A new Rare Mage Minion, Wyrm Weaver, has been revealed!
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Mana Wyrm is back babyyy.
Seems like a really strong card. Lots of stats for 5 mana.
It's a good amount of stats and it can snowball hard, but I think it might be too slow overall
I tried having fun once.
It was awful.
Those are some scary stats generated very efficiently. Not positive tempo mage becomes a deck, but man this can create some truly terrifying swing turns.
Good value overall, even if you don't plan to buff the wyrns, and if your opponent doesn't know if you will or not buff them they are still a threat.
The power of Mana Wyrm in its prime was that it came down early on turn 1 and was tough to remove as you just played spells on curve and that was enough to end games sometimes. 5 mana plus a spell to summon 2 of them that demand quite a few spells to get the attack to anything that matters on turn 5 or later, that's a tough sell.
For glory, honor, and gold!
This doesn't seem great. This looks like a curve topper for a deck that just doesn't really exist. Secret mage doesn't play enough spells to facilitate this card, and quest mage doesn't want to spend 5 mana just to develop the board when they can kill with giants by drawing cards instead.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
A little too late to play those mana wyrms but it's a good way to get more value out of your cheap spells instead of running out of steam like you normally do.
If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more reliable ways of getting burn damage in mage.
"Carrion, my wayward grub"
Slow, but you CAN'T sleep on two Mana Wyrm's. Those little things scale like no tomorrow. Let's not underestimate this card, or it will take a lot of games from you. Will see a lot of play in tempo/burn mage.
This lady will shine so much in Tempo Mage, with cheap spells, those wyrms can get very hard to handle
4/5 stars, will craft in golden because reasons
Very highroll/lowroll card. The kind of deck that would run this (lots of cheap spells) can straight up kill you if you don't remove those wyrms. But how hard is it to kill a couple 1/3's after turn 5?
"Be excellent to each other." -Bill and Ted
If you can get at least one of the Wyrms to stick for a turn, then it can give you a lot of surprise lethals out of nowhere to close the game, which is pretty good.
If none of them stick though, then it's honestly not terrible since the Wyrms effectively have a soft Taunt on them. Some sort of Miracle Mage could probably do something with this.
Just not good enough. Summoning 2 Mana Wyrms is nice, but a little too late.
What makes this less useful is not that the card is necessarily bad, but that its a mage card. And even tempo mages would rather be playing 2 minions, or something with a spell on turn 5, or do something to get back tempo after losing it for the last few turns (a common thing with mage). This doesn't do any of that.
At 5 mana there's more powerful play available to mage, and i don't see a day where mage can safely drop this and hope everything's gonna be okay.
Looks slow at first but i think this can be pretty strong. Lots of Stats for 5 or lets say 6 Mana with a Cheap Spell. Also can be played on 5 plus a 0 cost spell you generated.
This card has potential.
Challenge me ... when you're ready to duel a god!
Card like those are what makes cheap spells (especially 0 cost ones) very scary in mage. I am looking forward for this one.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I really hope there will be a good Tempo Mage deck. It was the first archetype I played on ladder when I came to Hearthstone. Might try to make this work just for the Mana Wyrm nostalgia.
Double the pride, double the fall.
Summoning 2 Mana Wyrms could be really good, but they can't attack immediatly, and 3 Health at T5+ is very hard to stick.
I'd guess on average you'll get 1 Turn with 1 Wyrm left.
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
It's no turn 1 Wyrm, but it could work as a build-a-finisher of sorts in some tempo mage.I doubt tempo mage will work though.
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