A new Common Neutral Minion, Hot Air Balloon, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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I can't see much value in this. It's not a terrible 1-drop, but how many 2-drop magnetics are there? Because without something like that i cant see this surviving long enough to have any impact.
I was WONDERING why the reveal image looked like a Macy's parade float... And there it is.
Cute as the card is, though, it seems bad. I'd rather play Mecharoo than this; it's not likely to survive long enough for the health gain to be a boon.
magnethic decks support, but i think mecharoo is better. But after rotation need mech base for new mech decks and mechanics.
It's like a better Mecharoo in a way that it keeps getting more health. But could obviously also be ran aside it. Great for Magnetic decks like Mech Hunter.
I think Hot Air Balloon could be something of a sleeper...the health boost is small, but it's consistent and free. If that one extra health lets you value trade more than once in the early turns to maintain control of the board, this could be a game winning snowball effect.
Maybe i'm overrating this but its a 1 drop that grows and is a mech for your magnetic cards. If there is anything I've learned from hearthstone it is that above average 1 drops always show up.
wild will love this for magnetic. not sure about standard yet
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
A solid 1 drop with a mech tag is nice, but the only deck that seems to be fully capable of capitalizing on its ability in standard is mech hunter (Venomizer, Spider Bomb). In wild, i can see this powering up decks that are already out of control. Which is bad for wild players.
Looks like it’d be too hard to get to stick, given the 2 health starting out. Some interesting things could probably be done with later with magnetic minions, but I’m not seeing it
Who needs consistency when you could have fun?
I can see this card seeing play 1/3 for 1 are almost always played somewhere.
This has potential to grow, it's a good base body for a mech to magnetize stuff on..
Dunno if it will see play now but it has potential.
It would make a nice minion for battlegrounds.
Solid 1 drop mech, really love the effect of the card. Hopefully it's not going to be broken as many pre-nerfed 1-drop, but the meta will tell.
Probably the worst card revealed so far. I’m glad to see the Mech pool diluted a bit more.
So this will be either entirely useless or be the next Undertaker. Given that theere won't be any new Magnetic cards, the only deck that actually makes use of this would be Hunter (or aggro mech Paladin).
Maybe it'll see some play as a Mecharoo substitute in Highlander Pally, but other than that it feels unimpressive
I tried having fun once.
It was awful.
It looks puny, but it also keeps growing. I think this card might be more dangerous than it first looks.
It's a good card if decks are pushed by the meta hard enough to not be able to remove it super-easily. It's very meta-dependant.
This card is an ok 1 drop. It could compete against Mecharoo for 1 mana mech decks, it's a nice base for a magnetic follow up and it can be considered as a 1 mana 1/3 if played on turn 1.
The issue that I see with this card is that it's really bad to draw it in the mid to late game for a mech deck. Obviously since it's a 1 mana card it shouldn't be amazing later in the game, but Mecharoo does give you 2 bodies for a 1 mana card, giving you a higher chance of getting a mech body to magnetize on your turn. So I don't see it completely being superior than Mecharoo as a 1 drop for mech decks.
This card seems like it can really only be properly played in the early game. By turn 3-4, it becomes a bad card to draw. Slower decks won't want this, aggro decks could instead play a guaranteed 1 mana 1/3 like Crystallizer and token decks would prefer Mecharoo if they were looking for some mech synergy.
Since I am not expecting mechs to get too much support in this expension, this card should only see play in mech hunter. Mech paladin souldn't consider this card because it has Glow-Tron which is much better, same for warrior with Eternium Rover.
More dragons? Yes please!
Great for magnetic but also another 1-drop for bwonsamdi in combo priest.
I mean, after only one turn it becomes a 1 mana 1/3, which isn't bad, and then one turn after that it will become a 1/4, then a 1/5, so after surviving just one turn you start to gain benefit, and after one more turn it is just amazing.
I really don't know what to think of this, it is a powerful 1 drop, and assuming that your opponent doesn't also have a powerful 1 drop, it will probably turn into an absolutely OP 1 drop, but the window of opportunity is small. I think this is definitely worth testing in a mech deck, or just any aggro deck, but I am not really sure how reliable this card is.
First rule of the English language: Their our know rules.
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