be used as a board control tool. With dr. boom rotating next expansion, and with the new armor cards released, I can see it being the new control hero card.

    0
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