A new Rare Demon Hunter Minion, Magehunter, has been revealed!
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Let's compare this to the old version of Keeper of the Grove, the one which had 4 health and saw quite some play. For one less mana, Magehunter has one less health. Also, while the Keeper could either silence a minion or deal two damage, the Magekeeper can both silence a minion and deal two damage to it instantly. Not necessarily better than Consume Magic, but it's still a good option.
Wow that art is fuzzy.
This card is somewhere between Keeper of the Grove, Ironbeak Owl, and Furious Felfin. It silences things for 3 mana like Ironbeak Owl, though it may not survive the attack. It deals less damage than Furious Felfin, but it also silences things. It does both things Keeper of the Grove does, though it will very likely end up a lot smaller than a 2/2. In many ways this card looks balanced and reasonable. Solid 4/5 stars.
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An interesting way to design a silence minion, but unless a deck needs more consume magics, then this probably struggles to see play.
Not expecting to see this in odd DH any time soon.
This post is discussing the wild format.
It's a pretty cool card, but I don't think it's worth running over Kayn Sunfury or Consume Magic and I don't think there's need for more silence-like effects in DH.
Finally a sub-optimal card for DH huh?
It has.. mediocre stats for the cost, but it does have rush so it impacts the board immediatly. It's kinda a cheaper pre-nerf Keeper of the Grove, but I feel like Consume Magic will still be used instead of this, as DH LOVES card draw. Also i don't think pre-nerf Keeper of the Grove would still see play these days, so i don't think a 1 mana cheaper version will. i still feel like it's just mediocre for DH. Which is weird, because it would see a lot of play if it were neutral. This basicly just shows the ridiculous powerlevel of DH i suppose..
This is a good card.
a 2/3 stat line with rush isn't terrible at 3 mana; Mage, Hunter and Paladin received 4 cost dragons with battlecries with the same stat lines and various effects.
Silencing the minion it attacks is also quite powerful - tempo and aggro decks can sometimes be slowed down by a well placed taunt, and if Kayne Sunfury isn't in hand you may lose the game - so an extra way to go around taunts is massive for those types of decks. Otherwise minions that have been empowered by buff spells and are big threaten to clinch the game in your opponents favor, and this rush minion can undo all of their hard work before they can claim victory.
So basically just situationally better Owl.
It can silence taunts, but not what's behind them. On the flipside it's better statted and can potentially live a turn. Generally feels like a pointless card to print, but it's DH so they deserve it.
I tried having fun once.
It was awful.
Decent card - with Decent Stats and a nice ability - but i'm not sure if this is realy needed or if you simply would play Consume Magic instead. I mean yes, you get a minion on the board so maybe this will find it's way in some decks.
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I have just one question: is the silence going to occur first or the actual attack i.e. can it kill a buffed to 3/2 Battlefiend without dying itself?
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Even reading all the comments, I think it's a great card. Almost all rush minions ever were playable, and silence was run a lot even with subpar stats. And this can target elusive minions! And there is always the possibility that this lives for another turn.
Really strong, there are situations where consume just dones't have a proper target and this at least is a solid minion for stats and rush.
seems fairly costed and something you might consider if DRs and buffs are too prevalent.. it's worse than consume magic if you run it into something and it doesn't survive but better and a small DR killer, or taunt silencer.
Silence is always good, this time with a body and direct damage. But DH alreadyhave other tools, this would be more important for other classes.
Quote From EmptynessI have just one question: is the silence going to occur first or the actual attack i.e. can it kill a buffed to 3/2 Battlefiend without dying itself?
It should work as Earth Shock.
If silences after the minion attacks, the card powerlevel downs a lot.
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It's targetable silence on a rush minion. I'd definitely try this on odd dh.
Ironically very bad against mages since their minions almost never care about being silenced. I think the best comparison for this card is Earth Shock since both accomplish very similar tasks. In that regard, I think this is a meta-specific tech card. If there are a ton of buffs or taunts running around, this can act as an efficient removal or pseudo-Kayn, but I think this is one of the first cuts when perfecting a deck list.
Synergizes with Ace Hunter Kreen. Apparently Demon Hunter now needs to have more silence than Priest.
Very much a tech card, really doubt it’s gonna see much play at all
Who needs consistency when you could have fun?
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