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I think this is a good card for Warrior, for Rogue im not so sure ... in Rogue it looks pretty weak to me right now, because most of the time the Rogue Weapon will be the one from the Hero Power ... maybe they will print a new weapon ...
Right now i think this will only see play in Warrior.
The tempo-based version of pirate warrior can probably get a 3 or 4 drop out of this fairly consistently, but is that worth it? I'm not sure.
If this was a pirate, I think it could see play as a curve-topper for pirate decks in both classes, but as it stands I think this won't see a huge amount of play.
Obviously interesting in kingsbane rogue, where it could act as a spiteful summoner.
Warriors have high attack weapons by default, and rogue has Deadly Poison and the added reliability of having a weapon on command. Traditionally warrior would make better use of it, but we've had rogue using 15+ attack weapons before so who knows for sure. I kind of hope the other rogue/warrior cards don't let them take each other's approach to this, because I think dual-class cards will be more interesting when the two classes have their own unique spin.
Too much RNG and you usually won't summon any besonders high cost minions without building your whole deck around it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think many ppl will try to look for extreme scenarios with this card and say that it isn't worth it. But in reality, even having equipped 1/2 dagger is already worth it! Anything better is just a bonus! This card will be a very strong tempo play, if you can get something like Fiery War Axe or Hooked Scimitar before T4 to set this up.
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Really doesn’t seem that great given that neither class really runs weapons with that high attack at this point. Gorehowl would pretty much be the best case scenario, but that card hasn’t seen play in ages
I'm not too sure how I feel about this card. It'd work better in a deck where weapons are easily buffed, but most Rogue/Warrior decks with weapons aren't running a consistent amount. Most of the time, this summons a (2) / (3)-cost minion which I suppose is 'good' on Turn 4.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Too difficult to evaluate at the moment. We can make better judgement calls ocne we've seen the whole set and what other support there is.
In any case, weapons are always strong and if you ssomewhat reliably can curve into this with on it's a huge tempo boost. All Rogue really needs atm is a genuine finisher
Statwise its okay, but it consumes a deckslot, making it less attractive in a galakrond deck. That will mostly translate into this not going to be played until galakrond rotates for me.
A solid card for aggro, but is aggro a thing for both warrior and rogue? Current iterations of warrior and rogue seem to indicate no as the answer.
The moderate cost with a relatively hard requirement means it's just too specific to be good. Sometimes it'll work, but not often enough to be viable. That is, unless we get some better weapons and/or support.
reminds me of Spiteful Summoner(mostly due to statline + reward) but no deck restriction.. sure no 10 drop but you can get a 5 attack weapon and get a huge swing only for 4 mana..
Seems generally weaker in rouge than warrior since rouge relies more on buffing its weapons then them having the raw stats like in warrior it'll be interesting to see how this card panes out.
before I give a formal review I just want to say I'm DELIGHTED to see more of Genzoman's artwork in Hearthstone.
Now then -
This card is really good tempo since you can get about 5-9 worth of mana for the price of 4 mana.
That said this card will probably be NOT good ON tempo unless your playing warrior, since Rogue's weapons are generally pretty weak and disposable unless you're using Deadly Poison (I will not consider wild options, those are just too many to cover).
Warriors on the other hand CAN play this on curve since they're best cheap weapon, Fiery Waraxe is 3/2 for 3 mana, which makes this lady a 7 mana turn for 4. Other weapons Warrior might play with this lady is Arcanite Reaper, Wrenchcalibur and Gorehowl. If Corsair Cache was still giving +1 attack this lady would be viable in pirate lists.
Now, Rogues can use weapons like the Mirage Blades, Hooked Scimitars or Waggle Pick with this lady but I have not seen those weapons in the Galakrond deck lists and I'm not sure if this gal is enough to warrant their return.
My head went straight to wild with this card... Kingsbane and Death's Bite. Both have the potential to bring about something great mid/late game. Rogue isn't concerned with bringing a big swinger at any point, just a bunch of pesky threats that mount up so paying 4 mana for 4/4 and something else is a bonus. Warrior though... they drop heavies easy. This I think will find it's way into a lot of aggro decks.
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Interesting card. Though seems to benefit the Warrior more than the Rogue.
I want to try this out in a weapon heavy Hack the System deck.
I wonder if this can fit in a pirate warrior deck.
I think this is a good card for Warrior, for Rogue im not so sure ... in Rogue it looks pretty weak to me right now, because most of the time the Rogue Weapon will be the one from the Hero Power ... maybe they will print a new weapon ...
Right now i think this will only see play in Warrior.
Challenge me ... when you're ready to duel a god!
This name is perfect! ;-) Obviously the Scholamance cheerleading group is called the Fluffies.
I like the mix-up, summon equal to armor size was already done, and this could work in Kingsbane decks- if you play a slow one.
The tempo-based version of pirate warrior can probably get a 3 or 4 drop out of this fairly consistently, but is that worth it? I'm not sure.
If this was a pirate, I think it could see play as a curve-topper for pirate decks in both classes, but as it stands I think this won't see a huge amount of play.
Obviously interesting in kingsbane rogue, where it could act as a spiteful summoner.
This post is discussing the wild format.
Warriors have high attack weapons by default, and rogue has Deadly Poison and the added reliability of having a weapon on command. Traditionally warrior would make better use of it, but we've had rogue using 15+ attack weapons before so who knows for sure. I kind of hope the other rogue/warrior cards don't let them take each other's approach to this, because I think dual-class cards will be more interesting when the two classes have their own unique spin.
Interesting card, but needs more support to shine.
By The Holy Light!
Too much RNG and you usually won't summon any besonders high cost minions without building your whole deck around it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think many ppl will try to look for extreme scenarios with this card and say that it isn't worth it. But in reality, even having equipped 1/2 dagger is already worth it! Anything better is just a bonus! This card will be a very strong tempo play, if you can get something like Fiery War Axe or Hooked Scimitar before T4 to set this up.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Really doesn’t seem that great given that neither class really runs weapons with that high attack at this point. Gorehowl would pretty much be the best case scenario, but that card hasn’t seen play in ages
Who needs consistency when you could have fun?
I'm not too sure how I feel about this card. It'd work better in a deck where weapons are easily buffed, but most Rogue/Warrior decks with weapons aren't running a consistent amount. Most of the time, this summons a (2) / (3)-cost minion which I suppose is 'good' on Turn 4.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Too difficult to evaluate at the moment. We can make better judgement calls ocne we've seen the whole set and what other support there is.
In any case, weapons are always strong and if you ssomewhat reliably can curve into this with on it's a huge tempo boost. All Rogue really needs atm is a genuine finisher
I tried having fun once.
It was awful.
Statwise its okay, but it consumes a deckslot, making it less attractive in a galakrond deck. That will mostly translate into this not going to be played until galakrond rotates for me.
A solid card for aggro, but is aggro a thing for both warrior and rogue? Current iterations of warrior and rogue seem to indicate no as the answer.
The moderate cost with a relatively hard requirement means it's just too specific to be good. Sometimes it'll work, but not often enough to be viable. That is, unless we get some better weapons and/or support.
reminds me of Spiteful Summoner(mostly due to statline + reward) but no deck restriction.. sure no 10 drop but you can get a 5 attack weapon and get a huge swing only for 4 mana..
I think this is probably a good card, but I'm unsure if the decks for it will exist. It reminds me a lot of Bloodsworn Mercenary.
A normal weapon damage is around 3 for aggro decks, which makes this a 4 mana 7/7 drop approximately and that is really good.
Seems generally weaker in rouge than warrior since rouge relies more on buffing its weapons then them having the raw stats like in warrior it'll be interesting to see how this card panes out.
Self proclaimed good at battlegrounds
before I give a formal review I just want to say I'm DELIGHTED to see more of Genzoman's artwork in Hearthstone.
Now then -
This card is really good tempo since you can get about 5-9 worth of mana for the price of 4 mana.
That said this card will probably be NOT good ON tempo unless your playing warrior, since Rogue's weapons are generally pretty weak and disposable unless you're using Deadly Poison (I will not consider wild options, those are just too many to cover).
Warriors on the other hand CAN play this on curve since they're best cheap weapon, Fiery Waraxe is 3/2 for 3 mana, which makes this lady a 7 mana turn for 4. Other weapons Warrior might play with this lady is Arcanite Reaper, Wrenchcalibur and Gorehowl. If Corsair Cache was still giving +1 attack this lady would be viable in pirate lists.
Now, Rogues can use weapons like the Mirage Blades, Hooked Scimitars or Waggle Pick with this lady but I have not seen those weapons in the Galakrond deck lists and I'm not sure if this gal is enough to warrant their return.
My head went straight to wild with this card... Kingsbane and Death's Bite. Both have the potential to bring about something great mid/late game. Rogue isn't concerned with bringing a big swinger at any point, just a bunch of pesky threats that mount up so paying 4 mana for 4/4 and something else is a bonus. Warrior though... they drop heavies easy. This I think will find it's way into a lot of aggro decks.