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New Mage Minion - Wyrm Weaver

  • Arthas's Avatar 300 968 Posts Joined 03/10/2019
    Posted 2 weeks, 2 days ago

    A new Rare Mage Minion, Wyrm Weaver, has been revealed!

    Wyrm Weaver Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • iWatchUSleep's Avatar 545 671 Posts Joined 05/28/2019
    Posted 2 weeks, 2 days ago

    Mana Wyrm is back babyyy.

    Seems like a really strong card. Lots of stats for 5 mana.

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  • YourPrivateNightmare's Avatar Swamp 965 2065 Posts Joined 03/25/2019
    Posted 2 weeks, 2 days ago

    It's a good amount of stats and it can snowball hard, but I think it might be too slow overall

    I tried having fun once.

    It was awful.

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  • BloodMefist's Avatar 320 298 Posts Joined 05/28/2019
    Posted 2 weeks, 2 days ago

    Those are some scary stats generated very efficiently.  Not positive tempo mage becomes a deck, but man this can create some truly terrifying swing turns.

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  • DarkFrostX's Avatar 290 436 Posts Joined 07/26/2019
    Posted 2 weeks, 2 days ago

    Good value overall, even if you don't plan to buff the wyrns, and if your opponent doesn't know if you will or not buff them they are still a threat.

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  • Sparkinarius's Avatar Devoted Academic 270 184 Posts Joined 07/18/2019
    Posted 2 weeks, 2 days ago

    The power of Mana Wyrm in its prime was that it came down early on turn 1 and was tough to remove as you just played spells on curve and that was enough to end games sometimes. 5 mana plus a spell to summon 2 of them that demand quite a few spells to get the attack to anything that matters on turn 5 or later, that's a tough sell.

    For glory, honor, and gold!

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  • economicaooc's Avatar 255 337 Posts Joined 03/04/2020
    Posted 2 weeks, 2 days ago

    This doesn't seem great. This looks like a curve topper for a deck that just doesn't really exist. Secret mage doesn't play enough spells to facilitate this card, and quest mage doesn't want to spend 5 mana just to develop the board when they can kill with giants by drawing cards instead.

    This post is discussing the wild format.

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  • DoubleSummon's Avatar 910 1735 Posts Joined 03/25/2019
    Posted 2 weeks, 2 days ago

    A little too late to play those mana wyrms but it's a good way to get more value out of your cheap spells instead of running out of steam like you normally do.

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  • KANSAS's Avatar 1100 2130 Posts Joined 03/25/2019
    Posted 2 weeks, 2 days ago

    If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more reliable ways of getting burn damage in mage.

    First rule of the English language: Their our know rules.

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  • Brandon's Avatar Devoted Outlander 305 375 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    Slow, but you CAN'T sleep on two Mana Wyrm's. Those little things scale like no tomorrow. Let's not underestimate this card, or it will take a lot of games from you. Will see a lot of play in tempo/burn mage.

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  • Dragoncaller's Avatar 35 4 Posts Joined 07/29/2020
    Posted 2 weeks, 2 days ago

    This lady will shine so much in Tempo Mage, with cheap spells, those wyrms can get very hard to handle

    4/5 stars, will craft in golden because reasons

     

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  • Pezman's Avatar 580 759 Posts Joined 06/03/2019
    Posted 2 weeks, 2 days ago

    Very highroll/lowroll card. The kind of deck that would run this (lots of cheap spells) can straight up kill you if you don't remove those wyrms. But how hard is it to kill a couple 1/3's after turn 5?

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  • Demonxz95's Avatar Content Squad Card Designer Enthusiast 750 1056 Posts Joined 03/19/2019
    Posted 2 weeks, 2 days ago

    If you can get at least one of the Wyrms to stick for a turn, then it can give you a lot of surprise lethals out of nowhere to close the game, which is pretty good.

    If none of them stick though, then it's honestly not terrible since the Wyrms effectively have a soft Taunt on them. Some sort of Miracle Mage could probably do something with this.

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  • dapperdog's Avatar 655 1213 Posts Joined 07/29/2019
    Posted 2 weeks, 2 days ago

    Just not good enough. Summoning 2 Mana Wyrms is nice, but a little too late.

    What makes this less useful is not that the card is necessarily bad, but that its a mage card. And even tempo mages would rather be playing 2 minions, or something with a spell on turn 5, or do something to get back tempo after losing it for the last few turns (a common thing with mage). This doesn't do any of that.

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  • Vandaren's Avatar 320 526 Posts Joined 06/05/2019
    Posted 2 weeks, 2 days ago

    At 5 mana there's more powerful play available to mage, and i don't see a day where mage can safely drop this and hope everything's gonna be okay.

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  • FieselFitz's Avatar Anduin 420 532 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    Looks slow at first but i think this can be pretty strong. Lots of Stats for 5 or lets say 6 Mana with a Cheap Spell. Also can be played on 5 plus a 0 cost spell you generated. 

    This card has potential. 

    Challenge me ... when you're ready to duel a god!

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  • Emptyness's Avatar Supporter 460 522 Posts Joined 03/16/2019
    Posted 2 weeks, 2 days ago

    Card like those are what makes cheap spells (especially 0 cost ones) very scary in mage. I am looking forward for this one.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

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  • anchorm4n's Avatar HearthStationeer 610 803 Posts Joined 03/13/2019
    Posted 2 weeks, 2 days ago

    I really hope there will be a good Tempo Mage deck. It was the first archetype I played on ladder when I came to Hearthstone. Might try to make this work just for the Mana Wyrm nostalgia. 

    Double the pride, double the fall.

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  • Koetti's Avatar Island 545 657 Posts Joined 11/21/2019
    Posted 2 weeks, 1 day ago

    Summoning 2 Mana Wyrms could be really good, but they can't attack immediatly, and 3 Health at T5+ is very hard to stick.

    I'd guess on average you'll get 1 Turn with 1 Wyrm left.

    Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?

    Sign me up!

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  • JFK's Avatar 470 437 Posts Joined 07/31/2019
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