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KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 2 years, 8 months ago
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
Health restoration is always nice, and these two classes should have no problem holding large spells. Nothing stand-out fantastic, but looks pretty solid I think.
BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 2 years, 8 months ago
This card is super good in slow decks and is wonderful anti-aggro. Perhaps this and Vectus are enough to let Lucentbark become strong? The presence of non-kill removal will likely keep him in the dust though.
This one obviously goes well in heal Druid with Lucentbark. Shaman is less obvious. Maybe this is the start of heal Shaman over the next 2 years, but it will need a bigger payoff than Lucentbark.
The problem is not - how are we gonna meet the condition and get the sweet heal. The problem is - are we gonna have a free slot to include this one? I think if not now, then by the time next rotation hits this will find a place in some deck for sure.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Should probably be easy enough to complete the condition in Shaman, and from what everyone’s saying Druid should do it easily too (I don’t play much Druid at all so I wouldn’t know), so it should be pretty easy to do. Looks pretty decent overall, especially with the taunt. That’ll do a lot for making it more playable
Very strong card, but playable perhaps only in control shaman. Druid more often than not have better options at their disposal, whether its Hidden Oasis in quest druid, or as simple as Crystal Power in all others.
And its candidacy in shaman decks is challenged first by the condition to run plenty of 5 mana spells, and competition from cards like Witch's Brew and Walking Fountain, the latter which is an extremely strong 8 drop that no control shaman will be happy to not include. But even if you dont get the healing off, its still a decent yeti with taunt, and that might just be enough for it to see plenty of play.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 2 years, 8 months ago
Nice, I generally play midrange/control decks so and this seems like a good way to stay alive in the mid game. Also, shaman has better spells for this card than druid.
allthehypeCrossroads Historian 630738 PostsJoined 07/26/2019
Posted 2 years, 8 months ago
A strictly better Rotten Applebaum, the requirement is quite easy for both classes and only 4 mana on that. Even without the heal, it’s a good statted taunt at T4.
Shaman desperately needed good healing and now they have it (so they can now actually play control again)
In Druid it might give Quest Druid a boost ...and any kind of slow Druid that isn't purely Spell based (which is great because Glowfly Swarm can eat a dick)
The problem is not - how are we gonna meet the condition and get the sweet heal. The problem is - are we gonna have a free slot to include this one? I think if not now, then by the time next rotation hits this will find a place in some deck for sure.
Why not? Seems like a strong card.. Maybe make a new deck..
BrandonOld God Fanatic 13102094 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Good statted, and taunt. Solid minion. Cheaper and better [Hearthstone Card (Rottem Applebaum) Not Found]. It's 1 mana cheaper, and the healing is right away instead of a deathrattle, this makes it all-around way more useful.
For Shaman: Shaman NEEDED healing AND taunt, so this is EXACTLY what control shaman needed. This will 100% see play in nearly, if not every control shaman list.
For Druid: Lucentbark Druid. The problem with Lucentbark druid, used to be the fact that their wasn't that much health to heal, but after the Broken DH class released, the problem became the lack of healing. This certainly helps out early to mid game, and late game it still helps "ress" Lucentbark. The problem, to me is the fact mage/shaman just got Devolving Missiles, and Zephrys the Great can give other transform effects. Also Silence effects still exists, so i'm still VERY unsure if this deck will finally become... not even good, but decent?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
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A pretty nice card, heals for 1 more than apfelbaum and costs 1 less.
Not sure where this goes, but the card is well-costed enough that it can probably go into a good number of slower druid/shaman decks.
This post is discussing the wild format.
Yeti + senjin
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
Carrion, my wayward grub.
Health restoration is always nice, and these two classes should have no problem holding large spells. Nothing stand-out fantastic, but looks pretty solid I think.
Official Lorekeeper and Spinner of Tavern Tales
Really solid card for slow decks.
Good stats, taunt and heal. 5/5
By The Holy Light!
Well, controll is back, isn't it?
It's a very good card, but I don't really see a good place for it right now. Maybe some midrangey Heal Druid list with Lucentbark and Overflow?
This card is super good in slow decks and is wonderful anti-aggro. Perhaps this and Vectus are enough to let Lucentbark become strong? The presence of non-kill removal will likely keep him in the dust though.
This one obviously goes well in heal Druid with Lucentbark. Shaman is less obvious. Maybe this is the start of heal Shaman over the next 2 years, but it will need a bigger payoff than Lucentbark.
In both classes, such condition to proc is easy to achieve : this will see play
Struggle with Heroic Galakrond's Awakening? I got your back :
The problem is not - how are we gonna meet the condition and get the sweet heal. The problem is - are we gonna have a free slot to include this one? I think if not now, then by the time next rotation hits this will find a place in some deck for sure.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Should probably be easy enough to complete the condition in Shaman, and from what everyone’s saying Druid should do it easily too (I don’t play much Druid at all so I wouldn’t know), so it should be pretty easy to do. Looks pretty decent overall, especially with the taunt. That’ll do a lot for making it more playable
Who needs consistency when you could have fun?
Very strong card, but playable perhaps only in control shaman. Druid more often than not have better options at their disposal, whether its Hidden Oasis in quest druid, or as simple as Crystal Power in all others.
And its candidacy in shaman decks is challenged first by the condition to run plenty of 5 mana spells, and competition from cards like Witch's Brew and Walking Fountain, the latter which is an extremely strong 8 drop that no control shaman will be happy to not include. But even if you dont get the healing off, its still a decent yeti with taunt, and that might just be enough for it to see plenty of play.
Nice, I generally play midrange/control decks so and this seems like a good way to stay alive in the mid game.
Also, shaman has better spells for this card than druid.
This is amazing. As a defensive tool, it can't really be OP, but it's a LOT of value for only 4 mana.
"Be excellent to each other." -Bill and Ted
A strictly better Rotten Applebaum, the requirement is quite easy for both classes and only 4 mana on that. Even without the heal, it’s a good statted taunt at T4.
It's just great.
Shaman desperately needed good healing and now they have it (so they can now actually play control again)
In Druid it might give Quest Druid a boost ...and any kind of slow Druid that isn't purely Spell based (which is great because Glowfly Swarm can eat a dick)
I tried having fun once.
It was awful.
Why not? Seems like a strong card.. Maybe make a new deck..
Good statted, and taunt. Solid minion. Cheaper and better [Hearthstone Card (Rottem Applebaum) Not Found]. It's 1 mana cheaper, and the healing is right away instead of a deathrattle, this makes it all-around way more useful.
For Shaman: Shaman NEEDED healing AND taunt, so this is EXACTLY what control shaman needed. This will 100% see play in nearly, if not every control shaman list.
For Druid: Lucentbark Druid. The problem with Lucentbark druid, used to be the fact that their wasn't that much health to heal, but after the Broken DH class released, the problem became the lack of healing. This certainly helps out early to mid game, and late game it still helps "ress" Lucentbark. The problem, to me is the fact mage/shaman just got Devolving Missiles, and Zephrys the Great can give other transform effects. Also Silence effects still exists, so i'm still VERY unsure if this deck will finally become... not even good, but decent?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.