A new Rare Neutral Minion, Depth Charge, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Descent of Dragons!
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Wow, they really don't want aggro to be a thing this expansion :)
Someone says worse Doomsayer, but I say it is better. It is half prize. And you can't evolve into it. I mean c'mon, who is playing 0 drop to evolve it:) I hope it will see play.
I do what I must, when I must. Know this well.
Smaller Doomsayer. Seems reliable.
Knock off Doomsayer? Good for new players, but seems like it will be just a worse version of Doomsayer in all aspects.
Well this is interesting, similar to the card Gurubashi Offering but much harder to kill and with a much greater payoff.
It's similar to Doomsayer in its usage, another tool to slow down aggro decks if they become problematic. Whether this card sees any play is entirely meta dependant, would require a super heavy aggro meta to consider having this take a deck slot.
Quote From vprrWell this is interesting, similar to the card Gurubashi Offering but much harder to kill and with a much greater payoff.It's similar to Doomsayer in its usage, another tool to slow down aggro decks if they become problematic. Whether this card sees any play is entirely meta dependant, would require a super heavy aggro meta to consider having this take a deck slot.
Its just a tool to slow down aggro decks, at worst is a 1 mana restore 5 health and at best is 1 mana deal 5 dmg to all minions.
By The Holy Light!
It's a great 1-Drop against aggro for sure. Costing 1 mana less than Doomsayer makes A LOT of difference. One the other Hand, it's not that great in the mid-game. Doesn't guarantee a clear and gets easily removed.
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Compares favourable to Doomsayer i think. It may be dropped a turn earlier- which is useful against hyper aggressive decks, in the early game the two health less won't be much of problem, and in the late game it dies as fast as Doomsayer. 5 damage to all minions will suffice against any board before turn 4. It is a soft taunt either way, which locks up the board. The biggest upside is the potential reusability, with Power Word: Shield or Sand Breath control or dragon decks can keep the board free for two consecutive rounds.
Help me get counseling for my suicidal starving hyenas.
Mini doomsayer. I dont think its competitive enough (i dont like doomsayer either). Maybe its good against super aggressive decks on turn one, but later... If you are in a postition where the opponent is zerging you down, a 5-health doomsayer always comes too late by turn 2. And feels like a waste of a card and mana on turn 1.
Never netdeck, craft Whizbang instead!
Well in mage you can now run your 3rd and 4th doom sayer if you need to it makes board clears more consistent.. Or also the 2ns one in highlander so frost nova has more uses..
This might as well be a mage card.
Another upside is that you can do the combo for 4 mana, the downside is that's it's easier to deal with, and that it can't deal with big minions..
But 5 damage is a lot.
(sorry for not quoting cards it's annoying to do that while on mobile)
I guess Doomsayer is going to hall of fame. Time to craft them golden...
Great anti-aggro tool. It's not better than Doomsayer since some minions could survive 5 damage, but this is still a fantastic control tool for the early game.
It can be a nice tool to disrupt your opponent tempo, you can drop it on turn 1 versus aggro decks and it will work most of the time, killing a 1 drop and stopping your opponent second turn can be huge versus decks like zoo or murloc shaman.
Maybe the fact that cost 1 less than doomsayer will make it viable even if is more fragile and isn't as strong?
Later in the game, you can freeze the board and play this; dealing 5 damage is like killing all minions versus aggro most of the time, so not a huge difference there, but maybe will be too easy for an aggro deck to deal 5 damage from hand at that stage of the game and in the end doomsayer will still be the preferred choice.
Or maybe a deck would run both?
nice card design, i like it
anti aggro cool tool
I can this being played in some kind of control highlander deck, that cannot run 2 doomsayers. Other then that, it is a budget doomsayer, which is nice. Will not replace original one for the players that already have them, as 2 more hp and destroy minions vs deal 5 are significantly diffrent (better for the OG Doomy)
Well, consider it yet another tech card. If aggro rules the meta, which is possible because as strong as all the Dragons are they are also a tad slow and pricey, then this card will see play. Obviously if you fill your deck with nothing but tech cards your deck will have no win condition of its own. So choose your tech cards wisely and sparingly.
well, its basically a continuous aoe with priest quest completed, am i correct?
This card should be played before an opponet sets up his board or it should be protected by taunt for a turn. In theory this might ses play if there will be a lot of aggro. It's could be better than Doomsayer at some point because it can hold the board for multiple turns instead of just 1 if it's buffed somehow. I like we got this kind of tech card.
It may be, as long as it is your only minion. And most opponents will stop throwing boards down rather soon, and search for hard removal or silence.
This is just insane anti aggro card if you play it on turn 1/2. However it serves only that purpose so I can see it being a tech in few decks
Did anyone said Doomsayer, this card loos like Doomsayer get it? mini Doomsayer scuffed Doomsayer knock off Doomsayer Doomsayer Doomsayer Doomsayer Doomsayer
All thread is
Priest quest complete HP only gives 3 extra health per turn and you need 5 per turn so it is not continuous.
No, it also gives minion +3/+3, which translates to: +3/+1 on this minion.
It can be buffed for multiple turns of going of
t1 plus coin power word shield
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