A new Epic Paladin Minion, Argent Braggart, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Scholomance Academy!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Why do I have the feeling this will be really obnoxious later down the line
I tried having fun once.
It was awful.
Very good card - this can be very annoying to play against :)
pretty good even if it only becomes a 3/3.
Challenge me ... when you're ready to duel a god!
A pretty acceptable tempo card, can be very nice in mech paladin if you are able to afford to dilute your crystology draws, which you might not be.
I doubt this sees play in any slower decks, where the stats rely on your opponent's plays.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
Argent Braggart is clearly good just about whenever you play it, but to me the question is "what then?" It doesn't have taunt, it doesn't have rush, so your goal here is going to be to maximize buff value by buffing one minion and then dropping this to spread the value around (perhaps right before that originally buffed minion makes a value trade). In that way, it's kind of like a much more reliable Djinni of Zephyrs in a buff deck, and that's probably important for the archetype, but whether or not it sees play in any other archetype is unclear.
Its really just going to be a good stated minion at the end. But without rush, or taunt its just decent, just enough to fit into most paladin decks.
Not going to be blown away by cards like this however.
It's best used when the pally kinda ahead on board, i think. Because this is only pure stats, it only great for tempo when ahead.
Well this is the best paladin card revealed so far. i hope the other unrevealed paladin cards will be good like this one.
This is basicly a cheaper Faceless Manipulator that can't copy a tribe/deathrattle. Still really good for only 2 mana. Will see LOT of play, mainly in Pure, Control/Libram Paladin. (And Highlander paladin, if it ever becomes good in standard.)
Here is a guide to use Argent Braggart.
Step 1: Oppontent plays something big.
Step 2: Play Argent Braggart.
Step 3: remove your opponents big minion.
Step 4: ???
Step 5: Profit.
2 mana and you can buff it with the rest of your mana and make it the strongest on the battlefield.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This card is insane WTF for 2 mana you get the best stats on board? if you play buffs this gets also buffed, and it can match the opponent's best minion (AKA punishing enemy buffs)
Even if you have a board with a 4/4 inside this is still a nice tempo drop, the other situation of course is that they have something big and you play this among any removal like Libram of Justice. Good card no matter how you see it.
I mean, it's basically a 2-mana 8/8 if you play it alongside Libram of Hope. That seems pretty good?
This card is very strong because it's very cheap, flexible and combos with what paladins love to due - buff and debuff minions.
In most scenarios you'll want to wait to play this minion if your opponent has a strong minion in play, they spend their mana on an expensive minion while you're spending LESS on a cheaper minion, and while yes your opponent can ignore this and go face next turn, Paladin has access to cards such as Subdue that can turn their large minion into a 1/1 or Libram of Justice which can turn their minion's health to 1 for an easy clear.
An easy way to ensure you draw this in wild is with Crystology, in standard you can try and use Call to adventure but the extra stats granted by the draw spell will be removed once this minions battlecry resolves.
As I mentioned this minion is cheap and Flexible, and can probably find a home in multiple decks.
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it is at least a 3/3 it is good value for 2 mana. Also, this can copy the stats of your opponent's minions too, which means you won't have to worry about securing a large board for him to get large.
The only downside is that most of the time you won't be able to play him on turn 2 and expect him to be bigger than a Bloodfen Raptor.
I do have 1 question, does he look for the biggest minion on the board and copy both it's stats? Or does he look for the biggest attack, then look for the biggest health, and copy those? I think it is the later one, but some confirmation would be nice.
"Carrion, my wayward grub"
Interesting. Could be useful as a board clear with Duel!, or it could be given buffs like taunt and divine shield to slow down a high-powered minion about to end you. Lot's of possibilities here.
Official Lorekeeper and Spinner of Tavern TalesCheck out the latest lore guide -- Undeath and Necromancy, The Story of the Scourge and Forsaken: Traversing Azeroth
I don't think this card will see play in a fast meta with small-medium minions, but if the meta slows down or large minions come back, this might be an answer in aggro/midrange decks to larger threats. It's cheap enough to be comboed with Paladin buff spells or even that new broom card, but I think this card is entirely dependent on how the meta looks.
Could be relatively decent at helping to gain control of the board early on, play it in the first however many turns to try and copy whatever crazy stats your opponent gets on the board, and if it’s later on in the game you can use it to basically double your board presence on its own for cheap
Who needs consistency when you could have fun?
I remember that one time I made a 26-attack 7-health Bolvar Fordragon and played Faceless Manipulator on it to get a second one ... only to lose a couple of turns later. Well now I can have 3 of them instead of 2 and still lose! Playing this alongside Lynessa Sunsorrow will be fun for the memes.
The only deck I see this being run in is one that includes Dark Conviction, Subdue, or Humility plus their minion equivalents. All other Paladin removal spells have negative synergy with Argent Braggart.
This is the peak of what win more cards look for Paladin. A very cheap beatstick slapped in the board while the other minions you have deal with your opponents' minions. The moment Paladin gets strong tempo swings is the moment they get back on top of Hearthstone.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Golden portraits' progress (this will be easier to update after the new profile page goes live in-game):(19/Apr/20) Demon Hunter - 1; Druid - 548; Hunter - 589; Mage - 401; Paladin - 518; Priest - 338; Rogue - 337; Shaman - 557; Warlock - 480; Warrior - 483
Meh? So it's a cheap minion with potentially big stats. No taunt, no rush, no lifesteal, not going to save you in a pinch.
"Be excellent to each other." -Bill and Ted
You must be signed in to leave a comment. Sign in here.