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For 6 Mana you get 4 2/2 Minions on the board and if you let it overload your for 2 (so 8 Mana for the whole card) they also get rush?
I think this card is pretty good. Seems a little slow at first but depending on the board state this could either give you a decent board or trade in with the opponents.
Edit: Just saw the release video - you either get 4 2/2 Treants or 4 2/2 Totems with rush
the wording is really confusing, i assume that's due to the translation.
Either way this seems fairly underwhelming.
I don't see why Druid would use this unless you're really despereate for yet another combo for Soul of the Forest.
Shaman can possibly get some decent value out of it thanks to Totemic Might and the other one, which would still be a 3-card combo for what is basically Zixor Prime....I'm not really sure I see the value in that.
Then again, it is a 5+ mana spell and that seems to be a theme here.
Aside from the fact that shaman can actually buff these totems via totemic might and surge, totem shaman can use a little bit of defense to fight off aggro.
Looks like its totems or bust for shaman this time round.
BrandonOld God Fanatic 13102050 PostsJoined 05/29/2019
Posted 2 years, 7 months ago
So their Totems and Treants in one? That's interesting.
In shaman: This boosts the power of totem shaman even more. They are really pushing this archetype i guess, even though it already was quite decent/good before. Also this is both removal and it has overload synergy. This will fit in a LOT of shaman decks, and will see a lot of play.
In Druid: This will certainly fit in treant Druid, and it gives druid some way to mass clear a board. (Sometimes) This will also see play in spell/Glowfly Swarm druid. This looks also like a solid spell for druid, this card will also see a lot of play in druid.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
The case for Shaman seems pretty clear - there's a lot of board wide buffing available, but not a ton of swarm generation. Typically Shaman has to build its board from turn one, and the only access to swarm generation they get is cards like [Hearthstone Card (Soul of the Murlocs) Not Found], which are really more like swarm insurance. As such, this could be a very important reload card for Shaman aggro decks. The fact that it's a six mana card that can provide rush could be relevant for synergies like Splitting Axe or Totemic Reflection if you're trying to use this as a last ditch push for an aggro win in the late game where you need to break through some enemy taunts. Maybe not a two-of, but I see value in running one of these.
The case for Druid is a little less clear since they have so much swarm potential, but I think it could work. Presumably Treant Totems count as both treants and totems, so there are some pretty important synergies like Goru the Mightree and Aeroponics that make this valuable. The big question is, is it good enough to unseat Force of Nature, which has the advantage of coming down a turn earlier. I think the answer to that has to be yes - the extra 2/2 for 1 mana is really good, but the addition of rush as a way to immediately generate value from your treants (especially if they're 3/3s from Goru) mean the potential impact of this is much higher than the one extra mana on top of Force of Nature, and Force of Nature has seen lots of play in Treant Druid.
Another reason for me to be glad I opened a golden Goru awhile back. Nothing too amazing, but having another treat swarm card is always nice for the deck, since that’s how it wins anyways. And shaman’s never gonna say no to more bloodlust targets
Both totem shaman and token druid can make this card a really annoying late game drop, where you will have to have your board clear ready or you lose the game. The good thing is - it's not a twinspell :p. And the rush makes it also good. Overall a good card we are about to see on the ladder for sure.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
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DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 2 years, 7 months ago
Now this is a sweet card, I like that depending on the situation you want the extra effect or not, and not something that you always want to also get. Similar to Glide. For more cards like these!
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 2 years, 7 months ago
Are the tokens treants AND totems, or is it treants OR totems?
Either way I like this card just because of how neat the Choose One effect is. It would be cool to see more cards like this that have an effect, and then a Choose One to get the same effect but better but also has a downside.
This is the big question, IMO. If the tokens are both Treants AND Totems, this has lots of really cool flexibility. If it's one or the other, less so. But I think it's a solid card either way.
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It's a fast card in treant/token druid which can also be slow.. it's better without the quest since sometimes you don't need the rush it's a really nice card.
BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 2 years, 7 months ago
This card seems really good in both classes. Both have good board-buffs for the tokens and the option to be fast can help a lot in some matchups. Still wanna know if they count as Treant and/or Totems, but we'll find out pretty soon.
6 mana for 8/8 worth of stats is good, even better if they have rush.
Druid is known for giving their tokens wide buff spells with power of the wild and Savage Roar. When RoS was fist launched The Forest's Aid saw some constructed play since it's generally difficult for your opponent to remove a 10/10 worth of stats back to back. Other notable cards that have synergy with this spell is the legendary Goru the Mightree, which will give a permanent +1/+1 to all friendly treants in the game once played, making this spell generate 12/12 worth of stats, and Aeroponics, which turns the 5 mana draw (2) into 0 mana.
In Shaman this card is INSANE. So with cheap AOE buffs such as Totemic might and Totemic shock you can play 3 cards for a total of 16/16 worth of stats on the board which can set up lethal with Bloodlust. This spell also curves into Boggspine Knuckles, and with treants traditionally being a 2 cost minion, you can swing with the weapon and generate a board full of 3 mana minions instead. And we shouldn't forget that any card that helps you swarm the board will help discount Mogu Fleshshaper, and even the Fist of Ra-Den, although the pool of 6 drop legendaries is pretty small.
As PLANETCRUNCH noted, this is more powerful than it seems at first glance. Consistency for both Treant Druid and Totem Shaman is very, very good! I'd like to note one more thing, though - it's a 5+ cost spell. Both classes have tools that benefit from 5+ cost spells, and if they want to use those tools, this spell will be in there.
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Do i understand that correctly?
For 6 Mana you get 4 2/2 Minions on the board and if you let it overload your for 2 (so 8 Mana for the whole card) they also get rush?
I think this card is pretty good. Seems a little slow at first but depending on the board state this could either give you a decent board or trade in with the opponents.
Edit: Just saw the release video - you either get 4 2/2 Treants or 4 2/2 Totems with rush
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the wording is really confusing, i assume that's due to the translation.
Either way this seems fairly underwhelming.
I don't see why Druid would use this unless you're really despereate for yet another combo for Soul of the Forest.
Shaman can possibly get some decent value out of it thanks to Totemic Might and the other one, which would still be a 3-card combo for what is basically Zixor Prime....I'm not really sure I see the value in that.
Then again, it is a 5+ mana spell and that seems to be a theme here.
I tried having fun once.
It was awful.
A little expensive for only 8/8 in stats.
The rush mode is nice, but a spell that fills you board with rush minions is probably just a bad board clear in most cases, especially for mana.
This post is discussing the wild format.
Its good in shaman, not so much in druid.
Aside from the fact that shaman can actually buff these totems via totemic might and surge, totem shaman can use a little bit of defense to fight off aggro.
Looks like its totems or bust for shaman this time round.
So their Totems and Treants in one? That's interesting.
In shaman: This boosts the power of totem shaman even more. They are really pushing this archetype i guess, even though it already was quite decent/good before. Also this is both removal and it has overload synergy. This will fit in a LOT of shaman decks, and will see a lot of play.
In Druid: This will certainly fit in treant Druid, and it gives druid some way to mass clear a board. (Sometimes) This will also see play in spell/Glowfly Swarm druid. This looks also like a solid spell for druid, this card will also see a lot of play in druid.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Another good epic totem support card. For an archetype representing wooden carvings, totem shaman is expensive!
The case for Shaman seems pretty clear - there's a lot of board wide buffing available, but not a ton of swarm generation. Typically Shaman has to build its board from turn one, and the only access to swarm generation they get is cards like [Hearthstone Card (Soul of the Murlocs) Not Found], which are really more like swarm insurance. As such, this could be a very important reload card for Shaman aggro decks. The fact that it's a six mana card that can provide rush could be relevant for synergies like Splitting Axe or Totemic Reflection if you're trying to use this as a last ditch push for an aggro win in the late game where you need to break through some enemy taunts. Maybe not a two-of, but I see value in running one of these.
The case for Druid is a little less clear since they have so much swarm potential, but I think it could work. Presumably Treant Totems count as both treants and totems, so there are some pretty important synergies like Goru the Mightree and Aeroponics that make this valuable. The big question is, is it good enough to unseat Force of Nature, which has the advantage of coming down a turn earlier. I think the answer to that has to be yes - the extra 2/2 for 1 mana is really good, but the addition of rush as a way to immediately generate value from your treants (especially if they're 3/3s from Goru) mean the potential impact of this is much higher than the one extra mana on top of Force of Nature, and Force of Nature has seen lots of play in Treant Druid.
Another reason for me to be glad I opened a golden Goru awhile back. Nothing too amazing, but having another treat swarm card is always nice for the deck, since that’s how it wins anyways. And shaman’s never gonna say no to more bloodlust targets
Who needs consistency when you could have fun?
Both totem shaman and token druid can make this card a really annoying late game drop, where you will have to have your board clear ready or you lose the game. The good thing is - it's not a twinspell :p. And the rush makes it also good. Overall a good card we are about to see on the ladder for sure.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Why choose one? Play Untapped Potential and let it be always rush tokens... Now, why would someone play tokens in Quest Druid, dunno.
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Hmmm, an optional overload. Very interesting. I wonder if the tokens count as treants, totems, or both.
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Now this is a sweet card, I like that depending on the situation you want the extra effect or not, and not something that you always want to also get. Similar to Glide. For more cards like these!
Are the tokens treants AND totems, or is it treants OR totems?
Either way I like this card just because of how neat the Choose One effect is. It would be cool to see more cards like this that have an effect, and then a Choose One to get the same effect but better but also has a downside.
Carrion, my wayward grub.
At 6 mana this seems powerful, and flexible too, its a win-win for both the dru-man class.
This is the big question, IMO. If the tokens are both Treants AND Totems, this has lots of really cool flexibility. If it's one or the other, less so. But I think it's a solid card either way.
"Be excellent to each other." -Bill and Ted
It's a fast card in treant/token druid which can also be slow.. it's better without the quest since sometimes you don't need the rush it's a really nice card.
This card seems really good in both classes. Both have good board-buffs for the tokens and the option to be fast can help a lot in some matchups. Still wanna know if they count as Treant and/or Totems, but we'll find out pretty soon.
6 mana for 8/8 worth of stats is good, even better if they have rush.
Druid is known for giving their tokens wide buff spells with power of the wild and Savage Roar. When RoS was fist launched The Forest's Aid saw some constructed play since it's generally difficult for your opponent to remove a 10/10 worth of stats back to back. Other notable cards that have synergy with this spell is the legendary Goru the Mightree, which will give a permanent +1/+1 to all friendly treants in the game once played, making this spell generate 12/12 worth of stats, and Aeroponics, which turns the 5 mana draw (2) into 0 mana.
In Shaman this card is INSANE. So with cheap AOE buffs such as Totemic might and Totemic shock you can play 3 cards for a total of 16/16 worth of stats on the board which can set up lethal with Bloodlust. This spell also curves into Boggspine Knuckles, and with treants traditionally being a 2 cost minion, you can swing with the weapon and generate a board full of 3 mana minions instead. And we shouldn't forget that any card that helps you swarm the board will help discount Mogu Fleshshaper, and even the Fist of Ra-Den, although the pool of 6 drop legendaries is pretty small.
As PLANETCRUNCH noted, this is more powerful than it seems at first glance. Consistency for both Treant Druid and Totem Shaman is very, very good! I'd like to note one more thing, though - it's a 5+ cost spell. Both classes have tools that benefit from 5+ cost spells, and if they want to use those tools, this spell will be in there.
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