A new Common Neutral Minion, Scavenging Shivarra, has been revealed!
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This card is really solid if you play it when you have no minions on board.
neutral [Hearthstone Card (dynomatic) Not Found]. Will see some play in control decks. Aside from that, its just too weak.
Quote From dapperdogneutral dynomatic. Will see some play in control decks. Aside from that, its just too weak.
neutral dynomatic. Will see some play in control decks. Aside from that, its just too weak.
Not even sure this wording would make the cut, as it may also damage your own minions.Kinda clunky glass canon.
Struggle with Heroic Galakrond's Awakening? I got your back :
Quote From HorusQuote From dapperdogneutral dynomatic. Will see some play in control decks. Aside from that, its just too weak.Not even sure this wording would make the cut, as it may also damage your own minions.Kinda clunky glass canon.
That's why I thought it could only make the cut in a control deck. Its not necessarily bad, it can actually clear the board and swing tempo in your favor, but its most likely too slow and conditional. The 3 health doesnt help neither.
Oh yeah it's 1 mana more expensive with a bad Stateline, but it can clear mechs.
I'm not sure it holds up with Dyno
Bad stats, one turn later and also can't be played alongside your mechs (which is what made Dynomatic so strong in Control warrior, since you were allowed to maintain some tempo)
I tried having fun once.
It was awful.
I saw some streamer playing this in control warrior during that theorycrafting stream and it looked pretty alright to be honest.
It might be slower than [Hearthstone Card (dyno-matic) Not Found], but since that thing is rotating, this is the closest thing we get to it. Like dyno, it has its uses, can clear up some mid tier stuff or it can kill off tokens. That's still something since warrior will be losing Warpath. Maybe a 1 off? I think its good enough.
Quote From dapperdogThat's why I thought it could only make the cut in a control deck. Its not necessarily bad, it can actually clear the board and swing tempo in your favor
That's why I thought it could only make the cut in a control deck. Its not necessarily bad, it can actually clear the board and swing tempo in your favor
agreed. It can hit those pesky stealthed minions too.
Knowledge is Power
It can be nice vs the stealth minions, but nothing more than that :(
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This card is just bad. It cost a lot of mana and has poor stats and the battlecry isn't even good. 6 damage randomly split amongst all other minions is just too little for 6 mana. If it dealt it all to a single target minion then this would be good, or the least this could do is only hit enemy minions.
Carrion, my wayward grub.
If you're trying to play a slow, controlling Demon Hunter, this is a card you'll regularly pick up from Netherwalker. Not sure you'd actually take up a card slot with it, though. I could also imagine being reasonably happy to see this from a Shadow Council Warlock deck, where your minions will be big enough that this is a good tempo play that is unlikely to kill anything on your side.
There are several 'enrage' minions in this set with high health totals, this might make the cut in such a deck? But in a demon deck this is to destructive.
I feel like this is a rework of an existing card..i mean it is a pretty nice arena card that can clear the field otherwise i don't think this is a good card for any standard decks
It's like a weaker Madder Bomber, which (just like this card will) only saw play in arena.
I don't like this card. 3 hp are too low and the battlecry is to rng in my opinion
Might make it into some control decks. Good card if you don't have any minions on your board.
Dynomatic in neutral. Probably worse than most other board clears, but could do something if you really need the damage to be in a bunch of pings. Probably too weak though.
This post is discussing the wild format.
This card is infinitely worse than Dyn-o-matic, because there's no way to set it up in your favor...outside of having an empty board of your own, in which case you're way behind. Will a 6/6/3 save you, with 6 ping damage? Highly unlikely.
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Casting two arcane missiles that can hit any minion on a 6/3 body...it sounds decent on paper but I can't see it seeing constructed play.
and I think there's better 6 drops available for Arena, too
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