A new Legendary Neutral Minion, Keymaster Alabaster, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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I'm....not entirely sure what to think about this.
On paper it's a 7-mana 6/8 that will generate a 1-cost card guaranteed, but you can't use it until the next turn.
Obviously a very dangerous card if left alone, but is that realistic?
I could see some sort of Rez Priest using this, but it's still pretty slow.
I just don't see a real argument for putting this in your deck
I tried having fun once.
It was awful.
Yeah, this is scary. Jut picture this used with cards like Naturalize or Coldlight Seer, or any other card that makes your opponent draw cards. It's like a mix of Dollmaster Dorian and Sonya Shadowdancer, but not even that. Sure, you need the right combos, but this has the potential to be devastating in the right hands, I think.
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Guaranteed to draw at least one card, don’t know how many ways we have currently to make the opponent draw extra cards in standard, really good after the opponent plays lorekeeper Polkelt, but quite slow at 7 mana.
Wow, at first glance this looks very strong - but the more i think about it the weaker it looks.
Sure you have a 6/8 for 7 Mana - thats ok and it gives you at least one card for 1 Mana from the opponent. If you're lucky the 1 Mana card it generates is good too.
If it sticks on the board this will be a Powerhouse but i guess only in the scenario where it sticks on the board. It also kinda blocks the Galakrond Rogue. He has to remove it before he plays Galakrond but i haven't seen a lot of those Rogues right now.
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Its strong, and its available on 7. Unless youre going to die, this is just too strong a card not to include into every midrange and control deck. Its a combo piece all on its own.
Is it slow, yes. But that has never stopped decks playing cards like this if it guarantees them a massive advantage if they simply stay alive the following turn. Somehow, somewhere, there's going to be a card that makes this work, and given how powerful the effect of this card is, its likely to be found within the first week of launch.
It's a strong card but which deck would like to actually play it? Priest? maybe revive it 100000 times (but then you can't really play stolen minions)
Control mage? maybe.. the opponent cards are 100% good since they choose to put them in their deck (well above a certain rank at least..)
hmmm if I get it I will test it but it's probably a card which is meta dependant.
Another card for my Thief Priest decks. Keep 'em coming.
I don't like it. It is very expensive, and it probably won't survive for more than a single turn. When paired with another card this can generate 3 cards. That is your entire turn so that next turn you can play 3 random cards for cheap. I think in general there are better finisher type cards that are more reliable than this that you would rather play instead.
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The meme card of this expansion I guess. It's beyond wacky.
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The card is fine, but I doubt it will see a lot of play. Copying opponent's cards is never a very reliable way of generating value, and this will probably only generate one card.
This post is discussing the wild format.
I like the fact that the name rhymes, but idk any archetype that want to run this. It's slow but in the right condition can give you advantage. But on a daily basis, i think its a no go.
Sweet card right here. Generates at LEAST one cheap card, possibly more (especially in wild where you can make your opponent draw). And it also tells you what your opponent is holding.
"Be excellent to each other." -Bill and Ted
Seems really hard to use. There will be some good use for this, but i honestly don't see what it will be. This seems pretty bad in standard. MAYBE this will be used if 1 class becomes really oppresive as a way for them to tech/outvalue each other?
(Example: Ress or Galakrond priest dominates the game (i know, luckily unlikely.), and your a ress or galakrond priest that wants to win the late game? Then you slot in Keymaster Alabaster in order to get more resources/value than the other player)
In wild it has a lot more synergy, mainly with Naturalize, Coldlight Oracle and Research Project. But still it seems like a niche card. Maybe Raza priest might use this in hope that they get more cheap cards? I dunno.
Well I’m biased towards liking this card since I’ve always enjoyed the really heavy control decks that would want this, so I personally think it’s pretty great
Who needs consistency when you could have fun?
I am in the camp of people that don't think this card will actually be that good. Getting cheap resources along side a well-statted body is nice, but most decks would rather run cards that further their own win conditions instead of this guy who might snag a card or two. I could see control decks run him as another way to generate resources, but don't think the card is as busted as some people are making it out to be.
It's a good card, not overwhemingly powerful but it has nice stats and will mostly give you an extra card for you to play, now the value of that card is completly random. I hope I get this as my golden random legendary!
Intruiging. Even in the worst case secnario, this can give you one card, but I don't think this is a must include in midrange and control decks, as some may think. The body is nice, but the cost itself heavily reduces the potential stuff you can do, or just get more useful cards. You can obivously get junk - cheap, but the real challenge is incorporating the given stuff on the fly. On average, you'll get decent stuff.
On the other hand, this is a big fu to Plot Twist and Glide. You have this guy, and the opponent risks giving you value. Heck, this can easily cancel out a lot of Warlock stuff, including their Hero Power.
I don't exactly know which decks would run him yet. My mind thinks of trying to cheat him out, so stuff like Druid and Big Paladin. If I think more about it, this may not be as bad in Spell Druid, especially after the next rotation. The class can easily cheat out Alabaster as early as turn 5, and they also give him more protection through Ironbark and Bogbeam. The reward is great value, and if any of the cards received are spells, that can easily fuel Glowfly Swarm.
As I said under the DH Legendary card, hand advantage is not as impactful in Hearthstone, but this one can be continuous, so it can give you more information. Still not as big of an advantage, but you can definitely use some of the stuff stolen.
But gl surviving until that, which you probably should, but always be careful.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
This is a nearly vanilla minion that generates both a 1 mana card whose value will often exceed 1 mana, and also tells you what your opponent just drew. Also pretty neat with Glide if you can get the opportunity to play it. All in all, great card for a control mirror, so I expect this will see some play.
Thieving for all classes. And you only get good cards, other than poor rogue.
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