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New Mage & Rogue Spell - Potion of Illusion

  • Arthas's Avatar Black Lotus 455 1100 Posts Joined 03/10/2019
    Posted 2 months, 4 weeks ago

    A new Epic Rogue/Mage Spell, Potion of Illusion, has been revealed!

    Potion of Illusion Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • FieselFitz's Avatar Anduin 495 586 Posts Joined 05/29/2019
    Posted 2 months, 4 weeks ago

    Not sure about that one. I don't realy see much use in mage except for the lategame you could copy stuff like Kalecgos.

    But i think this will be more used in Rogue - in combination with some decent deathrattles this could work.

    Challenge me ... when you're ready to duel a god!

    -1
  • Bersak's Avatar Salty Dog 330 285 Posts Joined 06/12/2019
    Posted 2 months, 4 weeks ago

    This is just the right cost to prevent exodia mage from going off. Phew! 
    Or have I missed something?

    There gotta be a combo someday with this though! 

    Winner winner chicken dinner

    1
  • economicaooc's Avatar 265 359 Posts Joined 03/04/2020
    Posted 2 months, 4 weeks ago

    Fairly optimistic about this card. A lot better than echo of medivh, and it being in rogue probably enables something of note.

    Likely to go into a whole slew of combo decks in both classes, but probably a little pricy for quest mage.

    This post is discussing the wild format.

    The down-vote is an 'I disagree' button, not an insult.

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  • meisterz39's Avatar 465 652 Posts Joined 06/03/2019
    Posted 2 months, 4 weeks ago

    So, Echo of Medivh that's way better for battlecries (and arguably for deathrattles, since 1/1s die quickly). Seems great, at least as a one-of, for value generation. Imagine copying something like Dragonqueen Alexstrasza or Zephrys the Great, for instance, in Highlander decks.

    1
  • Emptyness's Avatar Supporter 470 525 Posts Joined 03/16/2019
    Posted 2 months, 4 weeks ago

    Mmm, with Galakrond/Wand discounted minions, mmm. And some minions are not always 1/1s, mmm. A potential in this one, I see, mmm.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

    0
  • dapperdog's Avatar 760 1352 Posts Joined 07/29/2019
    Posted 2 months, 4 weeks ago

    There just so many applications for cards like this. But does it merit an inclusion into rogue and mage, likely in rogue, not so much in mage.

    Mage suffers from card draw, so any card that doesn't do anything on its own is not likely to be too impressive.

    0
  • Vandaren's Avatar 335 565 Posts Joined 06/05/2019
    Posted 2 months, 4 weeks ago

    A combo and value card. At 4 mana it is a little hard to set up properly, so maybe only for dedicated deck.

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  • JFK's Avatar 480 442 Posts Joined 07/31/2019
  • UVE's Avatar Darkmaster 415 299 Posts Joined 05/29/2019
    Posted 2 months, 4 weeks ago

    Getting huge 1 mana battlecry minions like Zephrys the Great,Dragonqueen Alexstrasza,Alexstrasza,Kalecgos,Heistbaron Togwaggle...

    Really nice card.

    By The Holy Light!

    0
  • YourPrivateNightmare's Avatar Swamp 985 2126 Posts Joined 03/25/2019
    Posted 2 months, 4 weeks ago

    I fail to see any practical purpose for this other than getting it randomly.

    I mean most valueable drops are above 6-mana so I don't see this being that useful

    I tried having fun once.

    It was awful.

    0
  • Brandon's Avatar Devoted Outlander 345 413 Posts Joined 05/29/2019
    Posted 2 months, 4 weeks ago

    This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already. 

    Mage: Great with Kalecos. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like Dragonqueen Alexstrazsa and Zephrys the Greath.

    OTK in STANDARD: you can OTK if you play Raid the Sky Temple in order to get a coin from Licensed Adventurer

    Step 1: play 2x Sorcerer's Apprentice + 1x Educated Elekk and use 1x Potion of Illusion

    Step 2: Kill Educated Elekk and find 2 copy's of Potion of Illusion. (the newly shuffled one + the 2nd one that's probably still in your deck)

    Step 3: play 2x 1 mana Sorcerer's Apprentice + 1x Potion of Illusion. Play the 2 copied Sorcerer's Apprentise + another Potion of Illusion to get 4x 1 mana Sorcerer's Apprentice in hand.

    Step 4: Play Archmage Antonidas + 3x 1 mana 1/1 Sorcerer's Apprentice + Coin out another Sorcerer's Apprentice.

    Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.

    For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.

     

     

     

    1
  • DoubleSummon's Avatar 975 1875 Posts Joined 03/25/2019
    Posted 2 months, 4 weeks ago

    OTK enabler -> need The Coin or any discount on a combo piece that is a minion or potion of illusions

    there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of emperor thaurisan

    6 cards OTK The Coin, Archmage Antonidas, 2 Sorcerer's Apprentice, 2 potion of illusions.

    In standard you can get the coin via Licensed Adventurer (just play Elemental Allies without elementals in your deck).

    So it's 8 slots in the deck to have the combo in your deck.

    Path 1:

    Setup:

    play Archmage Antonidas +The Coin + Potion of Illusion

    Execution:

    play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana)  in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.

    Path 2:

    Setup:

    play 2 Sorcerer's Apprentice (4 mana) and double Potion of Illusion (4 mana) = 8 mana

    Execution(order is important if you don't have another 4 cost or less spell):

    play Archmage Antonidas + The Coin + 4 1 cost Sorcerer's Apprentice, then blast away..

    In conclusion:

    HOF Sorcerer's Apprentice already.

    1
  • DarkFrostX's Avatar 300 440 Posts Joined 07/26/2019
    Posted 2 months, 4 weeks ago

    NUTS! You can do a lot of stuff with this card, from preparing your combo to just getting more value, 5/5 stars card.

    0
  • DoubleSummon's Avatar 975 1875 Posts Joined 03/25/2019
    Posted 2 months, 4 weeks ago
    Quote From Bersak

    This is just the right cost to prevent exodia mage from going off. Phew! 
    Or have I missed something?

    There gotta be a combo someday with this though! 

    nope, just need one coin and it's there, and guess what? you can generate the coin with Licensed Adventurer, you don't even need to run the terrible quest just run side quests.

    0
  • allthehype's Avatar Scholomance Surveyor 245 401 Posts Joined 07/26/2019
    Posted 2 months, 4 weeks ago

    Excellent in theory, very hard to make good use of in reality. To slow and situational. Nevertheless, I like the idea and would like to experiment with it.

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  • GoliathTheDwarf's Avatar Content Squad Devoted Academic 485 535 Posts Joined 05/28/2019
    Posted 2 months, 4 weeks ago

    Sonya Shadowdancer as a one-time spell, but at least you don't have to wait for them to die first.

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    0
  • KANSAS's Avatar 1120 2242 Posts Joined 03/25/2019
    Posted 2 months, 4 weeks ago

    I feel like unless you have a specific combo in mind, you wouldn't want to put this card in your deck. It is 4 mana, and it does nothing on it's own, which makes it feel really clunky to play. 

    "Carrion, my wayward grub"

    0
  • PLANETCRUNCH's Avatar Goblin 450 863 Posts Joined 07/19/2019
    Posted 2 months, 4 weeks ago

    This is a very potent spell for two classes who know how to get value from very cheap minions with strong effects.

    Rogue's have plenty of minions with combos and battlecries and even deathrattles that benefit from being played at 1 mana; deathrattle rogue when SoU came out used the Anubisath Warbringer and Anka, The Buried to increase the minions in Rogue's hand by +3/+3, being able to pull that effect off more than once could mean for MASSIVE cheap minions for rogue to play. Getting a cheaper Edwin Van Cleef for a later turn can also be huge as well. Rogue's Preparation will allow them to play this spell at 1 mana, allowing Rogue to use this pretty much on the same turn they play the minions. 

     

    Mage also has plenty of minions they don't mind playing for 1 mana - Luna's Pocket Galaxy saw some constructed play when it was buffed from 7 to 6 mana, allowing minions such as Archmage Antonidas to be played for 1 mana and then go off with fireballs. Mage can also discount spells, but not as fast as Rogue, they do have access to Incanter's Flow from AoO which discounts spells in deck by (1), and Sorcerer''s Apprentice which discounts spells in hand by (1). I believe the idea for this card with mage is to get these three minions on the board with a free potion of Illusion, and then if you're opponent removes your board you can repopulate it with your key pieces and go off with fireballs. 

    Mage also has received Ras FrostWhisper and Mozaki Master Duelist in this set, both have fantastic synergy with each other, and having them both cost (1) and being able to throw out a barrage of cheap spells to power Mozaki's spell damage can make Ras become a very powerful AOE that could put your opponent in lethal range, if not finish the game like Demon Hunters do with Altruis the Outcast  

     

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  • BloodMefist's Avatar Design Champion 325 325 Posts Joined 05/28/2019
    Posted 2 months, 4 weeks ago

    With the new Mage legendary, there are going to be some super degenerate OTK combos.  Whether or not the combos are good enough to be meta remains to be seen, but this card spooks me for that reason.  In Rogue it can get some good value, might help the carpet-deathrattle archetype by refreshing the reduced deathrattles.

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