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The mechanic reminds me very much of Kalimos, Primal Lord, with the opportunity to discover 1 of 4 op effects.
Also a bit like Zephrys the Great and its relationship with the class highlander cards - if you want to play your sexy new Galakrond cards optimally, you need to spend 1600 dust on this.
Well! After giving out free Galakronds, they had to rope us into spending our dust on something, I see. Just as they did with Twin Emperor Vek'lor for C'Thun.
That said, there's no way that I won't be crafting this. It's useful at all points in the game, it's got a great effect, and the stats are nice. Plus that jawline! So manly and chiseled that it's got spikes in it, yeehaw.
The worst possible feeling is when the person you are meets the person you could have been.
This is definitely the kind of support card that will help the good Galakronds (Warrior and Rogue) be amazing and the mediocre ones (Warlock and Priest) be perhaps more playable. Tons of value on its own, BUT like highlander cards will be over-the-top fantastic with any kind of shuffle/bounce mechanic where you can get more than one play out of it.
Kronx Dragonhoof feels like an obvious 5 star card. It's almost vanilla stats, it draws your win condition in a Galakrond deck, and its devastation effects are all great. The only way this card isn't spectacular is if every Galakrond deck is bad, but given how many classes get Galakrond, it's highly likely that at least one Galakrond archetype will be competitive.
Card is sick, you probably save it for the devastation effect, deal 5 heal 5 is probably the weakest but still very useful and the other 3 are just nuts. I was having doubts about Galakrond but this is anther reason you play those decks.
Obviously a staple in any Galakrond deck, with the above comparisons to Twin Emperor Vek'lor being astute.
I'm interested in how the decision making process will play out when you have drawn both Kronx and Galakrond, but have not invoked enough times to want to play Galakrond yet. Especially in priest if there isn't anything worth using Galakrond's battlecry to kill.
Welp, this is pretty nuts. A Galakrond tutor alone is already strong, especially for something like Rogue or Warrior where you want to play him on curve if possible.
but damn, that secondary effect. Now I'm worried Galakrond decks will turn out a bit too strong....but maybe I'm underestimating how much you'll have to commit to the invokers.
linkblade91Global Moderator 255316 PostsJoined 02/09/2019
Posted 1 week, 6 days ago
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.
A new Legendary Neutral Minion, Kronx Dragonhoof, has been revealed!
Kronx's four devastations
Discuss this card below or head on over to the card page to give it a rating!
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This is a nice looking tutor. It curves out into Galakrond as well, so you can play the pair on curve. Seems staple in those decks.
If I'm correct then "a Devastation" means you can discover one of these effects:
- Summon an 8/8 taunt;
- Deal 5 damage to all minions;
- Give your minions +2/+2;
- Deal 5 damage to the enemy hero and heal your hero for 5.
Yes!
It is really good for tempo and after playing galakrond.
I initially disliked Galakrond theme, but this Tauren is so bada$$!
PS: Neutral, but actually just a 5-class card...
gezzzz better than i expected. hope you are righ
It is discover effect
The mechanic reminds me very much of Kalimos, Primal Lord, with the opportunity to discover 1 of 4 op effects.
Also a bit like Zephrys the Great and its relationship with the class highlander cards - if you want to play your sexy new Galakrond cards optimally, you need to spend 1600 dust on this.
Well! After giving out free Galakronds, they had to rope us into spending our dust on something, I see. Just as they did with Twin Emperor Vek'lor for C'Thun.
That said, there's no way that I won't be crafting this. It's useful at all points in the game, it's got a great effect, and the stats are nice. Plus that jawline! So manly and chiseled that it's got spikes in it, yeehaw.
The worst possible feeling is when the person you are meets the person you could have been.
This is definitely the kind of support card that will help the good Galakronds (Warrior and Rogue) be amazing and the mediocre ones (Warlock and Priest) be perhaps more playable. Tons of value on its own, BUT like highlander cards will be over-the-top fantastic with any kind of shuffle/bounce mechanic where you can get more than one play out of it.
Oh, look, musthave leg for all Galakrond decks like Vek Lor was. Nice 1600 dust min.
But if we talking about leg, pretty good, almost OP level good.
Kronx Dragonhoof feels like an obvious 5 star card. It's almost vanilla stats, it draws your win condition in a Galakrond deck, and its devastation effects are all great. The only way this card isn't spectacular is if every Galakrond deck is bad, but given how many classes get Galakrond, it's highly likely that at least one Galakrond archetype will be competitive.
Card is insane. Imagine you copy this with Baleful Banker or something similar. You could play it, draw Galakrond, replay it, etc.
Card is sick, you probably save it for the devastation effect, deal 5 heal 5 is probably the weakest but still very useful and the other 3 are just nuts. I was having doubts about Galakrond but this is anther reason you play those decks.
Obviously a staple in any Galakrond deck, with the above comparisons to Twin Emperor Vek'lor being astute.
I'm interested in how the decision making process will play out when you have drawn both Kronx and Galakrond, but have not invoked enough times to want to play Galakrond yet. Especially in priest if there isn't anything worth using Galakrond's battlecry to kill.
this makes Galakrond way scarier (wasn't super scary before)
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
If Galakrond see play this definitely will be an autoinclude, strong enough that it might even be what carries the deck
Who needs consistency when you could have fun?
It's just so unfair that 5 classes get Galakrond and this card while 4 classes get... Sidequests?
Btw this card looks like Zephyrs 2.0. You pick one of these effects 80% of the time when playing Zephyrs.
Total powercreep imo
Putting it in simple terms, this expansion zilliax and Lich King for the evil classes! Op and staple card for the 5 evil classes, a sure must craft
Welp, this is pretty nuts. A Galakrond tutor alone is already strong, especially for something like Rogue or Warrior where you want to play him on curve if possible.
but damn, that secondary effect. Now I'm worried Galakrond decks will turn out a bit too strong....but maybe I'm underestimating how much you'll have to commit to the invokers.
I tried having fun once.
It was awful.
Easily goes into every galakrond deck, very powerful and versatile. I guess they have to make sure we play the new expansion lol
Now this is a reason to run a galakrond deck (even the warlock one lol)
Just wow,this is the card the expansion needed,fabulos artwork and great effect!
"If you've already Galakrond"? Is Galakrond a verb as well?
You're*. You are.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.