Even with this ''nerf'', she is still a singleton powerhouse.If anything, it just tone it down to great instead of brokenly divine.
Struggle with Heroic Galakrond's Awakening? I got your back :
Well, after the patch i must adjust my opinion: the card text now specifies "other", while i thought the nerf would have been hidden, in a Yogg-Saron, Hope's End fashion.
Now the text itself restricts the card pool, so that's acceptable, not a clumsy hotfix.
She still can generate dragons that can discover her (like the druid 4/8 taunt or hunter 2/3 poison or the paladin 2/3 lifesteal)
I agree with the change. I just read about the card nerfs and my initial though was that this nerf was horrible. How can they make such a rule just for one card? Inconsistent rules will ruin this game in the long run, and on top of that it's poor coding to make such exceptions. I always look at the cards from a coding perspective, and if they were to implement such a rule it should be for all self-generating cards. Then it would make sense.
Changing the text for Dragonqueen Alexstrasza to include 'other' is good. Now they just need to look into this issue for all self-generating cards. I'm sure the community will appreciate it.
Quote From AlfiShe still can generate dragons that can discover her (like the druid 4/8 taunt or hunter 2/3 poison or the paladin 2/3 lifesteal)
Yes, but you have to pay full mana cost for those. Getting an 8/8, summoning *another* 8/8. You now have 2 x 8/8s and 3 zero-cost dragons in your hand. It has happened to me and it is just such a massive board swing.
5 8-9 mana cost dragons in one turn is a winner.
What i dont like about this change is how awkward and technically inaccurate the wording is now. But nothing is perfect i guess :)
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It's still not enough. The dragons she generates should be 1-cost.
DIGITAL CARDS WILL ALL BE DELETED ONE DAY
Quote From theo333It's still not enough. The dragons she generates should be 1-cost.
What would be the point of the card then? When played at 9 mana you're summoning an 8/8 that doesn't affect the board. At 10 mana you're maybe playing 2 8/8's if you highroll.
At the best case scenario 1 mana dragons would essentially make Alex worse than that DH legendary that can summon 2 other high cost minions when fully upgraded. The rewards for making your deck less consistent are supposed to have a desirable payoff or there's no point in making your deck singleton.
lmao fucking called it.
Dragonqueen Alexstrasza nerf is very welcome. It was a card that was randomly deciding a win (or a loss) ... I remember a game where I was sure to win (enemy with 1 health and I had the board) and the mage got from Alexstrasza an Evasive Drakonid and a Twin Tyrant who killed two of my guys and made impossible to make last hit ...
I am 67 years old and still reach Legend
and btw I will dust her ... only 9 more months of life in standard and if a really good deck appears in the mean time I can craft her back with the same dust ...
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