New Death Knight Minion - Nerubian Swarmguard

Path of Arthas
  • Arthas's Avatar
    Black Lotus 1265 5149 Posts Joined 03/10/2019
    Posted 4 months, 2 weeks ago

    A new Common Death Knight Minion, Nerubian Swarmguard, has been revealed!

    Nerubian Swarmguard Card Image

    Discuss this card below or head on over to the card page to give it a rating!

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  • theo333's Avatar
    Outlandish Rager 965 802 Posts Joined 03/29/2019
    Posted 4 months, 2 weeks ago

    Handbuff Unholy DK?

    Some oozes might also help

  • Brandon's Avatar
    Old God Fanatic 1310 2094 Posts Joined 05/29/2019
    Posted 4 months, 2 weeks ago

    Insane card. This seems like a better "how long will this go on?", and its in unholy DK so you also have Anti-Magic Shell in case some of these survive. For 4 mana you also get 3 corpses and their taunts that protect your other minions. This also looks very good for 2x Blood + 1x Unholy DK as it helps with protecting FACE and creating corpses. Just overall a super solid minion that is very sticky and can lead to some strong follow-up.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4715 Posts Joined 03/25/2019
    Posted 4 months, 2 weeks ago

    Mini Spreading Plague.

    I doubt they'll give DK consistent handbuffing or else this would be broken beyond belief.

    I tried having fun once.

    It was awful.

  • Caro's Avatar
    Champion of the Frozen Wastes 2110 2212 Posts Joined 03/12/2020
    Posted 4 months, 2 weeks ago

    This is 3/9 in stats across 3 bodies in 1 card for just 4 mana. That's nuts. Unholy also have access to 2 board wide buffs so this minion is great

  • dapperdog's Avatar
    Dragon Scholar 1840 4903 Posts Joined 07/29/2019
    Posted 4 months, 2 weeks ago

    Handbuff or bust. Quite useless in a world where Tomb Guardians exists. Even outside of a dedicated unholy deck, this card is still hard to justify. 1 damage doesn't kill anything, and 3 health is hardly blocking out much. Doesn't even at least resist the common 3 damage AoE every class seem to have nowadays.

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