A new Epic Neutral Minion, Waste Warden, has been revealed!
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The Tribal Hate card to rule them all.
Honestly a pretty great design. Can act as pseudo AoE against Tirbal decks like Pirate or Murlocs (which rarely go above 3-health) and even if your opponet doesn't run that strategy you still have a 5-mana Flanking Strike, which really isn't that bad
I tried having fun once.
It was awful.
At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.
Wonder if it works with treants.
It's decent. Completely shuts down murloc decks though, so that's nice. I wonder what happens if you use this on a amalgam in wild? Probably will deal 3 dmg to all minion types.
first day craft for me. I like wardens and tech cards. Also there is no-duplicate rule.Neutral deal damages are always powerful and this have also AOE potential against tribal decks, especially effective against Hunters imo.
Tribal hate card, and boy will they hate this card. If murlocs become tier 1, this will also become tier 1.
Not sure what the interaction with treants will be, but if its anything like what I think, this counters treant druid hard.
Very specific tech, this could see play if certain deck goes out of control.
Very cool tech card, probably most effective in a class that lacks AoE against a metagame that pushes aggro tribes like Murloc and Pirate.
Quote From BrandonIt's decent. Completely shuts down murloc decks though, so that's nice. I wonder what happens if you use this on a amalgam in wild? Probably will deal 3 dmg to all minion types.
Interesting, your first thought went to negating murlocs and mine to counter pirates. It'll maybe be risky to play a monochromatic build, and with the arrival of Demon Hunter and their legions of Demons ... it makes you wonder
Struggle with Heroic Galakrond's Awakening? I got your back :
Besides demon hunter, nearly all classes get a demon in this expansion (for example, all the "Imprisoned" minions are demons), so it wouldn't surprise me if people included 1 copy in most decks, at least initially.
The problem is that some of the best demons will have much more than 3 health (such as Imprisoned Antaean). I haven't seen an obvious answer to that issue in the rest of the set.
An obvious answer would be to kill them before they get their best cards going.
Probably doesnt work with treants but still good
Note that this card also damage your own minions, so be careful.
Good card, great design, amazing flavor!
Interesting tech card, that will always become relevant when murlocs or demons run havoc. This card might be a good way to counter DH on the first days of the new expansion.
Damn, tribal, neutral, not legendary Flik Skyshiv. Especially dangerous against pirates and murlocs. But I can see it work against everything. I really like the design. Just so I am afraid of the auto-include mode of it. But I am impressed by the idea. The hate will be strong with this one.
EU Legend: S52 (ZooHeal Lock);
Another great tech choice, but recently the meta often was too diverse for tech.
Help me get counseling for my suicidal starving hyenas.
Very unique and cool affect. Auto-include tech card if murlocs run rampant in standard. Might work against beasts but most demons and dragons are quite big so the 3 damage is pointless. What we do know, it we are guaranteed a hilarious trolden video where someone destroys an entire board with this one card.
nice design for dmaging the same type..but aside from murloc and maybe demon i don't see how this is playable at such high cost
It's a pretty cool card, but its effect is just too weak for a 5-mana play. Shows how completely nuts Flik Skyshiv is tho.
Interesting tech card but very situational and meta dependant. Maybe it's more a "tournament card" than a ladder card
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