A new Common Demon Hunter Spell, Fel Guardians, has been revealed!
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The worm has returned...only it kinda sucks now.
JUst friendlies is a big downside and I have yet to see an actual gameplan for Token DH
If this was dual class card i would love it in Quest Hunter, but it's not so I'M sad
I tried having fun once.
It was awful.
A nice effect, but if odd DH wanted this, they would already be running corridor creeper.
Interesting alongside demon hunter's suite of rush token generators, but probably not enough to create a more midrange-based strategy.
This post is discussing the wild format.
Really helps push token DH, even especially since if it tracks throughout the game and doesn't require being in your hand. It even continues supporting the archetype by supplying more fodder to proc other effects, which is nice.
Corridor Creeper was quite strong this summons 3 minions that feel other copies of this card, it's still a card even thought it was nerfed by 3 attack! still sees play in odd paladin.
this doesn't probably fit the normal DH but a token DH deck that was pushed but found inferior to tempo DH might want this.
I like that this can be a support card for Control DH, I know this doesn't exist but that hasn't stopped me for trying for both standard and wild.
So here we have Corridor Creeper reprinted as a DH card, with +1/+1 in stats & taunt. This helps token DH, but i feel like it is also good for control demon hunter. /+Mainly considering the fact that their multiple taunt minions. Maybe we will see control DH also use a token DH package as removal & in order to cast Fel Guardians for cheap?
This is so much weaker than the creeper. I wonder if this gets a spot in standard dh deck...
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I like that they are continuing the "cares about friendly minions dying" stuff in this expansion :)
This card however looks a bit hard to use since it only checks friendly minions and you need to get it down to about 3 mana before it is good. I am not 100% sure about how easy that will be to achieve, Demon Hunters tend to run a lot of draw and small minions, so I guess it is okay? But if you topdeck this at the wrong time, it is just trash. Maybe it will be worth it, maybe not. Only time will tell.
*edit* I just noticed that this doesn't say "while this is in your hand". So as long as at least 7 friendly minions have died at any point during the game, this will cost 0. This card is actually a lot better than I initially thought.
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By the late game you probably wouldn’t want this and early game it would kind of suck to draw since it makes your hand a lot more awkward to play, so I don’t really see this working
Who needs consistency when you could have fun?
Very dependent on having a lot of tokens die. I can't tell if you need to have this card in your hand when they die for the effect to work or not.
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Could be pretty nice. It's more Stats than Corridor Creeper and they have Taunt, which could be relevant in Aggro Matches.
The earliest you could play this reliably is T4, I guess. T1, 1-Drop, T2 Umberwing, T3 Satyr Overseer (?).
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Ironically, on of the best ways to reduce Fel Guardians' cost is by playing another Fel Guardians. Token DH will love this, especially when considering that deck actually has fast tokens.
Golden portraits' progress:(19/Apr/20) Demon Hunter - 1; Druid - 548; Hunter - 589; Mage - 401; Paladin - 518; Priest - 338; Rogue - 337; Shaman - 557; Warlock - 480; Warrior - 483
If there was something like Southsea Captain for demons, this would be much better. No, I don't count Mal'Ganis cuz he's too expensive.
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7 mana is quite steep for a starting cost, and unlike Corridor Creeper, this only triggers off of friendly minions dying and not all minions. You'd need to get this to about 2 mana before it becomes "good". I'm not sure about this one.
The major problem here is that the tokens are only 1/2 bodies with taunt, meaning the are certainly value traded by just about any minion, easily swept by AoE, and can't hide behind a taunt. Its basically a useful anti aggro tool in most cases, and realistically will be 0 costed by turn 5 or so.
I dont think its good enough to be honest. The only application I can think of is to play this along with Wrathscale Naga with a simpering hope that the opponent got a stroke and blindly trade in without first destroying the naga. What made Corridor Creeper so strong (prenerf) was simply because its a 5/5 minion after a board trade or board wipe, which not only imposes pressure, is suitably resistant to removal and trades. This, unfortunately, is not.
Alec Dawson confirmed on Twitter that the discounts only accrue while it's in your hand. Must have run out of space for the text.
Another token swarming synergy, hmm maybe somebody can make it work, doubt it though.
You know, up until writing this I thought it reduced cost wherever it is. And you know what? It didn't look that broken compared to other DH stuff.
This is really weak. Maybe if the class had AoE buffs, but it's not as if DH should get more strengths.
Looks like Token Demon Hunter will be a thing this meta - at least according to some cards. Could work if you have it early on otherwise i think it is to slow.
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