A new Legendary Mage Minion, Mozaki, Master Duelist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Well, this card is ... beyond insane.
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Well it looks slow at first, but most mage Decks (at least right now) not the fast ones and more midrange/control.
8 Health is also hard to remove for most classes so i would say this card is good! In combination with cheap spells this could be realy bonkers.
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Good stats but very slow. Good combo potential, could be interesting in cyclone-style decks.
This card is just nuts. In aggro matches just play this massive 3/8, and if you don't belly up you're likely to win the next turn if this sticks.
In other matches, just keep everything in hand, drop this + Sorcerer's Apprentice and go to town with cheap spells. Reload with Evocation or Mana Cyclone if needed.
This card looks really good, but compared to flamewalker I'm not actually sure how pushed this is when it isn't being used in an OTK.
It might not make it into quest mage, but this probably enables a good number of thaurissan-less OTKs with the right hand of cheap spells.
This post is discussing the wild format.
With a dedicated deck will be insane ...
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Looks really scary, too expensive in my opinion to be that big of a problem though. Plenty of options to kill things by turn 5 too, so it usually wouldn’t stick
Who needs consistency when you could have fun?
I'm gonna evaluate it low, but it has potential.
Obviously you run a small spell deck with Apprentice and as much draw as you can reasonably muster (perhaps the return of Elemental Allies?).
The real problem is what do you do with said spellpower at the end of the day? If you play this with Apprentice you have at best 3-mana left...and Mage only has 2 damaging spells that fit into that slot: Fireball and Frostbolt.
So even if a dedicated combo deck would work, the most you can do would be: This + 2x Apprentice using 4 cheap spells (with double Frostbolt in hand) and then using Mana Cyclone to get some more for let's say approximately +5-6 spell damage on average (in a 10-card combo) which doesn't kill anything.
At 5-mana it's also difficult to combo with boardclears so that fallss through as well (Arcane Explosion already had that kind of support and still saw no play at all).
So at the end of the day this is a win condition for a really weak and RNG dependant deck. Mage doesn't even have enough draw to make it work.
I tried having fun once.
It was awful.
Vanilla stats with a defensive bent, and a crazy snowball effect. Mozaki looks like a solid win condition for any Spell Cyclone deck.
+ spell damage was never a thing (except the old freeze mage back in the days). This card needs a lot of support and kinda time on board to shine. I am not conviced it will have it late game (even with 8hp). But I like the flavor and I hope someone tries and make this one work.
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Very defensily statted, won't be taken out by single spells. Could make an OTK-deck possible.
It looks like a good finisher for Cyclone mage.
I hope no ridiculous OTK deck gets discovered because it would be a shame for such a cool card to get nerfed.
Wild Quest Mage just got even more broken. Cool. Pls cap Sorcerer's Apprentice reduction to "no less than 1 mana". And do the same with Mechwarper , while we at it.
This deck is cool. Play it. ¯\_(ツ)_/¯
Super snowballey if she can start getting off, I could see this being run as a soft taunt/ build your own Malygos. Since mage can possibly barf up 10 spells or something in a turn with their cost reduction, evocation, etc I think this could be powerful.
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In wild it is possible to play an entire hand full of spells twice in one turn for very little mana, so it is entirely possible that you could get Spell Damage +5 or better the turn you player her. At that point though you could just as easily play Time Warp and get an extra turn, so I don't imagine she will make much of a splash in wild. I can't say much for standard.
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At least if has high HP for its value.
Wow! Talk about small spell combo material! I just know this is going to become a key part of decks like OTK mage that like to cast a lot of spells in one turn.
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The effect is fantastic, but it'll be insta-removed by any deck that has the means. Granted, 8 Health is quite sturdy. I'm not good enough to see an OTK combo just yet, but I'm sure there's one in Wild that'll have this nerfed in no time.
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This card is deceptively strong, because the spell you cast with her on board will automatically have spell power + 1 !
This means that arcane missiles will shoot at least 4, Ray of Frost will do 4 damage to a minion that's frozen, Arcane Breath deals at least 3, etc.
Mage also has ways to discount spells with the Sorcerer's Apprentice and Incanter's flow, which can make the cheapest spells free and the medium cost spells to be cheap, so I think running cards like fireball or Rolling Fireball with this lady isn't completely unviable.
That said, like some players have already pointed out, this cards weakness is not the lack of damaging spells in a Mage deck, but the lack of draw available in standard.
In wild Mage still has Stargazer Luna along with a plethora of cheap spells that would help keep this machine running, but standard does not have a substitute for that outside of good old Gadgetzan Auctioneer or Elemental Allies (which requires a specific deck build) so far.
There's always the option to refill your hand with spells from Cyclone or Evocation but more often than not they're too expensive to fire them all.
I do see this card being partnered up with violet spellwing for some easy and cheap spelldamage gain, however.
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