A new Legendary Warlock Minion, Valdris Felgorge, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Descent of Dragons!
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7 mana 4/4: draw 4 would already be fine even without the permanent hand size increase. Also compliments the loss of life tap in Galakrond decks very nicely.
so sprint on a stick that also increases your hand size and with the minion reveled with this it will spawn a 12/12 with taunt for 6 mana. This expansion is going to be crazy powerful in all regards. Back to this though its sprint on a stick with more hand space it's going to be crazy I can assure that.
Only a fool thinks they know everything. I admit that I know nothing
Torn on this one.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.
On the other hand, this is a 7-mana 4/4 that does nothing the turn it's played, meaning you'll usually have to set up a Doomsayer turn to play this and even then it's a pretty weak play by itself.
Although we finally get to play 1-mana Mountain Giants.
The real question is whether this works in combination with a dragon package, because otherwise I don't see Controllock working out.
I tried having fun once.
It was awful.
What - and I cannot stress this enough - the actual fuck.
I legitimately have no idea what in the world is going on with this. I don't think Handlock has enough stuff in Standard to make this a Thing: Abyssal Summoner & Mountain Giant being the main targets I guess? In Wild a bit more options, but honestly I feel like this is "setting the stage" for Handlock in NEXT APRIL's expansion, so just a little random right now
So Sprint was a weak card....
Helloooooo Gul‘dan, glad to see you‘re ack! And how much you have grown!
Winner winner chicken dinner
So nice and with such an interesting new mechanic!
4/4, draw 4 for 7 mana it was already decent but with also that hand size's increase... Oh yea!
"For what profit is it to a man if he gains the world, and loses his own soul?"
A possible mill warlock in wild? Maybe there isn't enough support for it but it can be very funny to see you opponent stuck with his 10 cards hand and burning cards while you laugh with your 12 cards
This card is fine, but its stats and costs make it a really slow play. HandLock was my first deck I took to Legend and when played correctly you don't need to draw 4 late in the game. Therefor I think this card is better suited for a more midrange (Galakrond) / Combo (Mecha'thun) deck.
I’d be amazed if this card ended up seeing no play with just how much card draw that is.
Who needs consistency when you could have fun?
Repost from the news thread, as I meant to post here for the giveaway...
Valdris Felgorge is awesome, regardless of whether or not it's good. Increasing max hand size is a phenomenal effect, and drawing 4 cards is certainly worth 7 mana (Sprint), so the extra 4/4 body is just a nice bonus. Not immediately obvious to me what you do with a 12 card hand, but with the various discard tools that generate extra copies of cards (e.g. Expired Merchant, High Priestess Jeklik, and Soulwarden), the space could be very useful.
This seems like it goes in every single archetype of warlock.
The effect looks outrageous, but I'm not sure if the increased hand size is actually relevant. You still need to draw like mad to keep your hand full or play one card at a time and all that just do discount a mountain giant or play a huge demon. I'm not entirely certain of the intended direction for handlock in the future, but it sure seems interesting.
I also feel this card is too slow. But it's effect is very strong nonetheless
They already convinced me to play warlock with dragons in warlock.I'm completely sold. Now I'm hyped.But sorry, this isn't a 5-star card. It is a 4 star at best even though it hypes me enough.
Ohhh nice, I will play this for sure in my control renolocks :D
I'm sorry for my bad english :)
Giving this 5 stars just because it’s breaking the fundamental “laws” of hearthstone. Considered giving it one star for the exact same reason..
I am always a fan of cards that break the general rules of hearthstone, so I am pretty excited to test this card out. Drawing 4 cards right off the bat is really great, and you still have 3 mana (which is enough to play Nether Breath). I am not sure though if getting 2 extra cards in hand will make this draw/hand warlock viable. It will be a huge help for sure, 2 extra cards is more than it sounds, but warlock needs a solid finisher, and while this card will be a key card in handlocks, it doesn't kill your opponent.
In short, it is a powerful card in the decks it's in, but we still need a powerful deck to put it in.
First rule of the English language: Their our know rules.
Quote From frosthearthThe effect looks outrageous, but I'm not sure if the increased hand size is actually relevant. You still need to draw like mad to keep your hand full or play one card at a time and all that just do discount a mountain giant or play a huge demon. I'm not entirely certain of the intended direction for handlock in the future, but it sure seems interesting.
I actually think the handsize thing is really relevant. Overflow is a card that Druid would want to play a lot, but handsize issues make it very hard.
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