A new Legendary Warrior Minion, Thori'belore, has been revealed!
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Good in control, fairly useless in all others.
The main problem is that its baseline stats aren't anything spectacular, and the fact is that in aggro matchups youre highly unlikely to ever hold cards in your hand just so this one card can gain value. Especially if that card doesn't win you the game, which this doesn't.
But in control this is just 4 damage whenever you like. With the many fire spells being introduced this card will nearly always revive at least once, if not twice per game consistently. And control really needs cards like these, that take out middling minions while they do other stuff.
One thing I don't see pointed out enough is how easy it is to revive Thori'belore: although Warrior doesn't have a ton of Fire spells available, you only need to cast one to awaken this unit.
Hypothetically, you may event revive Thori'belore multiple times in the same turn (with the limit of two, of course, but still).
Spice Lord and self-proclaimed Meme Master.
2 Fire spells currently in standard - one was even played Forged in Flame. Now getting at least 3-5 more. The 4 mana draw 2 cards (with discount from damaged minions) seems promising. Still, it is just OK early removal for CTRL deck, maybe even for enrage warrior due to mentioned new draw card. No flashy but pretty fine themed.
Now, that's a well designed card.
It got plenty of synergies : Rush, Elemental tribe, Fire-spell, Deathrattle (and damaged minion synergy, because rush, dormant and reviving will make it very easy to setup and trigger such effect)
It got impact, both short and long-term.
And most important of all, it has limit. It will resurrect twice. Period. No matter how much you copy it, it's bound to have an end, eventually.
Because let's face it, ad nauseam effect are only fun for one person.
Put whoever designed it in charge. He's the one who gets it.
TBH, with the number of fire spells Warrior has atm, this legendary doesn't actually need the (Revives 2 times.) text 😏
It's alright I guess, 12/12 in stats with the only requirement of casting 2 fire spells and in a dedicated fire deck, that should be too difficult. Not sure how good that would be and if it'd really help warrior out.
On the flip side, I'll laugh when Rogue and Priest get this legendary but don't have any fire spells to bring it back, so it'll just end up being a permanent dormant minion, taking up a slot of the board 🤣
Shaman evolving into this would be sweet!
TREMBLE before.... the most legendary dragon that ever existed!
My brain read the name as Thori'before, so I hope the artwork for Thori'after is cute!
It's...okay. Is "okay" enough of a payoff to warrant going Fire Warrior? No, of course not, which is why my hype for this teased archetype has fallen off a cliff now that it's a known entity. We needed something big and punchy, maybe even flashy, and this is not that.
Could this be setup for later, a future where the archetype receives more support and becomes legitimate a la Freeze Shaman? Theoretically yes, I suppose, but is that realistically gonna happen? Because Hearthstone is a graveyard of one-off "archetypes" that were around for a week before disappearing to the abyss, and that could easily happen again here.
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Would be kinda nuts if it wasn't for the Fire Spells being somewhat expensive or clunky.
MIght be better in the future with more available fire spells, but for now it might be too inconsistent (then again I could be wrong and just running two Fire spells total might be enough because you don't need to revive it every turn)
I tried having fun once.
It was awful.
I like how it seems effective and resilient, without being completely out of hand; a decent power level for a situational tool that can be used more than once. It is a pretty neat design, I would say
Struggle with Heroic Galakrond's Awakening? I got your back :
Well, easier to get rid of for good than The Rat King. Still three 4/4s with rush for the price one (and a couple fire spells) should be alright at least. And Warrior is getting enough fire spells that reviving this shouldn't be too hard.
Very good control card. I can see this getting played a bunch in Control warrior, especially condering there are good fire spells like Light of the Phoenix and Embers of Strength. And Sunfire Smithing is decent as well. So yeah i think it sees play as long as most fire spells are good enough. (Just 2x Light of the Phoenix isn't enough to justify running Thori'belore.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
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