A new Epic Paladin/Warrior Weapon, Ceremonial Maul, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Meh, not so sure about it. Decent i would say because you will also get a Minion on the Board after you played it.
But i also wait for funny videos about this card, because im sure someone will try to coin out a spell with this weapon equipped :)
Challenge me ... when you're ready to duel a god!
Pretty powerful just based on the fact that it's so far the only Spellburst card that's not a minion and therefore is more likely to stick around for a turn.
The flipside is if you want to use it efficiently you have to use it the next turn in most cases (unless you can justify just playing a weapon that you're not going to use)
I tried having fun once.
It was awful.
Seems pretty decent, though the weapon itself is a bit slow so I’m not expecting it to see that much play.
Who knows though, maybe they’ll reveal some amazing 4 mana spell to curve into with this
Who needs consistency when you could have fun?
Weapons work best with spellburst I'd say, since they can only be removed by a few cards. Could be included in Big Paladin, (if that's a thing), to have early-ish boardpresence.
which big spells can benefit from the weapon ? I don' see too many ...
I am 67 years old and still reach Legend
Can this replace Truesilver Champion, Underlight Angling Rod, Wrenchcalibur, Ancharrr, or Livewire Lance?
Depending on your answer, this card is either a niche no one's thinking about, or completely trash.
Yes, the taunt student can be an epic 10/10 or even a respectable 5/5 but then you'd have to go with a 2/2 weapon that probably doesn't do anything on curve, and then you'd have to play a big spell to justify it. Oh, and you have to do this before it gets oozed, which is practically in every deck.
Not that impressive to me honestly
I kind of like it the fact that the Spellburst can be saved a few turns with this. Weapon removal is less frequent than minion removal. You have to play Spellburst minions together with a spell or otherwise you won't get any value out of it. This could be played on curve.
Not sure if that makes this any good, because the effect is not too strong.
Kinda surprised this is an Epic card. Could have easilly been Rare. It is a cute card, but not sure if constructed worthy.
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Spellburst on a weapon is pretty interesting since you can very reliably play this on turn 3 and then wait until next turn before casting the spell. Though I still don't think this card is very good. Spirit of the Tiger was never a good card, and that triggered each time you cast a spell. But who knows, maybe this will be better since a 2/2 weapon is a million times more useful than a 0/3.
First rule of the English language: Their our know rules.
At least you can attack with it and have 2, not like The Fist of Ra-den.
How interesting - they printed a weapon that gets more value if you don't attack with it.
initially players will be tempted to use this with just medium to big cost cards (around 4-10), but there's not many spells you can play like that on curve for either class - Paladin's 4 drop spells consists of either a pitiful AOE, a single target removal/card draw, a single target buff spell or an AOE that would just make this minion have 1 health. Warrior on the other hand 4 drops are all single target removal that either need specific deck building (molten breath), a weaker fireball or...Dr Boom's scheme.
please note I'm reviewing this card before all cards have been revealed, we'll most certainly have more spells by the time of the full release. At this time Paladin has more higher cost spells than Warrior in standard but Libram of hope is the only one that's seeing competitive play and you wouldn't play this weapon in a libram deck because of Libram of Justice
In my opinion this weapon is for control decks to help get extra value from the spells you'll already be playing.
Warrior using Shield Block for some armor and card draw? get an extra speed bump against your opponent.
Paladin using Duel! to hopefully pull out Colossus of the Moon? at least get a 5/5 with taunt when you accidentally pull out a murmy instead.
Because no one will use these taunts to win the game, just to prolong the game SO they can win.
Interesting. The cost isn't bad for the extra effect. It's like a one-time weapon use of Spirit of the Tiger.
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Loving the new design on Weapons, about time! This Weapon isn't that good though. Both classes have access to much better early game weapons, and a single (possibly) large Taunt isn't going to change the outcome of games.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Does Blizzard have a thing for 3 mana weapons for warriors?
I foresee many misplays with this type of design :D also, if your opponent plays Cult Neophyte (for whatever reason) they actually buff your spells when this weapon is in play.
TREMBLE before.... the most epic dragon that ever existed
Pretty interesting effect, but has the problem of needing a spell that costs 3 or more to really shine, which precludes this from a lot of more aggressive decks.
If Warrior or Paladin get a powerful aggro 3 mana spell, then this card will be great. Otherwise, this does not really find a place in any slower decks.
This post is discussing the wild format.
Disappointing, honestly. We get a dual class weapon, it even has Spellburst, but it's no good. Doesn't even work well with Steeldancer.
seems bad, warrior isn't equipting this junk when it has great 3-4 drop weapons. It doesn't really have much big spells to use it, as of yet.
Pally I can see some potential.
Pretty creative use of Spellburst and a cool way to show off the new weapon frames. That said, it's pretty slow. You don't want to play this on turn 3 and then wait and not do anything to get a large Taunt minion.
Warrior is not really one to use large spells, although Paladin might.
I think this card is great for Control archetypes in Warrior and Paladin. You'll be able to pretty consistently get 4-5 stat Taunts after using a removal spell like Brawl, Consecration, or Plague of Wrath, but I don't see a place for this outside of Control decks.
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