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BrandonOld God Fanatic 13102094 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
1 mana spells are always nice. Cheap Spellburst activation, and can do good damage to a minion. I like it!
Rogue: This can be a way to prevent taking damage for a turn. Normally you had to Sap something instead. Also Brain Freeze is cheap, and can be used to enable other combo cards instead. (if you don't want the deal 3 damage effect.) Will probably see play in some kind of control rogue deck, or just any rogue deck that needs a cheap combo enabler at the very least.
Mage: Another cheap spell that you can discover from cards like Arcane Breath, Magic Trick and Evocation. Will see play in burn & freeze mage, but i feel like it's too weak to fit into highlander mage. But hey at least you will see it plenty of times, because of random discovers/generation.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This almost has to be more impactful to Rogue than to Mage, if only because it helps slower Rogue archetypes in a way that Mage doesn't really need. That said, this is still crazy powerful in a Cyclone Mage deck, as it's basically a cheaper Frostbolt in that context. It's probably also a key card for any Tempo/Secret Mage, as it can be paired on turn 2 with Sorcerer's Apprentice for a total of 4 mana's worth of value that makes it very easy to defend that Sorcerer's Apprentice and snowball a win.
Invocation of Frost has seen tons of play before and after it's nerf. Granted, it could freeze enemy minions AND players.
This card can only target minions, but it's cost is flexible enough to be used in tempo and miracle playlists. You probably won't care too much about the combo damage, either, unless you're needing to remove an early game minion, the cheap freeze effect is the main draw of this card.
Ray of Frost has seen play in constructed since RoS, and while this card doesn't have the twinspell of Ray it can still be used to stall enemy minions like it's twinspell counterpart can.
Cheap spells are always good. For both classes. This will see play one way or another.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 2 years, 8 months ago
Not sure if this is good enough to be run itself, what with Ray of Frost still kicking, but adds more fodder for the Mozaki OTK mage of my nightmares. Will also be yet another tilting cheap spell to be generated from cheap effects.
A new Rare Rogue/Mage Spell, Brain Freeze, has been revealed!
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Just a great rare. 1 mana stall, potentially removal, and the art is funny.
Another nice freeze card for mage - and because it`s cheap the combo ability is most likely to go off too.
Rogue could also utilize this card pretty good - overall i would say decent card but not so sure if it will see play.
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very good !
I am 69 years old and still reach Legend
Decent freeze for 1. Or it does 3 damage for 1. One or the other. Its rare to want both.
But it gives a freeze effect to rogue, and that might just be enough for this to see play.
Not too impressed, but it's better than nothing. Small Spell mage appreciates any 1-cost spell that can stall or clear the board.
Idk what the point would be in Rogue though (outside of a combo activator that's also a combo card by itself)
I tried having fun once.
It was awful.
1 mana deal 3 to a minion has been shown to be more than acceptable in most cases, and the need to combo this is a fine tradeoff for the freeze.
A good card, but not enough to launch any archetypes that weren't already good, so I assume this will be seen more in mage than rogue.
This post is discussing the wild format.
1 mana spells are always nice. Cheap Spellburst activation, and can do good damage to a minion. I like it!
Rogue: This can be a way to prevent taking damage for a turn. Normally you had to Sap something instead. Also Brain Freeze is cheap, and can be used to enable other combo cards instead. (if you don't want the deal 3 damage effect.) Will probably see play in some kind of control rogue deck, or just any rogue deck that needs a cheap combo enabler at the very least.
Mage: Another cheap spell that you can discover from cards like Arcane Breath, Magic Trick and Evocation. Will see play in burn & freeze mage, but i feel like it's too weak to fit into highlander mage. But hey at least you will see it plenty of times, because of random discovers/generation.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
basically Frostbolt for 1 mana but can't target face with combo requirement you are 99% of the time want to fulfill.
Tempo mage is gonna love this.. in rogue.. nah.
Incredible card for Mana Cyclone decks, good card overall for other rogue decks.
This almost has to be more impactful to Rogue than to Mage, if only because it helps slower Rogue archetypes in a way that Mage doesn't really need. That said, this is still crazy powerful in a Cyclone Mage deck, as it's basically a cheaper Frostbolt in that context. It's probably also a key card for any Tempo/Secret Mage, as it can be paired on turn 2 with Sorcerer's Apprentice for a total of 4 mana's worth of value that makes it very easy to defend that Sorcerer's Apprentice and snowball a win.
This card is pretty good!
Invocation of Frost has seen tons of play before and after it's nerf. Granted, it could freeze enemy minions AND players.
This card can only target minions, but it's cost is flexible enough to be used in tempo and miracle playlists. You probably won't care too much about the combo damage, either, unless you're needing to remove an early game minion, the cheap freeze effect is the main draw of this card.
Ray of Frost has seen play in constructed since RoS, and while this card doesn't have the twinspell of Ray it can still be used to stall enemy minions like it's twinspell counterpart can.
People play Ray of Frost, people play Frostbolt, people play Eviscerate, I don't see why they wouldn't play this card.
Carrion, my wayward grub.
This is a pretty great freeze card, since it's extra damage dosn't require that the minion already be frozen like so many others do.
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Cheap spells are always good. For both classes. This will see play one way or another.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Not sure if this is good enough to be run itself, what with Ray of Frost still kicking, but adds more fodder for the Mozaki OTK mage of my nightmares. Will also be yet another tilting cheap spell to be generated from cheap effects.
Yeah, yeah, it's good, whatever, fine, but really - this should be a SHAMAN CARD! >:C
Better call Thrall!
So a cheaper Frostbolt that doesn’t go face, because there’s rarely a time where neither class can activate the combo
Who needs consistency when you could have fun?
With that signature of yours, @Me0203, I couldn't help but to smile at your comment ; poor freeze shamy , RIP
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+ for art and flavor! I guess this could be used in a couple of decks, maybe cyclone mage could make a comeback