A new Rare Neutral Minion, Cobalt Spellkin, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Descent of Dragons!
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There's a lot to choose from in Wild (in terms of 1-Cost class spells), but in Standard your selection should be pretty limited. That's a good thing, because you'll get what you want more often than not. Just need to find an archetype that wants this Battlecry, and it'll find a home.
Probably best in Mage and Paladin.
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Wow, immediately got me thinking about Malygos Shaman where you can speed up collecting the combo, but it's probably more "food" for cyclone mage. We will see about other classes - Warlock could get Spirit Bomb or Grim Rally I think, Warrior gets Whirlwind or Upgrade (which could be sweet), Priest has Inner Fire and Cloning Device - these all look interesting!
This seems almost too good for Dragon Priest and Mage. Since you can get cards like Inner Fire, Power Word: Shield, and the new card Arcane Breath.
This has Mage written all over it. Could be slotted into a Highlander Paladin deck to get more secrets, though there are some shitty 1-mana spells from that class.
Mage is the undoubted winner with this card, but Priest and Warrior are also quite well off. The others are lackluster - Paladin can find a variety of secrets, but none are amazing, and I doubt Dragon Secret Paladin will exist. Shaman has damage, but dragons in Shaman seems odd so far.
The worst possible feeling is when the person you are meets the person you could have been.
Interesting card, especially in arena!
Waaay too expensive and not enough value for standard pretty good arena card though
Pretty good when you have a plan with cheap spells, like having an Auctioneer.
Looks like an Auto include into both mage and pally decks.
The value comes from how good a classes 1-cost spells are. Which even if they are on average pretty good, still means you need to recoup some good tempo and value from those cards. This is about 2 mana behind on tempo, so you're only getting exactly what you pay for, but if you really want that, or you really need an extra dragon I guess it could work, but generally speaking I think this will ride the sidelines.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
When it comes to 1 mana spells, not every class are equal ...
'' When I was your age, Pluto was a planet. '' -Unknown
After looking at all the standard 1 cost spells for each class, it seems like mage is the best class that is able to properly use this effect. All mage 1 mana spells are flexible enough to see some use except for Learn Draconic, but that card can work in a big spell dragon mage deck with Dragoncaster.
We have Priest and Warrior that would be at second. They both have some good 1 mana spells while having some that can be more situational like Inner Fire and Into the Fray. They also have some decent dragon synergies.
After that we have Shaman at third with lots of 1 mana removal spells, Lightning Breath wouldn't mind having more dragons to help make a dragon shaman deck and it's a battlecry card which could work with Corrupt the Waters.
Paladin has a high chance of getting some secrets out of the battlecry, but I don't think that a secret paladin would want this card since it's such a weak tempo play and a slower dragon paladin deck wouldn't want secrets.
The other classes have too many situational 1 mana spells to make Cobalt Spellkin work. So I think that this card will only see play in either Mage, Warrior, Priest or Shaman.
More dragons? Yes please!
It is an interesting card, it might see some play in cyclone mage or maybe miracle rogue. I think being a 5 mana 3/5 it will probably be too wonky to play. But I glad to see this as a card, adding spells to your hand was never really something you could get from neutral.
It probably will not find a home in any competitive decks, but I know that players like me who enjoy playing with sub-optimal cards will end up playing him somewhere. And this will also be a nice inclusion to my casino mage.
First rule of the English language: Their our know rules.
Slow Burn Quest Mage? Seems too slow to be viable.
DIGITAL CARDS WILL ALL BE DELETED ONE DAY
Chenvalaa support for mage, secret generator for pally. This card will definitely see play. 3 stars
The usefulness of this in Cyclone Mage or Secret Paladin is obvious, but I have a hunch this will see play in some other classes.
It's not immediately obvious whether or not this can pull quests. Some cards like this have omitted quests in the past, and hopefully this will also, as getting a quest your deck isn't built for is going to feel really bad.
"Drawing" two cards is worth 3, and a 3/5 is certainly worth more than 2, so the back-of-the-envelope math suggests this card is good. The tough thing is that it's so low tempo for the turn you play it, and you could always just include a particular 1-cost spell you want in your deck instead, so the bar for entry into any deck is a little high. To see play, Cobalt Spellkin needs a dragon deck (because this probably sits in your hand activating your better dragons) in a class that either a) gets value out of having cheap spells regardless of their effects, or b) has mostly great 1-drop spells.
Obvious contenders here are Rogue (where the 1-drop is at least a combo activator, and might also be a useful card), Warrior (where the pool of 1-drops is small, and chocked full of good stuff), and Mage (basically the same argument as Warrior, with the added bonus of spell-casting synergies). I don't think any of the other classes get enough value out of this to be excited about it.
The fact that this is a 4-cost (edit: oops) dragon that can viably be dropped on turn 4 is not something to overlook. Something that most dragon decks would love is dragons that don't clog up your hand all game, because they're either situational or expensive. There are very few dragons in standard, especially neutral ones, that you don't mind playing on turns 3-5.
Probably would see play with things like gadgetzan or the new Mage legendary, doubt it’ll see much play for the effect alone
Who needs consistency when you could have fun?
The fact that you can get quests from this is insane. Works best in Mage and Paladin
Well it's over
Missing the blue border is definetly good in mage, need to check which class has a limited pool though, having more shield slams is relevant.
Also if someone thought about using the druid claw side quest for some cheap spells to cycle, this is just better.
Stats are not good for 5, and the effect is a bit limited in standard. But for some classes will play it in their dragon decks to fill the holes. I like it though.
Never netdeck, craft Whizbang instead!
Possibly useful in some Dragon Highlander deck.
But generally too slow, and not reliable enough.
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