Card Nerf - Scion of Ruin

Descent of Dragons
  • ShadowsOfSense's Avatar Senior Moderator 1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 10 months ago

    Scion of Ruin is having its mana cost increased to 4, from 3, in a patch later this week.

    How do you feel about this change?

    Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.

    Welcome to the site!

    0
  • SamHobbs494's Avatar Scrambled Eggs 385 245 Posts Joined 06/03/2019
    Posted 2 years, 10 months ago

    Fair, could even be 5 let's face it 9/6 in stats is disgusting on turn 3/4



    4
  • Stock's Avatar 265 108 Posts Joined 06/03/2019
    Posted 2 years, 10 months ago
    Quote From SamHobbs494

    Fair, could even be 5 let's face it 9/6 in stats is disgusting on turn 3/4

    Have you ever played a fully buffed Scion of Ruin on turn 3/4 tho? I did it once, and I climbed like 4 ranks with it.

    0
  • RandomGuy's Avatar 430 614 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    IMO the main thing this does is eliminate the bullshit swing turn from Galakrond into Scion. Which is great. That swing turn is fucking bullshit.

    It also Reduces the turns where you play 3 copies of Scion or 2 copies of scion and copy them twice. Those have never felt as bad. But I suppose it doesn't hurt.

    0
  • Koetti's Avatar 1090 863 Posts Joined 11/21/2019
    Posted 2 years, 10 months ago

    Was that Nerf really that needed? Genuine Question.

    I only encountered a handfull of Gala-Warriors (mostly in Wild), but that Card was never a problem, not even buffed up.

    -2
  • SamHobbs494's Avatar Scrambled Eggs 385 245 Posts Joined 06/03/2019
    Posted 2 years, 10 months ago
    Quote From Stock
    Quote From SamHobbs494

    Fair, could even be 5 let's face it 9/6 in stats is disgusting on turn 3/4

    Have you ever played a fully buffed Scion of Ruin on turn 3/4 tho? I did it once, and I climbed like 4 ranks with it.

    Yes I have, quite a few times as well. I know that is high rolling but still 



    0
  • DoubleSummon's Avatar Ancestral Recall 1580 2271 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    This card was too good.. and it's still good but now copying it and playing it multiple times is much hard to do and if you are greedy and playing Dragon Breeder you are punished more for waiting..

    and probably Barista Lynchen is out of the picture..

    Spirit of the Rhino is still great with it.

    0
  • Hydrafrog's Avatar Gul'dan 1815 3149 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    This was a ridiculous card.  3 mana for 9/6 in rush stats was too hardcore.  Raising the mana cost even by the 1 makes this a lot less scary.  Even if someone was able to bust out Barista Lynchen and get 3 copies of it, that would be turn 8 at the earliest. 

    0
  • AliRadicali's Avatar 460 713 Posts Joined 06/06/2019
    Posted 2 years, 10 months ago

    Well deserved nerf. Man, I wish they had designed Galakrond around fair cards at the outset, because if you take away these unfun, busted cards I doubt those decks will be able to stand on their own. What a shame /s.

    1
  • JackJimson's Avatar 645 660 Posts Joined 11/19/2019
    Posted 2 years, 10 months ago

    Good Nerf.

    Card is still very good IMO. 

    3/2 x 3 with Rush on 4 is still very strong.

    Ritual Chopper to Awaken! to Scion of Ruin is still a strong tempo play.

    2
  • elbkind's Avatar 655 47 Posts Joined 03/15/2019
    Posted 2 years, 10 months ago

    Didn’t hurt that much IMO. Hardly played this one on turn 3. so this big point here as said before is the combo with other cards in the same turn.

    "How loooong can this go on?" - some hard working Saronite

    0
  • Erodos's Avatar Crossroads Historian 935 1017 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    It's a good change, that won't even kill its main combos. You can still play it with Dragon Breeder and Barista Lynchen, the only thing you can't do anymore is play the buffed-up version after playing a fully invoked Galakrond, which I think is a great change because getting an Arcanite Reaper and three 7/6's with rush in one turn was way too busted.

    0
  • Horus's Avatar Wizard 2425 2994 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago
    Quote From Koetti

    Was that Nerf really that needed? Genuine Question.

    I only encountered a handfull of Gala-Warriors (mostly in Wild), but that Card was never a problem, not even buffed up.

    Gala-War in Wild?! That's like the fringe of a fraction of a marginal sub-group within a minority that plays it there, unlike Standard, where it is a strong Tier 1 option. The Nerf is not only fair but also well deserved ; can't believe they printed that without seeing how crazy OP it is. I would still play it at 5 mana! 3 was just too greedy

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    1
  • Shosupply's Avatar Soulgorger 740 217 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    My favorite dragon kiblers >.<  No more Gala + Kiblers for easy board clears >.<

     

    O, that this too too solid flesh would melt
    Thaw and resolve itself into a dew!

    0
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