A new Common Druid/Shaman Spell, Lightning Bloom, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Unless it's for a combo it's neutral in terms of mana.
are there overload synergies in standard?
now you can play tunnel trogg into 4 mana 7/7 on the same turn(you play 2 of this) in wild..
ben brode junior is done for..
Oh it's also even.. RIP WILD.
Quote From DoubleSummonUnless it's for a combo it's neutral in terms of mana.are there overload synergies in standard?now you can play tunnel trogg into 4 mana 7/7 on the same turn(you play 2 of this) in wild..ben brode junior is done for..Oh it's also even.. RIP WILD.
Turn 1 5/3 and 7/7? Seems fair.
By The Holy Light!
Innervate is back, and shamans have it too.
Shamans will now have access to a whole world of combos that don't exist yet, and at least one of them is guaranteed to involve mecha'thun. Maybe good, maybe not, but I'm looking forward to trying it out.
And yet another 0-cost spell for druids. I guess.
This post is discussing the wild format.
Quote From UVEQuote From DoubleSummonUnless it's for a combo it's neutral in terms of mana.are there overload synergies in standard?now you can play tunnel trogg into 4 mana 7/7 on the same turn(you play 2 of this) in wild..ben brode junior is done for..Oh it's also even.. RIP WILD.Turn 1 5/3 and 7/7? Seems fair.
Now this looks pathetic in comparison to what this cards makes possible XD.
7/3 and a 7/7 cause you are overloading for 6.
This card is NUTS in wild. This card is also amazing in standard! This lets druid Innervate or Coin into Lightning Bloom into Overgrowth to ramp a lot. This also basicly "Removes" the downside for druid. For shaman this might be usefull for OTK? Probably good for Malygos Shaman, as you will be able to use malygos without lowering costs, and just cast a bunch of 1 mana spells thanks to mana generated by Lightning Bloom.
Generally 0 mana cards find a way to break the game, but i'm sure this might be THE most broken 0 cost card we have seen so far. (and we thought 0 mana Twin Slice was broken.)
I don't really think it's THAT broken, but it will be used in every OTK Druid or Shaman deck for the rest of eternity, yeah.
Looks super strong on paper because its just pre-nerf innervate with some overload and since its 0 mana once again spellburst effects!
Only a fool thinks they know everything. I admit that I know nothing
Very interesting trade off. You get extra mana this turn, but at the cost of having that much less mana next turn. This looks worthy of experimentation to me.
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I can see it in some shaman decks, because they can get benefits from/get away with the overload mechanic. But in a druid - it kinda feels lacking (especially in standard). I remember that floop's gloop legendary spell never saw much attention by the druids and I guess this one won't either. The dead next turn makes it so much different than innervate in my opinion.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I've seen this card several times on HearthCards as a Shaman card, so it's cool to actually see it in the game now, and as a dual-class card.
I don't think it's too strong, but it has some potential.
Well, obviously there's combo potential here. Druid getting old Innervate back (even with the Overload downside) is nothing to laugh at. Theere are a lot of game ending combos in this game that can potentially be pulled off by just having some free extra mana.
If Shaman has some sort of Overload payoff this can be huge. Hell, even if they don't it's still worth to run this just to cheat out some swing cards (like the buffed The Lurker Below, imagine dropping that thing on 4 against some Demon hunter and wiping their board completely)
In Druid it obviously helps big Druid in the early game (a lot of the time you lose by having to pass one turn because you didn't draw big guys on curve and this is a better option than Innervate). Hell maybe Quest Druid can make a return with this (how does the Quest work with overloaded mana crystals? Do they count as unspent?)
Honestly this has a great amount of applications. Mana cheating has only gotten stronger as the game evolved.
I tried having fun once.
It was awful.
but it's balancced because they have to pass turn 2 :^)
Turn 1 Vicious Fledgling flashbacks. I hope the Overload will be a decent downside this time... but it might be an upside for Aggro Shaman, oh man, this card is actualy kinda scary.
Check out my WILD theorycrafts.
At some point this will be nerfed to 1 mana, or to only refresh mana crystals. Why isn't it just refresh mana crystals though? Its effectively a turn 1 5 drop that immediately ends the game in some cases. Oh, and the paltry fact that they have to skip development on turn 2 is quite moot considering both shaman and druids always had poor turn 2s anyway.
Beyond this there's always ramp for combo potential, like in totem shaman, where its always just 1 mana crystal away from doing truly ridiculous turns.
I want to like this, but this is almost inevitably going to cause problems in standard at some point.
Absolutely great for Wild Big Shaman. You can get that 8-mana Big minion Walking Fountain out early or 4-mana Corrupt Elementalist or 5-mana Galakrond.
First thing comes to mind are OTK builds for both classes.
Maybe a burn spell shaman can become a thing. This card will offer a lot of burst.
This card has its uses in combo decks, or to get some extra tempo with Overload synergies. But I am not sure if it will be worth it overall. I had little hope for Biology Project, and somehow I feel this card will go down a similar road. Overall the net value is 0, but you had to spend a card on it which makes it poor card advantage.
*edit* The more I think about this card, the more powerful I think it is. 4/5 stars.
First rule of the English language: Their our know rules.
Mana cheating is always strong. This card will make new combos possible and mostly replace innervate in those decks. Shaman with overload synergy will do well with this too. Definitely will be strong. Still the overload keeps it in check enough that despite strong burst, outside of game winning combos, this card will be punishing enough to keep it balanced.
Casual Dragon Cardgame enthusiast.
This card is strong. Ridiculously strong. Like you might not see it until the Shaman slams Malygos then uses 2 of these to cheat out a bunch of burn spells that kill you strong. Malygos OTK is officially back in Standard.
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