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Is this the new Grizzly against aggro? I hope not, but it sure looks like it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
BrandonOld God Fanatic 13102008 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
really good card. Pretty much Militia Commander but better and neutral. Great underrated card. (From what i have seen so far)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Really slow. Good as an initial removal card, but the remaining stats will not be something to rely on, and your opponent can pretty easily remove it afterwards. In short, good when you are ahead, not terribly helpful when you're behind.
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Cute, but not really that impressive. A 1/8 is mildly annoying but not that hard to deal with for most decks.
Maybe Priest likes this for tempo and Buff shenanigans (BUff Priest is being heavily implied after all)
I tried having fun once.
It was awful.
Is this the new Grizzly against aggro? I hope not, but it sure looks like it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
really good card. Pretty much Militia Commander but better and neutral. Great underrated card. (From what i have seen so far)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Might have been good at 4, not at 5. Most power turns come out at around 5-6 mana, and this one is no threat after its first turn.
On one hand (5) mana 5/8 minion with rush : Yes
On the other (5) mana, rushing a taunt and leaving a wounded 1/X on board : No
Struggle with Heroic Galakrond's Awakening? I got your back :
It seems good on paper, but I doubt that it will see much constructed play as a 1 attack taunt is really just not that useful after the ping.
However, in arena though? These new cards are absolutely insane, it’s going to be a scary place decided entirely on tempo
This ain't no place for a hero
It's neutral removal which leaves a body, can fit warrior since there are some taunt buffs, or maybe priest cause of high hp.
I will try this in a taunt warrior.
a neutral version of militia commander. May be useful in some standard decks as a rush counter otherwise just another filler to fit into arena
Great arena card, but I don't see it being strong enough in constructed.
Avarege card but probably it's an arena card. There are better tank and rush minion in ranked
Taunt and Rush is still such a weird combo.
It's all going to come down to how successful you can be with the Rush, because a 1/X Taunt for 5-mana is terrible.
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It's not as strong as the Armani War bear after the first turn, but it's slightly better as it's faster with more health.
I'm not sure where this will see play
Fairly well priced at 5 mana if it left a slightly better taunt. 1 attack is just too low for this card to really go anywhere.
This post is discussing the wild format.
Semi-big rushers are always nice! This will often leave behind an annoying taunt. Arena card.
I don't like this design. Didn't like Militia Commander before, now I didn't like this neither. Might be good but I don't like and won't use it.
Not too bad, i think. 5 mana 5/8 will surely kill a lot of minion and leave a taunt behind. We got options.
Really slow. Good as an initial removal card, but the remaining stats will not be something to rely on, and your opponent can pretty easily remove it afterwards. In short, good when you are ahead, not terribly helpful when you're behind.