A new Legendary Paladin Minion, Murgur Murgurgle, has been revealed!
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I feel like some Divine Shield synergistic cards are missing for the Dragon/murloc archetype in standard with
This is too much Divine Shield and Divine Shield target cards. I feel like there should be cards like Rallying Blade, Bolvar, Fireblood or Light's Sorrow in standard. That deck needs some cards that doesn't exist in game right now. Maybe in the 2nd expansion of the year or with the upcoming Adventure, who knows.Well, Who am I to judge Team 5 at the end of the day...
Cute card, but unfortunately Murloc Paladin will not work. (neither will Murloc Dragon Paladin) With the 4 mana 3/2 Murloc Tastyfin rotating out there is no longer any method to draw this card. Tip the Scales just puts the Murloc on board, wasting the Prime version's Battlecry. To be fair, neither the base version nor the prime version are particularly bad off of TtS, but it's not the powerspike that Murloc Paladin needed to be competitive.
Another possible application is in a control Paladin deck which just wants a big late game board as part of their win-condition, but that also seems unlikely. Librams probably aren't looking for this card, and Control Paladin seems dead without solid late game win cons and Shrink Ray.
that's just...really strong. Murloc Paladin is shaping up and this helps, but it's good even without excessive Murloc support.
I could even see this being run in the Libram builds as just a lategame powerplay
I tried having fun once.
It was awful.
I like how many legendaries are on the lower end of the mana ramp, and with their prime counter part what is not to be loved?
Struggle with Heroic Galakrond's Awakening? I got your back :
That's a really strong Reload. Murloc Decks are weak to AoE, but these Divine Shields should give them enough Survivability to stick around for at least 1 Turn. And History shows that having a Board full with Murlocs can be quite dangerous for the Opponent.
The Downsides of this Card are its Cost (Prime), and the Fact that you have to draw the normal Version first, kill it, and then draw the Prime Version. This might be a Problem due to Pally losing Divine Favor last Year.
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Quote From AlmaniarraI feel like some Divine Shield synergistic cards are missing for the Dragon/murloc archetype in standard withMurgurgle PrimeScalelordTasty FlyfishSkyfinSand BreathThis is too much Divine Shield and Divine Shield target cards. I feel like there should be cards like Rallying Blade, Bolvar, Fireblood or Light's Sorrow in standard. That deck needs some cards that doesn't exist in game right now. Maybe in the 2nd expansion of the year or with the upcoming Adventure, who knows.Well, Who am I to judge Team 5 at the end of the day...
Blood Knight :^)
Another Prime card I like. I wonder if Murloc pala will be the aggro deck for a pala in the new expansion.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
definitely a powerful card, but I am not sure murlocs have enough draw to get this consistently. It might be used just as an okay 2 drop and maybe a second board later.
Carrion, my wayward grub.
I haven't seen a Prime minion yet that didn't seem pretty good or better. This one could be used to make a more control-oriented Murloc Paladin.
"Be excellent to each other." -Bill and Ted
This a pretty good card.
I think you can run this as a standalone outside of murloc decks. 8 mana, 5 minions with divine sheild is pretty good for 1 card slot.
Indeed, all of the Prime minions have interesting effects and looks very powerful. Besides the obvious Murloc Paladin, this card might also fit into Pure Paladin. And there is also the chance to find another copy by Underlight Angling Rod.
Good card in most paladin decks. The prime gives 4 random murlocs, but what doesn't matter because their really sticky with divine shield.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This is bad, and will not see play. Murloc decks close games on t5. After turn 5 they begin to lose the board and any chance to win. Even if you play this on 2 and the improved on 8, by turn 8 your opponent already has a big board to deal with your divine shield murlocs and and maybe big AOE.
Quote From madaThis is bad, and will not see play. Murloc decks close games on t5. After turn 5 they begin to lose the board and any chance to win. Even if you play this on 2 and the improved on 8, by turn 8 your opponent already has a big board to deal with your divine shield murlocs and and maybe big AOE.
You can play pally murlocs+dragons as a midrange deck, getting that prime as a lateboardfiller.
By The Holy Light!
Excellent card. You don't need this in a Murloc deck. Any deck can run this and on turn 8 you have a very strong board presence.
Don't forget the Libram of Wisdom is about buffing your minions. If you get it reduced to costing zero it could result in a strong swing turn on 9, imagine also playing BOK.
Divine shield minions are hard to remove - a single AOE won't do it.
Really good card that doesn't even need other murlocs in the deck to work. I wish shaman got something like this for this expansion so I could include it in the wild quest deck.
Deathrattle and Divine Shield are a very strange combination...
This just opens this card up to Silence for another turn.
Sure, it's good in a murloc deck, but honestly I could just see this being run as a pretty good 2-drop in a midrange paladin deck. It's basically a Shotbot that shuffles a one-card board flood into your deck. What's not to like?
Just a good card for the cost, not much else to say. It's like a slightly weaker Shielded Minibot that gives a big pay-off in the lategame.
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