A new Epic Neutral Minion, Replicat-o-tron, has been revealed!
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Really cool effect, but... What archetype can use It? A 4 mana 3/3 body is weak to be used on token decks and too slow for a buff deck.
By The Holy Light!
Quote From UVEReally cool effect, but... What archetype can use It? A 4 mana 3/3 body is weak to be used on token decks and too slow for a buff deck.
Hand buffs most likely.
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Screw Wild I guess.
“Golly bob howdy, I am undead!” - Wretched Tiller
Quote From TrevoRavenScrew Wild I guess.
Not really, this just makes decks that can use Plague of Flames and Devolve even more relevant.
What are some Enchantments that you'd like to copy? That new Pally Spell Libram of Wisdom comes to Mind.
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Quote From sintiQuote From UVEReally cool effect, but... What archetype can use It? A 4 mana 3/3 body is weak to be used on token decks and too slow for a buff deck.Hand buffs most likely.
And a shitload of replicating magnetic add-on, most likely ^^
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Hand buff Mech Paladin in wild?
In standard this card could fit into a token deck that uses buffs, probably Paladin in combination with Libram of Wisdom.
I don't think there is an existing archetype where this can fit in. If it finds a home, I think it will likely be with pally or priest since they have the most buff cards I think. Moreso with pally since he can guarantee a minion to transform with his hero power.
Overall, seems like worse version of Faceless Corruptor.
Quote From Horus
Unfortunately, for standard, all magnetics rotate with Boomsday.
That sounds amazing for Libram Paladin.
You can stack your Wisdoms on this guy and then spawn Silver Hand Recruits for him to copy. Becomes incredibly powerful after LIadrin when you can stack and duplicate like 4-5 Librams
I tried having fun once.
It was awful.
Favorite mechanics of the expansion!
Ultra Cutie for the reveal season bingo?
Anyway, I don't think the card is too good. It is too slow because it only transforms one minion each round. If you can get two or three of them to stick then your board would be fairly powerful because they would constantly be turning your 3/3s into more 3/3s, fully healing them each turn. But that won't happen often. And even when you do get 3-4 of them onto the field, it shouldn't be too hard for your opponent to clear it.
Carrion, my wayward grub.
Interesting one. A really cool effect and on a mech nonetheless. I guess the magnetic madness is not over with the rotating of Boomsday.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Amazing card. This and the +1/+1 libram will probably be a strong combo.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Quote From JackJimsonQuote From HorusAnd a shitload of replicating magnetic add-on, most likely ^^Unfortunately, for standard, all magnetics rotate with Boomsday.
I would actually argue that it is fortunate, as it would have been way too strong, multiplying buffedup mechs ...
This card would be broken with sn1p sn4p or zilliax, guess that's why it's printed now.
doesn't fit this expansions' theme one bit though.
would be good in a buff pally deck when you turn a 1/1 into a buffed robot of death..hope to see some play in this card
Very weird card, that will mostly see play through ruining Evolve effects. Counters Magtheridon though, but that card's bad anyway.
I'm pretty sure this mech was seen on some of the concept sketches for Boomsday.
I love his effect and in wild will be brokne. In standard some deck like paladin are going to abuse its effect but it will not so easy
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