I place my bet on a gattling wand - like HP.
Something like: Deal (2) damage randomly split among all enemies. Increases after every use by (1).
A scaling HP is somewhat scary but the game is probably fast enough to give room for counters.
Winner winner chicken dinner
Now Reno can randomly deal 10 damage to the whole board, followed by Reno flex-sploding the whole board, and when things go south, look, here comes Reno again, healin you back to full!
This ain't no place for a hero
Can't really rate this card before I know what it really do (is it Plague of Death?) and what the hero power is..
Hero Power will be: "Summon a 1-2 Flamewaker"
Gave it 5 stars just for the memes. But I am really interesting to see the hp - and i hope it won't be "Add random spell in your hand. It costs X less".
EU Legend: S52 (ZooHeal Lock);
Or how about HP: "Put a random dragon in your hand. It costs 2 less."
Quote From Demonxz95Quote From ShosupplyAnyone know if this means it affects only minions in play on the board or does it include any minion anywhere (hand, board, & deck)?Unless it specifies otherwise, it's always implied to be on the board
Quote From ShosupplyAnyone know if this means it affects only minions in play on the board or does it include any minion anywhere (hand, board, & deck)?
Anyone know if this means it affects only minions in play on the board or does it include any minion anywhere (hand, board, & deck)?
Unless it specifies otherwise, it's always implied to be on the board
O, that this too too solid flesh would meltThaw and resolve itself into a dew!
I don't think the HP would be too game changing, I mean the Galakronds aren't really that game changing, so neither should the League's.
If the battlecry erase every minion in the game (board-graveyard[don't even think such a thing can be done in HS]-deck-hand), then it's the perfect Spell Mage card, and should be accompanied by a HP much like the quest one.
If not, even the normal HP "Deal 1", would be fine considering all the ways mage has to clear/stall the board state.
Here's Reno's HP confirmed on the HS subreddit
Quote From DrGoodieHere's Reno's HP confirmed on the HS subredditFeelsBadMan
Holy heck, that's a terrible hero power. They're really doubling down on this random spell theme with Reno.
Well it's over
Casino Mage just got a new toy. All praise Yogg and Reno!
bad hero power sadly
Hmn... do I always remain specitcal? Maybe, but I remain slightly optimistic for Reno. I think Mage decks might run him mainly for his mass removal, be it either functioning like Vanish or Plague of Death, but probably the latter, as the usual balance for Hero cards is 2 mana for the Hero Power, 1 mana for 5 Armor and the rest for the Battlecry - this one mentions a Passive HP, so it could account 9 Mana for Plague and 1 for 5 Armor.
Now onto his Hero Power, which amuses me. I understand that having a random spell every turn feels bad, but I'd stll take it, as it provides constant value - arguably better than from Raid the Sky Temple. You just can't underestimate that while RNG will not always bestow hope upon you, you have so many chances to get good rolls and gain an advantage over your opponent.
I'd say this is a pretty good Hero Card who can definitely buy you time and maybe sometimes screw you up, but should be usually a rather good hero throughout the game.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
Well, a Control deck focused around spells, or a Combo deck can afford losing their own board, AND the risk of a random spell each turn.
In any other case (ie. Dragon and probably Highlander too), this card sounds just not worth the risk.
Deck ID Not Found
So.....a random spell at the sstart of your turn.
So I just spendd time to actually look through all the mage spells to determine which ones are actually bad...
only to realize that it casts ANY spell and not just Mage ones.
Well, it's shit then.
Like, even if we assume that your own board will usually be cleared at the start of your turn, leaving you with mostly positive effects on minion-targetting spells, there's still so many ways to shoot your own face, heal your opponent, overdraw or just buff an opponent's minion (or just do nothing at all)
It's just too great a risk and even if on average you don't get fucked over it's terrible game design because every turn your opponent will have to hope that they don't just suddenly lose the game to random Bullshit.
I tried having fun once.
It was awful.
Quote From EmptynessGave it 5 stars just for the memes. But I am really interesting to see the hp - and i hope it won't be "Add random spell in your hand. It costs X less".
It can't be that, that's what the quest does
Edit: it has been revealed.. Yeah it seems none competitive.. Just for fun..
Can you rate this card as good if you die before you can play it?
Quote From DoubleSummonCan't really rate this card before I know what it really do (is it Plague of Death?) and what the hero power is..
im wondering this myself. How are deathrattles affected on board?
edit: I might have my answer HERE
Urgh the hero power completely destroyed the card for me.
Not because is bad, the card is actually good: the battlecry is amazing, and the random spell every turn is in general good.
I hate the fact that this card is pure RNG after is played and that being good will probably see play (exact same problem i have with dq Alexstrasza, the card is so good that obviously see play, but the outcomes are too many and too different). I don't think that hearthstone needs any more random effects so big, have you tried for example to play a control deck versus highlander (more highroller) rogues? Is impossible, you can't play around anything, because some cards will cost zero and you will not be able to tell which ones until is too late, they generate random lackey that generates random things themselves, they even generate random cards from other classes as well, when you lose you feel bad because what you did didn't matter at all, if you win is because your opponent didn't highroll.
Too bad, i was hyped for this one card.
I hate relying on randomness, so the Hero Power has really soured my opinion of the card :(
If you have the time, please check out my custom expansion, The Trials Within Us! I also have a custom class, Kel'Thuzad, the Lich! Any feedback would be appreciated <3
The Hero Power is called "What Does This Do?" (should update picture).
Hehehe... Sounds stupid. Hell yeah!
I don't play Mage, but that Card would be a reason for me to give that Class a try! Can't wait to get salty after losing to this or laughing my socks off when it casts Myra's Unstable Element or Cataclysm.
And for all those who hate it, look at it this way: it's not another Burn for Tempo-Mage ;)
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
It is not stupid. Deck of Wonders was/is a very good card. The majority of spells you get are good for you, say 80% or something, they are free and can be amazing. Occasionely you get a bad one. On average, this will be a very good HP. I love it and I do not understand all the people who are complaining and saying it makes the card "unplayable". It's not only unpredictable for you but more for you opponent. He is facing a possible free Flamestrike every turn. Consider that. The quest result is much worse since you are not getting the mana reduced of your random spell.
Sure you are not having a reliable 1-dmg ping anymore. But this HP is not so effective late game anyway.
Finally we have a solid answer to the "Christmas Tree and presents" result of Hunter's Zul'jin, will at least remove all the summoned minions.
But I am still hoping we will one day get a hero power where you can create your own spell, just like hunter could create his own beast with Rexxar.
And I want frost lich Jaina back...elementals with life steal...hell yeah.
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