A new Rare Druid Minion, Twilight Runner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Why does Druid get to do this and Hunter doesn't q.q
I tried having fun once.
It was awful.
Oh boy! Janky Wild beast druid gets to curve this into Menagerie Warden!
Ancient of Lore cries.. why it's fine to draw 2 cards with this but not with 1 7 cost card? also this has better stats (Stealth>1 hp) and can't really be removed by most classes.
Not sure what druid deck wants this, but the card is very good. The problem is that druids can do much better for drawing a lot of card using their spell suite. Maybe with that beast recuiting card.
This post is discussing the wild format.
Card looked good on stream, but that game was absurdly high roll. I think its too slow to be reliably run in any lists, but Big Druid does run out of gas and this could be a decent refill, especially with Guardian Animals.
Okay so it has stealth, making it super easy to trigger it's effect at least once. It also get's summoned by Guardian Animals, which gives it rush so you can draw immediately. Needless to say: OP AF. This will see play in EVERY druid deck in standard until it rotates, after which it will still see play in WILD. No joking. This card it NUTS. (Of course unless they print a better version of this card, which we can all agree we don't want to see.)
The only bad thing about this card is that it is 5 mana and you have to wait until next turn before you get any value, but that downside is negated by the fact that druid's can ramp, and it has stealth which basically guarantees it will give you value. Also, it has synergy with Animal Guardians.
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This card is incredible, works well with early ramp and in most cases the draw effect will trigger (or tigger (?)
A nice way to start pushing beast Druid a lot more, though I do feel like if it sees play it’d be in some combo deck as a draw engine rather than an actual dedicated beast deck
Who needs consistency when you could have fun?
Looks very powerful to me. You can put it on the board and then choose when you want to activate the card draw to some extent, since it can't be targeted.
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A nice finisher/hand refill for some type of aggressive druid deck. I am so happy hunter didn't got this.
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I think that's just an all-around great Card! You can probably put this into any Druid Deck and have it perform pretty well.
Long, drawn-out Control Match-ups with Boardclears en masse and an unbelievable amount of greedy cards?
Sign me up!
Quote From BloodMefistCard looked good on stream, but that game was absurdly high roll. I think its too slow to be reliably run in any lists, but Big Druid does run out of gas and this could be a decent refill, especially with Guardian Animals.
I wouldnt go as far to say "any" lists - that's too bold of a statement even after seeing all the cards. Replace "any" for "all" and you are on to something
Great when combo'd with Guardian Animals, just okay if not.
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Stealth Druid, jk.
But this is strong since it will almost always make one attack, and that one attack will get very good value.
5/4 stats on a 5 drop are almost vanilla stats.
However, the effect is what pushes it to top tier for me.
This card looks like an auto include on any standard deck outside of maybe spell druid.
Guardian Animals fodder, little else.
What really made this card shit is not that its a bad card, but it features in a class that neither needs card draw or a stealth minion. Yes, this can be a good card with Embiggen and Survival of the Fittest, but in the former means you cant use this with guardian animals and the latter is so late in the game a stealth minion has no value.
Like, why wasn't this card a neutral or at least shared with hunter, so if nothing else, hunter will always run this because it somewhat guarantees 2 cards. As it stands, there's just very little reason for druid to want this card, especially since there's plenty other cards that at very least would have either rush, taunt, or the elusive tag, so they dont just die to aggro or priest.
Yup, Blizzard is desperately trying to make Jungle Giants work. This card is BONKERS in that deck. Not only does it curve well, but it's great after Barnabus the Stomper due to drawing cards. And also some nice synergy with both Menagerie Wanderer and Shan'do Wildclaw.
The only problem is that Druid in Wild is mostly focused on oh so infamous Jade Idol or reaching absurd amounts of Armor. I don't think Quest Druid will overtake both archetypes, but it certainly adds fuel.
In Standard, it's gonna be hard to slot this into any current Druid deck, but it's tempting due to card draw. This could be alright in Spell Druid to give you fuel, but the problem is that you'd rather play Glowfly Swarm on turn 5 instead of this, and it's a minion possible to discard through Fungal Fortunes, though that hasn't been much of a problem. And I don't know how this new Guardian Animals Druid will fare, because I don't know, I hate that I don't know, and I hate that human factor of not knowing.
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Strong card and it most likely will always draw you 2 cards too - very good!
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