New Neutral Minion - Astalor Bloodsworn

March of the Lich King
  • Arthas's Avatar
    Black Lotus 1215 4978 Posts Joined 03/10/2019
    Posted 2 months, 2 weeks ago

    A new Legendary Neutral Minion, Astalor Bloodsworn, has been revealed!

    Astalor Bloodsworn Card Image

    Astalor, the Protector Card Image Astalor, the Flamebringer Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • Caro's Avatar
    Champion of the Frozen Wastes 2100 2144 Posts Joined 03/12/2020
    Posted 2 months, 2 weeks ago

    I actually need this card upon seeing it. It's amazing value and curves out well at 4, 7, then 10 mana (for the additional effect ofc). If you trigger every Manathirst requirement, this is 15/15 in stats across 3 bodies and 18 damage + 5 armor. That is nuts.

    1
  • dapperdog's Avatar
    Dragon Scholar 1810 4684 Posts Joined 07/29/2019
    Posted 2 months, 2 weeks ago

    I'll be honest, this card is shit. I just cant see the merits of cards like these. Pyros, Build a Snowman, and the primes (with a few exceptions) all weren't good enough in their time and here's another one testing the old Einstein adage once again.

    So to get into a few details. The main problem of this card is that it does nothing without triggering manathrist and the stats suck. Even the final reward of the card is lacklustre, even with 16 damage because its split, so every face damage that doesn't kill face is damage lost. The only way this ever sees play is via some crazy manathrist combo enabler that is yet to be revealed, or it goes into druid, because no other class can trigger the manathirst faster than druid, and also because druid is the only class that can naturally play out the final reward with Brann Bronzebeard.

    But of course, the ultimate killer to the card's viability is perhaps to ask - why aren't you just playing Sire Denathrius instead?

    -3
  • YourPrivateNightmare's Avatar
    Skeleton 1980 4495 Posts Joined 03/25/2019
    Posted 2 months, 2 weeks ago

    Really hard to evaluate. On paper it sucks because you can't really use it on curve properly.

    On the other hand, you don't necessarily need to activate the Manathirst on anything but the last card.

    Then again, 16 damage is not that much in this day and age and there's no convenient way to combo with Brann.

     

    However, there is that funny little interaction in Druid, where you can play all 3 Astalors with Brann which amounts to 36 damage and + 10 armor and a couple more Astalors in hand all for the low cost of 18-mana.

    I tried having fun once.

    It was awful.

    0
  • Brandon's Avatar
    Old God Fanatic 1310 2008 Posts Joined 05/29/2019
    Posted 2 months, 2 weeks ago

    This honestly looks pretty bad and awkard on paper. Not only that but it adds the card in hand. While this is nice, it does leave it open for good 'ol Theotar, the Mad Duke and [Hearthstone Card (Mutanous the devourer) Not Found] to remove it from your hand.  And with manathirst you need to wait until certain mana totals in order to use this card effectively. And the final reward honestly seems only good in Druid because of Guff. On top of that Sire Denathrius is a way better finisher.

    Still in practice it might be decent, but i honestly feel like there are too many challenges for it to be good.

    Edit: After looking at theorycrafts, wow this card is busted. Apparantly playing both Sire Denathrius and Astalor Bloodsworn is very good. If Theotar, the Mad Duke steals one of them, at least you can still destroy them with the other.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Me0203's Avatar
    Design Champion 740 473 Posts Joined 06/13/2019
    Posted 2 months, 2 weeks ago

    I think Dapper's comparison to the Primes and Pyros is fair so far as power level goes, but Astalor Bloodsworn adds the next card to your hand right away - in classes like Shaman with poor draw (and Battlecry synergy) or decks that want to keep large hands, this is a mediocre-to-good card that just keeps on giving. I can see it being slotted in a few decks just to fill the gaps.

    Dapper and Brandon ask, why not run Sire Denathrius instead? Why not both?

    Better call Thrall!

     

     

    0
  • GoddammitDontShootMe's Avatar
    Champion of the Frozen Wastes 1895 1283 Posts Joined 06/03/2019
    Posted 2 months, 2 weeks ago

    Might be better than those other multi-stage cards, since if you wait two turns past the mana cost for each stage they actually do something. And 8 mana deal 16 randomly split damage is a pretty good payoff. Especially if you can play it against an empty board so it all goes face.

    1
  • Horus's Avatar
    Wizard 2505 3071 Posts Joined 05/29/2019
    Posted 2 months, 1 week ago

    I think it is slow, and possibly only relevant in a few very niched decklists, but at the same time, I can appreciate that the card its a neutral card, the card it generates goes straight to your hands, ready to played at manathirst-time. But I agree with the overall comparison to Pyros & Build a Snowman.

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • Geno9999's Avatar
    Pirate King 1445 910 Posts Joined 11/10/2019
    Posted 1 month, 3 weeks ago

    Hello new Sire Denathrius, so nice to see you.

    0
  • Draketh's Avatar
    Darkmaster 1510 1250 Posts Joined 04/02/2019
    Posted 1 month, 3 weeks ago

    One of the best cards in the new expansion, for sure. I expect it to be played in pretty much every deck.

    1
  • Hydrafrog's Avatar
    Gul'dan 1825 3154 Posts Joined 05/28/2019
    Posted 1 month, 1 week ago

    After falling victim to this card doubled over from Brann's effect with Druid... something needs to be done about this.  Yeah, it's a set up, but so was Sire and he got wrecked with the nerf

    0
  • GoodEgor's Avatar
    265 42 Posts Joined 10/24/2019
    Posted 1 month, 1 week ago

    Yeah, this guy is infuriating when played with Brann and duplicated and played for free through armor. Card itself is fine, Brann, Anubrekahn and Guff are the problem.

    I would like to see the Manathirst decoupled from the Battlecry, so it would deal (8x2)+8 instead of (8+8)x2 with Brann. Nerfs exactly Druid and nothing else, so if/when Druid becomes statistically too powerful then it's an easy band-aid. Not sure if it's warranted right now, haven't seen the winrates.

    Could also replace cry with rattle for getting next stages, but that's a whole different can of worms... And druid would STILL be able to get multiples of him through Hedge Maze and even tutor with the 7/6 tree... So nevermind.

    1
  • Yusuke's Avatar
    290 185 Posts Joined 06/02/2019
    Posted 1 month, 1 week ago

    Fun and interactive... He killed me from nearly 40 health btw

    https://imgur.com/4e8ohKH

    https://imgur.com/4e8ohKH

    0
  • Pezman's Avatar
    2075 1734 Posts Joined 06/03/2019
    Posted 4 weeks ago

    Brann Bronzebeard does NOT double Astalor's deal 2 damage or gain 5 armor abilities. I'm not sure about the deal 8 damage one. Working as intended?

    Regarding the last one, if he does NOT double the manathirst damage, it would still be 24 damage total after he doubles the battlecry. Otherwise, it's 32. I died to this once, but wasn't able to count it up fast enough.

    "Be excellent to each other." -Bill and Ted

    0
  • Melliflue's Avatar
    370 46 Posts Joined 06/01/2020
    Posted 3 weeks, 5 days ago

    The version of Astalor, the Flamebringer above is not correct. The manathirst ability actually says "Deal 16 instead." So I think the manathirst ability of Astalor, the Flamebringer changes the battlecry from "Deal 8 damage..." to "Deal 16 damage..." and that modified battlecry is doubled by Brann Bronzebeard to 32 total damage.

    0
  • linkblade91's Avatar
    Global Moderator 1650 2251 Posts Joined 02/09/2019
    Posted 3 weeks, 5 days ago
    Quote From Melliflue

    The version of Astalor, the Flamebringer above is not correct. The manathirst ability actually says "Deal 16 instead." So I think the manathirst ability of Astalor, the Flamebringer changes the battlecry from "Deal 8 damage..." to "Deal 16 damage..." and that modified battlecry is doubled by Brann Bronzebeard to 32 total damage.

    "Deal 8 more" is what it originally said on the card - Blizzard updated the wording to reflect the reality of what was happening, because technically Brann should not be doubling the additional damage. He was, though, and they chose not to fix the gameplay interaction. You are right in-that that's presumably how it functions with the new wording, but ultimately it is a bug Blizzard chose to paper over with a change in the text.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    1
  • Melliflue's Avatar
    370 46 Posts Joined 06/01/2020
    Posted 3 weeks, 4 days ago

    Oh, I didn't know that's what happened. Thanks for telling me.

    0
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