A new Epic Priest/Paladin Minion, Devout Pupil, has been revealed!
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Was hoping to see more support for Libram Paladin and here is the first big one. Easily becomes a 0-mana Sunwalker for Paladin.
They guy pretty much summed up my thoughts in his video. Libram Pally for the won. Play a bunch of 0-cost Libram of Wisdom and get a 0-cost Sunwalker. I'm sure priest will find a way to use it as well, such as with Blessing of Velen in wild.
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Paladin: Great for Libram Paladin, and good for Pure/Paladin Paladin. Good stats, can be discounted a lot, and good stats, even if you discount it 1-2 times. Will see a lot of play. Also this is just Sunwalker that can be discounted. Pretty good.
Priest: So i don't know what priest deck will use this. Ress priest might, but they prefer toxic cards like Convincing Infiltrator. Maybe this will see play in Galakrond Priest instead? (At least they will generate these, so they don't have to run it.) Seems like a good card, but it feels outclassed i.m.o.
Amazing in Libram Paladin and might help support a tempo-style Priest deck. Even just getting one or two discounts off of something like Renew makes this card really good. If nothing else, you'll like seeing it off of Galakrond generators.
A little tricky to play in either class right now. If a deck can build around this successfully, this could be a great anti-aggro tool if can come down on turn 4 or 5, but slower decks where this will cost zero by the end game want cards with greater value or that can threaten lethal, and this does neither very well.
This post is discussing the wild format.
More of a paladdin card but still good for both classes.Don't know if I'll play it on priest thought since I prefer more control decks where spells go to the oponnent.
definite staple for Libram Paladin, and at least a nice addition to buff priest (which currently doesn't exist)
I tried having fun once.
It was awful.
Clearly crazy powerful in Paladin, but probably quite solid in Priest as well for any midrange deck
As others have mentioned, Libram paladin will have no problem getting this down to 0-2 mana. I don't know about Priest though. They have been pushing a board-based priest deck that utilizes buffs for a while, and as far as I know it hasn't really caught on. I give this card 4 stars. Wonderful for Libram paladin, but probably not going to be used in Priest.
First rule of the English language: Their our know rules.
Sunwalker cries in the corner.
Priest does have some buff cards, although I definitely think this is more of a Paladin card since they've always been about this sort of thing. Librams in particular are one easy way to get this thing's cost down.
Cards that can be reduced to 0 cost (ie. get casted for free) should never be underestimated. Never.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Yess support for libram pally, for priest maybe some will run, if theres any midrange spell deck with all the buff in priest.
In this set Druid and Shaman received the Groundskeeper, which has been compared to a better ChillWind Yeti and Sen'jin Shieldmasta.
This minion has the same stats as Groundskeeper and Taunt, plus Divine Shield, which is about 1 mana for an effect, so this minion is already efficient for cost, making it equivalent for Sunwalker from the get go.
However, because this minion is discounted for every spell placed on a friendly minion, it quickly becomes better than Sunwalker since it can easily become very affordable with the amount of cheap spells allotted in Priest's and Paladin's libraries.
Players have already made connections with Libram Paladin with this card, Paladin's most popular deck in constructed with spells that are easily discounted that are returned to hand with a deathrattle. Other players have also seen synergy with Sethekk Vileweaver since they both want the player to play spells on minions, and you're more likely to play the good stuff on yours than your opponents.
I believe both classes will find use for this minion in constructed, and both classes will have support for him in constructed and wild
I think some people are overlooking this lowers in cost anytime you target a friendly character. So this will also get lowered for Priest with stuff like Renew on your hero.
The Last Kaleidosaur quest requirement for 0 cost card, but it doesn't take a space in hand or makes a card that can be just removed.. yeah basically that but it doesn't suck as much, also you run 2 of him.
at base cost he is SunwalkerIt's not a that is comsidered playable in standard I will try to calculate/speculate how much a Sunwalker needs to cost to see play:
Second-Rate Bruiser didn't see a lot of play even in a Patches the Pirate meta, it was almost playable and it was quite close I assume if he always costed 3 he would always see play.. and he didn't come with divine shield..
the vanilla test (4/5 + effect) says it should cost 4 to see any play, so at 3 cost it's not a "Fair" card anymore so I assume that once you've casted 3 spells on friendly minions this is just great.
out of the vaccum.. a buff priest is pushed and libram paladin is tier 2/1 currently so it fits there, will need to see if there are more buffs being printed.
Great card in Libram paladin, and already worth it with 1 discount
Decent enough, could take a spot in libram decks. Not fancy but does its job.
Probably see play in pure libram paladin and little else. Nonpure list might find better use of that slot than a 4/5 taunt that maybe 0-2 mana at around turns 7. The main problem is if you get to play 6 buffs in libram paladin most of the time you either win outright or you're going to go a long game, both not using this card to its fullest potential.
Even in a pure Libram deck I don’t see this being all too great really. Usually cards like this support big swarm turns the best for an aggressive deck, which librams aren’t nearly consistent enough to be able to do early on enough for it to matter much
Who needs consistency when you could have fun?
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