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If this doesn't become a staple in both Priest and Warlock decks then I don't know what to say. Simple yet powerful; the fact that the effect is targeted takes this card to the next level.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
For Warlock it's basically [Hearthstone Card (Kel'idan the Breaker) Not Found] except you also draw a card (and you don't get the occasional boardwipe, but w/e). Kel'idan is good enough to see play in Questlock despite his secondary effect rarely activating....so being able to run two more is huge. It's essentially Siphon Soul, but instead of healing for 3 you get a minion...which is usually better.
If Warlock gets more ways to damage themselves for cheap this will be a staple for the class...probably even in Zoo.
Priest is a bit harder to justify....Granted, once you take damage there are multiple ways to use this efficiently (Renew for instance), but if we're being honest Priest doesn't really need that much removal anyways. I guess we'll see how consistent it is. Control or combo decks can easily play around it by just not damaging Priest so I don't see it being as much of an auto include.
it's a good control card, terrible for tempo tho, since you need to either spend mana to change your health OR have an effect like that set up the turn prior, in which case your opponent will spend THEIR turn removing THAT card.
Not particularly exciting but it's solid, I'm sure it'll see play.
Pretty good. It'll be interesting to see where this finds homes. 6 mana to destroy a minion is nothing new, but with added modular aspect of the card, you may find it in more tempo based archetypes.
MrRhapsodyChild of the Night 800125 PostsJoined 05/28/2019
Posted 2 years, 8 months ago
First card that came to my mind is Vilespine Slayer. This is very similar, but can use your hero power to trigger the condition and it is cheaper. Easy 5 stars.
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
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Just wow...
Priest have too many ways to heal your Hero with lifesteal, Hero power, spells and Minions.
Exactly the dame with warlock to selfdamage.
Really good card.
By The Holy Light!
Assassinate+1mana, on a 3/3 stick, while being able to kill elusive minions. Seems good! Especially for warlocks, who often uses their hero power.
So basically just destroy a minion on a stick, because there’s hardly ever gonna be any times when you can’t damage/heal your own hero by turn 6
Who needs consistency when you could have fun?
If this doesn't become a staple in both Priest and Warlock decks then I don't know what to say. Simple yet powerful; the fact that the effect is targeted takes this card to the next level.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
For Warlock it's basically [Hearthstone Card (Kel'idan the Breaker) Not Found] except you also draw a card (and you don't get the occasional boardwipe, but w/e). Kel'idan is good enough to see play in Questlock despite his secondary effect rarely activating....so being able to run two more is huge. It's essentially Siphon Soul, but instead of healing for 3 you get a minion...which is usually better.
If Warlock gets more ways to damage themselves for cheap this will be a staple for the class...probably even in Zoo.
Priest is a bit harder to justify....Granted, once you take damage there are multiple ways to use this efficiently (Renew for instance), but if we're being honest Priest doesn't really need that much removal anyways. I guess we'll see how consistent it is. Control or combo decks can easily play around it by just not damaging Priest so I don't see it being as much of an auto include.
I tried having fun once.
It was awful.
Or just neferset thrasher as well!
Seems good, stronger in warlock than in priest since you can't always activate it in priest but in warlock the worst case it's playable at 6 mana.
Playable instantly in warlock, a little less in priest. It does cover priest's problem with elusive minions and 4 attackers.
Zoo will love this, and there's always more health changing cards down the line so this can only get better
Cool, simple, great! Very nice card for both classes, even more so in warlock.
it's a good control card, terrible for tempo tho, since you need to either spend mana to change your health OR have an effect like that set up the turn prior, in which case your opponent will spend THEIR turn removing THAT card.
Not particularly exciting but it's solid, I'm sure it'll see play.
Pretty good. It'll be interesting to see where this finds homes. 6 mana to destroy a minion is nothing new, but with added modular aspect of the card, you may find it in more tempo based archetypes.
quite powerful and easy to activate
I am 69 years old and still reach Legend
Very good for Zoo-ish decks and could also work in some sort of Minion Based Buff Priest!
Very strong!
Challenge me ... when you're ready to duel a god!
First of all I like the design so much: it is so simple, but fits both classes perfectly.
The effect is also pretty strong:
This card will receive a lot of hate.
Pretty much, I rated it 5 stars right away, because of what you explained.
First card that came to my mind is Vilespine Slayer. This is very similar, but can use your hero power to trigger the condition and it is cheaper. Easy 5 stars.
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Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
This post is discussing the wild format.
Strong card.
Lazy design. Which is exactly what I hoped NOT to see in bi-class cards.
Also, this is just a dull skeletal spellcaster.
Where are my spooky ghosts?!?