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New Druid & Hunter Spell - Guardian Animals

  • Arthas's Avatar 295 942 Posts Joined 03/10/2019
    Posted 1 week, 2 days ago

    A new Epic Druid/Hunter Spell, Guardian Animals, has been revealed!

    Guardian Animals Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • economicaooc's Avatar 255 335 Posts Joined 03/04/2020
    Posted 1 week, 2 days ago

    Very strong if you can build around it, but I'm not sure how possible that is.

    There are not a great many 5 mana beasts that this will be a great target for, especially when you cannot run other beasts.

    This post is discussing the wild format.

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  • FieselFitz's Avatar Anduin 420 532 Posts Joined 05/29/2019
    Posted 1 week, 2 days ago

    Meh ... i think this is not only to slow but also to inconsistent. Most beasts you run in hunter right now have rush already - some beasts like the Prime after Deathrattle you do not want to pull out of the deck because of it's battlecry.

    Could work if there will be some sort of new beast Hunter but i guess it is still to slow!

    For Druid ... could work because of the Ramp but only if some sort of Beast Druid will emerge in the meta!

    So far not a good card.

    Challenge me ... when you're ready to duel a god!

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  • YourPrivateNightmare's Avatar Swamp 965 2047 Posts Joined 03/25/2019
    Posted 1 week, 2 days ago

    I can't see this working..

     

    I don't think Hunter can build a midrange deck without including some smaller beasts

    Druid could, but it would have to be something like Embiggen, which ruins the synergy with this.

    I tried having fun once.

    It was awful.

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  • Emptyness's Avatar Supporter 450 522 Posts Joined 03/16/2019
    Posted 1 week, 2 days ago

    Too slow. 

    As I was beginning to read the card I was think 5 or more, 5 or more, but then it was 5 or less. Maybe druid can cheat it out early for tempo, but hunter has Brann on t7 which is a finisher.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

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  • Neoguli's Avatar Champion of Runeterra 270 155 Posts Joined 06/25/2019
    Posted 1 week, 2 days ago

    Blizzard is desperately trying to give Jungle Giants some support. This just screams to me that this card wants to be in that deck, because it will pull you out some pretty cheap, 5-Attack Beasts to progress your Quest fast, and then to summon larger ones post-Barnabus the Stomper. In Standard, though? It's gonna be painful to make this work. Maybe with Survival of the Fittest?

    Wild can make better use of this. Standard will leave this in dust.

    2/5 in Standard, 3/5 in Wild

    Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.

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  • FenrirWulf's Avatar 165 44 Posts Joined 06/12/2019
    Posted 1 week, 2 days ago

    Just like Shan'do Wildclaw, we needed to see what kind of Beasts Hunter/Druid would get and I'm assuming that the last spot is a 5 Mana Beast. Otherwise, this card isn't going to be worth being built around.

    At 5 Mana, you can get Stranglethorn Tiger which is the best hit, there's also Tundra Rhino and Starving Buzzard but those aren't great hits tbh.

    At 4, there's really only Escaped Manasaber, you can consider other ones such as Bad Luck Albatross and Burrowing Scorpid but those aren't really worth running in the deck at all. Or maybe it is idk.

    At 3, there's Emperor Cobra, King Mukla, Dread Raven (lol) and Zixor, Apex Predator, there are also others but they're probably not worth the Mana cost.

    At 2, there's really only one card which is the Evasive Chimera for poisonous.

    There's nothing at 1 Mana that's noteworthy. Except maybe Shimmerfly but it's a 1/1 and that's not worth 7 Mana.

    So basically, currently as I see it this card is just at best like a 7 Mana 2 5/5s with Rush or just kill two with Poisonous. The cards I mentioned have some stealth synergy so maybe that's a thing. But this card is bad, like really bad. It's not consistent enough to be built around and not to mention really slow. It's just a worse version of To My Side! or I guess a better comparison would be Power of Creation. If they had made it so that you can get 6 or maybe even 7 Mana Beasts, this card would be good. The next Hunter/Druid card will make or break this entire archetype in Standard.

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  • Grumpy000's Avatar 495 319 Posts Joined 06/06/2019
    Posted 1 week, 2 days ago

    stupid card in standard ... too costly and too many deck restrictions to be useful

    I am 67 years old and still reach Legend

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  • Meteorite12's Avatar 560 663 Posts Joined 05/29/2019
    Posted 1 week, 2 days ago

    Doesn’t really look that good, given that you’d need to cut cheaper beasts to have any consistency with it

    Who needs consistency when you could have fun?

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  • DoubleSummon's Avatar 910 1712 Posts Joined 03/25/2019
    Posted 1 week, 2 days ago

    Works well with the deck buffs for beasts introduced.. You will need at least 7/7 combined stats for it to be even worth it.. I guess if your beasts are at least 3/3s and max 5/5s you will get it. M

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  • Vandaren's Avatar 320 520 Posts Joined 06/05/2019
    Posted 1 week, 2 days ago

    This requires a build around to be effective, now i'm not sure what 5-mana beasts are best to be cheated out, maybe we will get something at mega reveal

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  • Brandon's Avatar Devoted Outlander 305 372 Posts Joined 05/29/2019
    Posted 1 week, 2 days ago

    So here we have a OTK Hunter enabler. Helps you get out Tundra Rhino for charge. Also strong in some kind of big spell Hunter.

    Kael'thas Sunstrider + cheap spells to cheat out Guardian Animals, which summons Tundra Rhino. I don't know what the next step would be, but it can be quit strong. (In wild maybe the "summon all 3 animal companions" card)

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  • Elfensilver's Avatar 340 460 Posts Joined 03/14/2019
    Posted 1 week, 2 days ago

    No-Tribe 1 and 2 mana minions, and some good beast? But we didn't get any yet. But together with Shando Wildclaw this can win you the board back.

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  • dapperdog's Avatar 645 1195 Posts Joined 07/29/2019
    Posted 1 week, 2 days ago

    We have to wait out for all the cards to be revealed before calling this shit. But I'm somewhat reminded of Stampeding Roar, a much better card which also did not see any play. And that was a time where big beast were literally everywhere.

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  • Pezman's Avatar 575 756 Posts Joined 06/03/2019
    Posted 1 week, 2 days ago

    Such a powerful effect, but so hard to use with the current minion pool (in standard). 

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  • meisterz39's Avatar 405 571 Posts Joined 06/03/2019
    Posted 1 week, 2 days ago

    Just in terms of value, Guardian Animals costs 7 mana and gets two 5-drops with rush (because I'm assuming your deck will be built to maximize this card). So, taken that way it's pretty good. The problem, of course, is that there really aren't a ton of great Beasts to put in your deck at that mana cost (and the ones that cost less are even worse for this effect). But we haven't seen the whole set, yet, and there are already some obvious ways to mitigate that problem. 

    Druid has it easiest with Survival of the Fittest and Embiggen, which will make every card you get from this is great. Embiggen Druid already ran Strength in Numbers to cheat one minion by paying for one or two minions, so this seems like an obvious archetype to take advantage of this effect. (Downside - the mana changing effect of Embiggen could make this card complicated.)

    The case is a lot harder for Hunter, where Shan'do Wildclaw is the only thing shoring up the cards you hit with this, but Hunter also has much better cards to pull with this even with only a minor buff (e.g. Augmented Porcupine and Zixor, Apex Predator - maybe even Scavenging Hyena if you have a board you're going to trade away on the same turn), and Hunter typically lacks card draw, so this kind of deck thinning could be desirable.

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  • allthehype's Avatar Outland Scholar 210 354 Posts Joined 07/26/2019
    Posted 1 week, 2 days ago

    Recruit is always good, this however is quite expensive with the restriction. I guess you could build a deck with a couple of 4-5 mana beasts to get maximal value from this.

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  • duppie's Avatar HearthStationeer 200 209 Posts Joined 04/02/2019
    Posted 1 week, 2 days ago

    This is going to be good at some point, not sure if now.  This is a strong payoff card for big beasts though.  Tundra Rhino plus something with big attack is near Dinotamer Brann level

    We still haven't seen hardly any hunter cards and will probably see them in the big reveal later.  If we get a sick five drop this is going to be a deck IMO.  It's going to have to be pretty good to cut the diving gryphon/zixor package, but MAYBE you don't cut it and just play this anyway.  We'll see.  

    Also gives a reason to play Shan'do Wildclaw.

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  • KANSAS's Avatar 1100 2124 Posts Joined 03/25/2019
    Posted 1 week, 2 days ago

    Druid will be able to use this way better than Hunter. Hunter has too many small beasts that they don't want to pull, and they also want to close out games before turn 7, or on turn 7 with Dinotamer Brann. Druid on the other hand has some decent medium beasts, and also more ramp which allows them to play this on turn 5/6.

    First rule of the English language: Their our know rules.

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  • GoliathTheDwarf's Avatar Content Squad Devoted Academic 460 493 Posts Joined 05/28/2019
    Posted 1 week, 2 days ago

    Better make sure you only put big beasts in your deck for this. If you do, it could be a nice amount of value overall.

    Official Lorekeeper and Spinner of Tavern Tales
    Check out the latest lore guide -- Archivist's Lore: Scholomance Legendaries




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