A new Common Mage Spell, Incanter's Flow, has been revealed!
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I want to like it but I can't.
It's basically Embiggen for Mages except your entire deck relies on getting this early and if you don'T you're already behind.
Also, Mage still lacks draw, meaning you're always gonna be relying on random generation in that deck, which I don't believe is good.
I tried having fun once.
It was awful.
Eh... but never underestimate mana cheat.
I already hate it.
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I think some sort of spell mage will pop out and this will be one of the staples in it.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Mana cheating effects are always OP AF. And this + No minions mage might be pretty good. Also this will probably be a must include in every spell heavy deck... if they can find the room for it.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I think this is a great card. Will see play outside that 'no minion mage' archetype which on the whole looks rather weak.
An interesting card for spell-heavy decks. Also a nice card for wild, which can reduce the cost of spells for Flamewaker.
Quote From KoettiI already hate it.
* Saxophone Intensifies in a Distance *
Struggle with Heroic Galakrond's Awakening? I got your back :
Man, this card can go OFF in a major way. Or it can be at the bottom of your deck and suck. So, just like most other cards I guess. Some serious potential combined with Sorcerer's Apprentice, Mana Cyclone, etc.
"Be excellent to each other." -Bill and Ted
Ya spell mage confirmed..this will just make spell mage even more op. 3 mana Apexis Blast or 8 mana Pyro..you name the restXD
I feel like this was printed just to enable spell mage. Even with this card, it will not be great.
Mana cheat is always broken. It's a huge tempo loss, but this card will break the game at some point.
Really good spell, and you can have two copies of this in your deck which is insane value. Will definitely be good in any mage deck but specially pure spell decks.
If No-Minion Mage gets off the ground, this card will be the one doing the most work.
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You don't have to run 30 spells to play this card! you can play this in tempo mage or highlander and have much cheaper spells.
Another underdog card for mage. Like Embiggen for Druid in next 2 year for sure this card will find a spot...and it will be a really strong card when right time comes.
Deck discount effects are often deceptively bad. In a best case scenario, where you play this on turn 2 with a deck of all spell, this is effectively a prenerf Wild Growth, except it does not accelerate you to the cards in your hand. Probably slots into Mana Cyclone decks but is very low impact in slower strategies.
This post is discussing the wild format.
It's like the treasure from the solo adventure, which is good.
This card will probably end up seeing play in most mage decks for a long time. Obviously, this is meant to be played in the Spell Only Mage deck they have been pushing this expansion, but there is no reason not to play this in any mage deck with more than 50% spells.
Carrion, my wayward grub.
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