Remove Ads - Go Premium

Card Nerf - Faceless Corruptor

Descent of Dragons
  • Fluxflashor's Avatar Administrator 870 1272 Posts Joined 10/19/2018
    Posted 6 months, 3 weeks ago

    Faceless Corruptor is having its attack decreased to 4, from 5, in the December 19 Patch.

    How do you feel about this change?

    Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.

    Founder, Out of Cards

    Follow me on Twitch and Twitter.
    If you are planning on playing WoW on US realms, consider using my recruit link =)

    0
  • Yusuke's Avatar 195 159 Posts Joined 06/02/2019
    Posted 6 months, 3 weeks ago

    Will still be busted. Getting 2x 4/4 for 5 is still just op.

    5
  • DelkoHS's Avatar Child of Galakrond 365 464 Posts Joined 05/28/2019
    Posted 6 months, 3 weeks ago

    Still pretty strong.

    0
  • AliRadicali's Avatar 430 713 Posts Joined 06/06/2019
    Posted 6 months, 3 weeks ago

    They should have increased its cost IMO. This is a tiny nerf to a massive card.

    0
  • AngryShuckie's Avatar 435 380 Posts Joined 06/03/2019
    Posted 6 months, 3 weeks ago

    It looks like a very small nerf, until they have to trade into a 5 health minion, which are a lot more common than minions with 6+ health. I have no doubt it will still be strong, but the nerf isn't insignificant either.

    1
  • iWatchUSleep's Avatar 530 645 Posts Joined 05/28/2019
    Posted 6 months, 3 weeks ago

    I guess they didn't want to butcher it completely since the card's been out for slightly over a week. It's still really strong as a 4/4.

    0
  • Rippy's Avatar 215 98 Posts Joined 06/04/2019
    Posted 6 months, 3 weeks ago

    This is the most stupid nerf i've ever seen.

    This card should cost at least (6) for a split 8/8 rush body!

    -1
  • Zolgear's Avatar Explorer of Dragons 270 61 Posts Joined 03/20/2019
    Posted 6 months, 3 weeks ago

    The change may be small, but having to double trade into 5 HP minions is probably a lot bigger than we realize at the moment.  I look forward to seeing if the card gets included in less decks or not.

    See you in the next dimension...

    1
  • MarcoHS's Avatar 80 12 Posts Joined 06/02/2019
    Posted 6 months, 3 weeks ago

    The cost is too low, change attack doesn't make so much difference.

    -3
  • VooDooSaurus's Avatar Explorer of Dragons 190 31 Posts Joined 11/21/2019
    Posted 6 months, 3 weeks ago

    Still strong, but I don't think its the auto-include it was. 5 health minions are common(ish) around turn 5, so the 4 attack might be impactful. 

    0
  • DoubleSummon's Avatar Servant of Illidan 860 1497 Posts Joined 03/25/2019
    Posted 6 months, 3 weeks ago

    STILL too good.. expect seeing this card nerfed again next patch.. they should've also upped it's mana cost to 6.. it will still be abused by every token deck..

    -1
  • doingtheobvious's Avatar 365 296 Posts Joined 06/01/2019
    Posted 6 months, 3 weeks ago

    For 5 mana two 4/4 rushers are too many stats. Maybe at 6 mana or if it were 4/3 instead?

    私たちは勝利からほとんど学びません、敗北から多くを学びます。

    -1
  • meisterz39's Avatar 390 487 Posts Joined 06/03/2019
    Posted 6 months, 3 weeks ago

    As far as I'm concerned, the 4 health is a much bigger issue than the 5 attack. It's very hard for control to clear 4 health in the midgame, making this card a lot of free tempo against control, and a strong board control tool against midrange and aggro. Both of those are still true after this change.

    2
  • RavenSunHS's Avatar Refreshment Vendor 625 1279 Posts Joined 03/27/2019
    Posted 6 months, 3 weeks ago

    Still too strong for a Neutral card.

    It's so bad to be forced to include a card in a deck just because it is so over the top...

    0
  • EpicHercules's Avatar Jaina 230 59 Posts Joined 06/21/2019
    Posted 6 months, 3 weeks ago

    I'm actually wondering how long it'll take someone to make this work in an infinite Shudderwock deck again. Surprised Blizzard went and made this mistake again after having to nerf Saronite Chain Gang. Admittedly, it's a bit too slow for the current meta, but things can change with nerfs incoming.

    -1
  • Yusuke's Avatar 195 159 Posts Joined 06/02/2019
    Posted 6 months, 3 weeks ago
    Quote From EpicHercules

    I'm actually wondering how long it'll take someone to make this work in an infinite Shudderwock deck again. Surprised Blizzard went and made this mistake again after having to nerf Saronite Chain Gang. Admittedly, it's a bit too slow for the current meta, but things can change with nerfs incoming.

    Grumble is not standard anymore and Barista is not as good as G., so you don't need to worry about this new possible infinite combo.

    -1
  • YourPrivateNightmare's Avatar Swamp 825 1725 Posts Joined 03/25/2019
    Posted 6 months, 3 weeks ago

    now it's basically Crystal Stag with a lesser requirement.

    I don't get why they wouldn't just nerf it to 6 instead, but maybe they just really want it to exist.

    I tried having fun once.

    It was awful.

    0
  • AliRadicali's Avatar 430 713 Posts Joined 06/06/2019
    Posted 6 months, 3 weeks ago
    Quote From EpicHercules

    I'm actually wondering how long it'll take someone to make this work in an infinite Shudderwock deck again. Surprised Blizzard went and made this mistake again after having to nerf Saronite Chain Gang. Admittedly, it's a bit too slow for the current meta, but things can change with nerfs incoming.

    The combo is much less reliable than the old Saronite+Grumble one, and the payoff is much worse as well as this doesn't give you 1 cost Shudderwocks either, so at best "infinite" means playing 1 Shudderwock per turn for the rest of the game. But the bigger issue is the unreliability of the combo due to the extra hurdle of requiring bodies on board to transform into shudderwock copies: if you get your corruptor procs before you spawn your tokens, or if your barista procs before your tokens are transformed you're screwed.

    0
  • Painkiller1724's Avatar 170 132 Posts Joined 05/28/2019
    Posted 6 months, 3 weeks ago
    Quote From AliRadicali
    Quote From EpicHercules

    I'm actually wondering how long it'll take someone to make this work in an infinite Shudderwock deck again. Surprised Blizzard went and made this mistake again after having to nerf Saronite Chain Gang. Admittedly, it's a bit too slow for the current meta, but things can change with nerfs incoming.

    The combo is much less reliable than the old Saronite+Grumble one, and the payoff is much worse as well as this doesn't give you 1 cost Shudderwocks either, so at best "infinite" means playing 1 Shudderwock per turn for the rest of the game. But the bigger issue is the unreliability of the combo due to the extra hurdle of requiring bodies on board to transform into shudderwock copies: if you get your corruptor procs before you spawn your tokens, or if your barista procs before your tokens are tronsformed you're screwed.

    The key missing component for infinite Shudderwock in standard is the double battlecry. This way, you will likely have a least one Shudderwock bounced/copied back. There is no more Murmuring Elemental, there is no Brann, no emperor Thaurissan. The quest would only be reliable if you had Thaurissan (to discount Shudderwock or Fencing Coach).

    Without this, you rely heavily on The Coin, which is an awful strategy (better just play Galakrond and fill the board with rush minions).

    -1
  • PopeNeia's Avatar 230 260 Posts Joined 07/06/2019
    Posted 6 months, 3 weeks ago
    Quote From Painkiller1724
    Quote From AliRadicali
    Quote From EpicHercules

    I'm actually wondering how long it'll take someone to make this work in an infinite Shudderwock deck again. Surprised Blizzard went and made this mistake again after having to nerf Saronite Chain Gang. Admittedly, it's a bit too slow for the current meta, but things can change with nerfs incoming.

    The combo is much less reliable than the old Saronite+Grumble one, and the payoff is much worse as well as this doesn't give you 1 cost Shudderwocks either, so at best "infinite" means playing 1 Shudderwock per turn for the rest of the game. But the bigger issue is the unreliability of the combo due to the extra hurdle of requiring bodies on board to transform into shudderwock copies: if you get your corruptor procs before you spawn your tokens, or if your barista procs before your tokens are tronsformed you're screwed.

    The key missing component for infinite Shudderwock in standard is the double battlecry. This way, you will likely have a least one Shudderwock bounced/copied back. There is no more Murmuring Elemental, there is no Brann, no emperor Thaurissan. The quest would only be reliable if you had Thaurissan (to discount Shudderwock or Fencing Coach).

    Without this, you rely heavily on The Coin, which is an awful strategy (better just play Galakrond and fill the board with rush minions).

    Did this day 1 and can confirm that it sucks. I used a Galakrond package to survive and then mill them to death with Utgarde Grapplesniper and Body Wrappers to refill. (You could use Lifedrinkers, but thats not gimmicky enough)


    Most of the time you beat your opponent to death before the infinite part even plays a factor. Then I did it without a Gally package and got beat down by everything. So yeah.

    This ain't no place for a hero

    0
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.

    Remove Ads - Go Premium