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BrandonOld God Fanatic 13102094 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Amazing card. This is a great control tool.
Warlock: This will see play mainly in control warlock. Probably Quest warlock as well, but i feel like these Soul Fragments might hurt the deck a bit after finishing the quest. Solid card that will see a lot of play.
DH: This will see play in tempo/aggro and control DH. But i feel like it will mainly be tempo/aggro DH, because of broken cards such as Soulshard Lapidary. And DH like's having a way to steal back board control. But the question will rather be: "Is your still alive around turn 7?"
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 2 years, 8 months ago
This is one of a soul fragment cards I am least positive about. It's exceptionally strong and will see play in many decks, but I am not confident that every soul fragment list runs this card. Some of the soul fragment cards are poised to be extremely aggressive and might run the bare minimum of fragment generators just to enable the cards that destroy fragments while keeping the rest of the deck very aggressive. In those cases, even this card might be too slow since you're not as likely to have that many fragments in the deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 2 years, 8 months ago
I didn't think Blastmaster Boom was going to see play, but it did, and this looks even more powerful. It is probably going to be a LOT easier to shuffle Soul Fragments than Bombs, and 3/3s with Rush are probably more powerful than Boombots just because they are more consistent and proactive.
the fact that she doesn't destroy them is huge. I am skeptical about her efficiency though. All the Fragment shufflers are very low cost and by the time you get to this you might have drawn a good amount already.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 2 years, 8 months ago
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.
This effect is only really great at 3 or more fragments, and even then it's not game winning.
I can't imagine a deck that is specifically built around this mechanic, and decks that coincidentally run a few fragment cards will probably not have that many in deck when they play this.
This package doesn't really slot into any deck right now, but maybe some of the cards are good enough that this could be acceptable for a midrange deck if you can play 2 fragment generators before this on average?
She needs to summon at least 2 of those 3/3s rush minions to be worth playing it. Below that - it's just weak with that 5/5 body heading in to the late game.
So, with those soul fragments - it all depends how many you can put in your deck. Cuz right now, I don't see that many generators.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
ErodosCrossroads Historian 9351018 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
This is a good card in a dedicated Soul Fragment deck, but unlike many of the other Soul Fragment cards it's unplayable outside of that. This scales directly with the amount of soul fragments in your deck, and I don't really see people having that many of them in their deck since one of the best things you can do with them is destroy them.
I don't think this is good enough as a finisher. That 5/5 body worries me with all the AOE removal floating around. This does look like the best type of deck to put Sphere of Sapience in though. You really want to make sure you are drawing the right cards at the right time with this deck while guaranteeing that activators remain in your deck. In a way it reminds me of a C'thun deck.
So the problem with this minion is that soul fragments in your deck does not threaten your opponent like the bombs needed for BlastMaster Boom does. And while a 3/3 with rush is good (see Rabid Worgen) you'll need to summon at least two for this minion to be above stats for it's cost.
and keep in mind, most late game minions will have a lot of health, you'll usually need at least 2-3 of the souls with rush to clear a priority target, which is another problem for this minion. Both Demon Hunter and Warlock specialize in drawing cards, a lot of cards, as we've seen with Warlock's Hero power and plot twist, and Demon Hunter's have used Spectral Sight, Skull of Gul'Dan, Chaos Strike Crimson Sigil Runner and the new Glide cards will help ensure you draw this minion but you'll also wind up drawing the soul fragments as well, which actually makes this minion weaker.
It's very fortunate both classes have 3 cards each that generate the soul fragments, and it's obvious that if you use the soul fragments you also include this minion, but I don't think she's very powerful on her own.
Oddly enough, this might be one of the worst Soul Fragment cards. You probably need to trigger this with at least two Soul Fragments in your deck to make a reasonable play, but I think you really want three or four.
Warlock and Demon Hunter both have access to up to three distinct fragment generation cards, so if you're all in on the strategy then you're looking at drawing one generator every five cards in your deck. You should have drawn at least 10 cards by the time Soulciologist Malicia drops, so you can reasonably expect to have played two generators. Every other payoff card destroys a fragment, and if you draw them they'll be destroyed too (and both classes have tons of card draw), so there's very little room for error if you're hoping to use the fragments and still make her worth it.
Maybe there's a world where you delay playing your Soul Fragment generators so you have more in the deck when she finally drops. It's possible, but given how tempo-oriented most of the cards are, it also seems foolish.
Great card for both of those classes, but you need to put in as many cards with the Soul Fragment package to make this worth it. A lot of those destroy the soul fragments in your deck for added bonuses, so you're hoping you'll have enough in your deck to squeeze as much value out of Malicia's battlecry.
The whole soul shards package I'm very lukewarm on. This being the big legendary payoff seems very, balanced, to me. It's a neat idea but I think many are overhyping its viability. Maybe if they expand it in the next expansion!
When we compare soul fragment with bomb on warrior, i believe that this will as good as dr.boom combine. But dh and warlock likes to draw cards fast, so theres this pessimism in me that it will not be as strong as we think.. maybe wrong, though.
If you are building a Soul Fragment deck, this is a must have pay off card.
I had the same first impression as the others: Blastmaster Boom but with fragments instead of bombs, and souls instead of boom bots. If I unpack enough soul fragment cards, will definitely try this.
A new Legendary Demon Hunter/Warlock Minion, Soulciologist Malicia, has been revealed!
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Amazing card. This is a great control tool.
Warlock: This will see play mainly in control warlock. Probably Quest warlock as well, but i feel like these Soul Fragments might hurt the deck a bit after finishing the quest. Solid card that will see a lot of play.
DH: This will see play in tempo/aggro and control DH. But i feel like it will mainly be tempo/aggro DH, because of broken cards such as Soulshard Lapidary. And DH like's having a way to steal back board control. But the question will rather be: "Is your still alive around turn 7?"
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This is one of a soul fragment cards I am least positive about. It's exceptionally strong and will see play in many decks, but I am not confident that every soul fragment list runs this card. Some of the soul fragment cards are poised to be extremely aggressive and might run the bare minimum of fragment generators just to enable the cards that destroy fragments while keeping the rest of the deck very aggressive. In those cases, even this card might be too slow since you're not as likely to have that many fragments in the deck.
I didn't think Blastmaster Boom was going to see play, but it did, and this looks even more powerful. It is probably going to be a LOT easier to shuffle Soul Fragments than Bombs, and 3/3s with Rush are probably more powerful than Boombots just because they are more consistent and proactive.
Carrion, my wayward grub.
the fact that she doesn't destroy them is huge. I am skeptical about her efficiency though. All the Fragment shufflers are very low cost and by the time you get to this you might have drawn a good amount already.
I tried having fun once.
It was awful.
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.
This effect is only really great at 3 or more fragments, and even then it's not game winning.
I can't imagine a deck that is specifically built around this mechanic, and decks that coincidentally run a few fragment cards will probably not have that many in deck when they play this.
This package doesn't really slot into any deck right now, but maybe some of the cards are good enough that this could be acceptable for a midrange deck if you can play 2 fragment generators before this on average?
This post is discussing the wild format.
She needs to summon at least 2 of those 3/3s rush minions to be worth playing it. Below that - it's just weak with that 5/5 body heading in to the late game.
So, with those soul fragments - it all depends how many you can put in your deck. Cuz right now, I don't see that many generators.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
reminds me of Blastmaster Boom, only much faster (in terms of board control).
if soul fragment decks see play this IS in the deck.. probably day 1 craft for me.
This is a good card in a dedicated Soul Fragment deck, but unlike many of the other Soul Fragment cards it's unplayable outside of that. This scales directly with the amount of soul fragments in your deck, and I don't really see people having that many of them in their deck since one of the best things you can do with them is destroy them.
I don't think this is good enough as a finisher. That 5/5 body worries me with all the AOE removal floating around. This does look like the best type of deck to put Sphere of Sapience in though. You really want to make sure you are drawing the right cards at the right time with this deck while guaranteeing that activators remain in your deck. In a way it reminds me of a C'thun deck.
So the problem with this minion is that soul fragments in your deck does not threaten your opponent like the bombs needed for BlastMaster Boom does. And while a 3/3 with rush is good (see Rabid Worgen) you'll need to summon at least two for this minion to be above stats for it's cost.
and keep in mind, most late game minions will have a lot of health, you'll usually need at least 2-3 of the souls with rush to clear a priority target, which is another problem for this minion. Both Demon Hunter and Warlock specialize in drawing cards, a lot of cards, as we've seen with Warlock's Hero power and plot twist, and Demon Hunter's have used Spectral Sight, Skull of Gul'Dan, Chaos Strike Crimson Sigil Runner and the new Glide cards will help ensure you draw this minion but you'll also wind up drawing the soul fragments as well, which actually makes this minion weaker.
It's very fortunate both classes have 3 cards each that generate the soul fragments, and it's obvious that if you use the soul fragments you also include this minion, but I don't think she's very powerful on her own.
Oddly enough, this might be one of the worst Soul Fragment cards. You probably need to trigger this with at least two Soul Fragments in your deck to make a reasonable play, but I think you really want three or four.
Warlock and Demon Hunter both have access to up to three distinct fragment generation cards, so if you're all in on the strategy then you're looking at drawing one generator every five cards in your deck. You should have drawn at least 10 cards by the time Soulciologist Malicia drops, so you can reasonably expect to have played two generators. Every other payoff card destroys a fragment, and if you draw them they'll be destroyed too (and both classes have tons of card draw), so there's very little room for error if you're hoping to use the fragments and still make her worth it.
Maybe there's a world where you delay playing your Soul Fragment generators so you have more in the deck when she finally drops. It's possible, but given how tempo-oriented most of the cards are, it also seems foolish.
Looks decent, probably more so for the warlock side of the deck, since it’s shaping up to be a more Control one so far
Who needs consistency when you could have fun?
Great card for both of those classes, but you need to put in as many cards with the Soul Fragment package to make this worth it. A lot of those destroy the soul fragments in your deck for added bonuses, so you're hoping you'll have enough in your deck to squeeze as much value out of Malicia's battlecry.
The whole soul shards package I'm very lukewarm on. This being the big legendary payoff seems very, balanced, to me. It's a neat idea but I think many are overhyping its viability. Maybe if they expand it in the next expansion!
When we compare soul fragment with bomb on warrior, i believe that this will as good as dr.boom combine. But dh and warlock likes to draw cards fast, so theres this pessimism in me that it will not be as strong as we think.. maybe wrong, though.
If you are building a Soul Fragment deck, this is a must have pay off card.
I had the same first impression as the others: Blastmaster Boom but with fragments instead of bombs, and souls instead of boom bots. If I unpack enough soul fragment cards, will definitely try this.
Good card but i guess only playable in a Soul Fragment deck.
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