A new Legendary Shaman Minion, Instructor Fireheart, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Scholomance Academy!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I love this kind of cards where the impact gets better the later in the game and also can be used in the early if needed. Without even having to repeat the spells it's still 5/5 stars in balance of mana and what you get.
Great card, can easely discover you 2 spells. Great for control/value shaman, as the effect gets better the later into the game you are. This will see a LOT of play! The legendaries this set really do not dissapoint! (Well MOST of them don't dissapoint.)
This is solid I think. If you hit something like torrent you're super happy. With some good luck you can hit a miracle turn, with some bad luck you play a 3 mana 3/3 that disovers you like two spells. You can also just go fishing for burn pretty hard.
It's solid, decent design but a little bit bland. It could also be one of those cards thats a lot more fun to play than it seems so we'll see.
Nice! In some scenarios this will just go OFF! In other scenarios, it will force you to play sub-par spells in the hopes of getting what you want.
"Be excellent to each other." -Bill and Ted
Seems alright, kind of slow, though Shaman does like more card generation.
Who needs consistency when you could have fun?
I don't think it is entirely necessary for it to say "1 or more". I can see why they did it, but it just makes the card feel really weird, like they are trying to make it more clunky to play. I would have rather they made it discover any spell, but then nerf it later if it proved to be an issue.
As it is now though the card is still very powerful. 3 mana 3/3 discover a spell isn't bad, 3 mana 3/3 discover 3 spells is super good, anything beyond that is just insane value. 5 stars.
First rule of the English language: Their our know rules.
Instructor Fireheart is fine in just about any Control Shaman list as it's strong on 3 and just gets better later in the game,. It's also probably a lot better with a list that focuses on using spell damage.
Strong in battlecry and spell based Shamans lists alike, this card will definitely see play. It also has crazy synergy with Torrent since its the cheapest high damage spell you can get for board control.
This is a general good value card, can slot in to many shaman deck. Obviously you want to play this later in the game, hopefully as a finisher (multiple lightning bolt with spell damage on board?) but overall this is just great.
I am assuming the effect is persistent as long as you cast the spell you discover.
If yes, this is a good card, you have multiple chances for the card you are fishing for.
Seems great in quest or control shaman.. Well basically.. Any shaman deck it's just solid even without the second effect.
I think the strength of this one will be determined by how many spells you can actually chain off of it. I don't think control shaman will play this one on t3 and get just 1 spell. Since you can get so much more value later on.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Decent I think?
You just play her when you have a good amount of mana and either look for an answer or just try to get value out of her. Not sure which deck she would go into though.
I tried having fun once.
It was awful.
Decent card and a nice addition for my Highlander Shaman!
Challenge me ... when you're ready to duel a god!
The size of the randomness makes this a little hard to evaluate, but I imagine you'd be doing well if you generated 2 or 3 useful spells from this.
Not sure if decks want this, just by merit of inconsistency, but if you really need a boardwipe or burn, you can pick the cheapest option to re-roll.
It's fine, but I can't imagine it being a mainstay of many decks.
This post is discussing the wild format.
If there was ever a safe craft, this one would be it.
I can't see why any shaman deck wouldn't just play this in their deck. Its basically a more flexible Marshspawn, and already sick card.
Yes, this can't discover Lightning Bloom or any of the totem buffs, but these are only but minor issues, easily dismissed.
Very interesting and probably good in many different decks. However, it feels like a win more-card as it’s very rng dependant. Comparable to Evocation If anything.
Simple but I love it, it's so versatile it can fit in almost any deck except the most aggressive ones.
This is a fun card, not great stat wise but she has an interesting effect.
There's no way to plan around what you will get with her, but since she has the unique ability to cycle through the discover effect she can be used to search for a spell needed on the turn she's played or possibly a spell needed to clear the board down the line.
She has a soft synergy with Speaker Gidra, since she'll be able to pull a spell to increase Gidra's attack without having to use a spell that's in your deck.
She won't be a win condition but will be a fun card to play with in Arena or Casual mode
You must be signed in to leave a comment. Sign in here.