A new Common Neutral Minion, Burrowing Scorpid, has been revealed!
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Cute in arena but too unreliable in Constructed.
Quest Shaman could use it, but for what actual purpose?
I tried having fun once.
It was awful.
Love the flavor of this scorpid boi.
Quote From YourPrivateNightmareCute in arena but too unreliable in Constructed.Quest Shaman could use it, but for what actual purpose?
I'm guessing it is a support for Stealth Rogue, but nothing else.
Either Stealth rogue, arena or quest shaman. But even then arena seems like the most likely one.
not just in arena i guess. In stealth rogue, this might be good with Backstab.
Note: This can go Face, and is a Beast. I expect to see this pop up in Hunter.
Quote From XarkkalNote: This can go Face, and is a Beast. I expect to see this pop up in Hunter.
Fair assumption, I'm with you on that one. This scorpio will be weaponized
Struggle with Heroic Galakrond's Awakening? I got your back :
Interesting one. Neutral stealth minions are something every class can try to include, which makes me believe we will definitely see this in some type of deck. And I like the cost - if it was 5+ mana (like the stv tiger) I would be a lot more pessimistish, but on t4 you can prepare to remove this pesky shield of galakrond that kinda always comes out on t5.
EU Legend: S52 (ZooHeal Lock);
might be a sleeper card for constructed playable.
5/2 stealth is not really good for 3 mana (we had a worgen card for hunter which did that).
so you really want the 2 damage to kill something..
dunno about this one.. seems almost playable.
A leftover from Uldum?
this is a pretty sick card for arena. giving direct damage AND you get to protect this minion if you got a killing blow. insane value
Just... not very good. Fire Plume Phoenix didn't see much play, and this card is about the same power level.
I don't like this card for it's stat; 2 hp are too low
I like it; maybe not enough to USE it, but it's flavorful and interesting. I see this as the next/better Fire Plume Phoenix.
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That's an interesting condition for stealth.
I don't think dealing 2 damage for it's effect to activate will be that hard to pull of, either. Might see play in a stealth rogue list instead of SI7: Agent
The stealth being dependant on this killing a minion makes this probably too unlikely to work against the decks you need stealth the most against. Not seeing this anywhere except as a really good zombeast half.
This is interesting! First pick off a small minion, then smash for 5 next turn. Some Rogue stealth synergy on the top and this could see play.
Surely we are all looking for the 2 damage to become stealth. But i guess it wont be that consistent. Arena card.
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