A new Common Neutral Minion, Tour Guide, has been revealed!
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looks immensly abuseable, just not sure how exactly. It's literally Fencing Coach except not garbage.
There are some Inspire style synergies out there that will be amazing with this.
I tried having fun once.
It was awful.
I am currently playing fencing coach in my wild otk pally (I think its better then thaurasan), this card is just so much better
They finally made this kind of card save you mana.. huh think this is eanough for this to be played..
in warlock it's a 1/1 Kobold Librarian! and sure it's worse (As seen in the Crimson Sigil Runner nerf) but it's important in decks like zoo or quest warlock.
RIP Water Boy and Fencing Coach. Seems pretty good in anything Warlock and Hunter since they are the classes that want to hero power the most (Hunter mostly for the sidequest and 3/5).
Enables hero power combos of all flags and banners. Looking forward to trying this in quest shudderwock shaman and in OTK paladin.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
Hero Powers are generally worth 0 mana, slap them onto a 1/1 and you have a decent 1 mana card. The only downside to this card is that you have to spend a card doing a thing you could already do without spending a card. Maybe if it said "Battlecry: Trigger your Hero Power" then it would be more playable. I don't think it is a bad card as it is, but not great. I really like these kinds of effects that mess with your hero power, but none of them have really been any good.
"Carrion, my wayward grub"
It can be an Elven Archer for Mage, a Lost in the Jungle for Paladin, and... that's actually it. It is a worse Kobold Librarian in Warlock, although it still isn't bad. It's actually a decent turn 1 play for Paladin too.
Hunters could also use it with Phase Stalker or Dragonbane. Has potential to be good.
Complete tempo card, may be good in zoolock? I think you still can do better than put this in the deck.
Its a card that allows you to hero power for nothing, trumping its cousin water boy by miles.
But in what deck would a hero power for nothing be useful? Maybe in hunter, with Phase Stalker being so handy. Maybe in zoo, where being able to get 1 more card without losing tempo is actually not too bad.
In most cases, this is just a filler with a small niche that can be useful, maybe, sometimes.
This concept has been in custom HS community for YEARS, and Blizzard has finally done it. This is slightly different to the copied card, but serves a similar purpose of being a Hero Power-related 1-drop. And that is a huge change in the conversation.
Shudderwock can now play this to use Heart of Vir'naal AND Shudderwock on the same turn. As a big fan of that legendary, this is my must craft once I get the Quest.
This also allows OTK Paladin (the Paladin DK OTK) to actually OTK without Emperor Thaurissan. Auctionmaster Beardo -> Tour Guide -> (HP -> 0-Cost Libram of Wisdom) x4
5/5 in Wild, 3/5 in Standard, as they have less room to abuse the discounted Hero Power.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
I guess this is decent - 1 Mana 1/1 + free Hero Power is good - at least for some classes :)
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idk if there's a deck that want to slot this, it doesn't help with existing archetype, at least in standard.
So this is amazing in Hunter, because of the inspire "After you use your hero power" cards like Phase Stalker. Actually Tour Guide on turn 1 let's you turn 2 HP + Phase Stalker into a free secret. This seems strong to me. Also in mage it's a Elven Archer, in warlock a slightly worse Kobold Librarian, and in paladin it's basicly Lost in the Jungle. This card has a LOT of potential!
IN WILD: NOOOOOO! this card let's quest shaman double Shudderwocks battlecry! This is honestly extremely scary and will steal games.
What was that 2-mana card that had the same effect? No one ever played it, but this might be better at 1 mana.
"Be excellent to each other." -Bill and Ted
This can be actually a viable card in some standard decks, especially ones that want to hero power a lot in the early game. And has synergie with the new "croc" guy on 2 - drawing you a card in addition to using your hero power and droping 2/3 body on t2.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Shameless power creep is shameless (and yes, I will be posting this exact same text on similar power creeping cards).
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Golden portraits' progress (this will be easier to update after the new profile page goes live in-game):(19/Apr/20) Demon Hunter - 1; Druid - 548; Hunter - 589; Mage - 401; Paladin - 518; Priest - 338; Rogue - 337; Shaman - 557; Warlock - 480; Warrior - 483
Powercreep of Fencing Coach. Right now I can't see where to play it. So...filer for me
Useful for getting body and hero power out on turn one if you can. Amazing with buffs I'm sure.
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Adding it to the shadderwork deck day 1
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