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New Rogue Minion - Vulpera Toxinblade

  • Arthas's Avatar Black Lotus 455 1100 Posts Joined 03/10/2019
    Posted 2 months, 3 weeks ago

    A new Common Rogue Minion, Vulpera Toxinblade, has been revealed!

    Vulpera Toxinblade Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • DoubleSummon's Avatar 975 1875 Posts Joined 03/25/2019
    Posted 2 months, 3 weeks ago

    This card is amazing.. you play it on curve after hero powering and kill the enemy 2 drop, without the awkwardness of Deadly Poison

    2
  • BloodMefist's Avatar Design Champion 325 325 Posts Joined 05/28/2019
    Posted 2 months, 3 weeks ago

    Seems super good in Tempo Rogue since it effectively comes with Deadly Poison and has soft-taunt.  Curving right off of hero power turn 2 also really helps with board control.  Thank god this didnt come out when Baku was still around.

    2
  • Div3rDown's Avatar 110 27 Posts Joined 06/03/2019
    Posted 2 months, 3 weeks ago

    Super good!!! Sinergize well with the new card Steeldancer too. And the art is amazing! love it

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  • KANSAS's Avatar 1120 2242 Posts Joined 03/25/2019
    Posted 2 months, 3 weeks ago

    It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when Deadly Poison exists. The only way this is better than Deadly Poison is that it can be used to buff several weapons, but there is no way it will be able to survive that long. Deadly Poison is cheaper, more reliable, and a spell for activating Spellburst.

    "Carrion, my wayward grub"

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  • economicaooc's Avatar 265 359 Posts Joined 03/04/2020
    Posted 2 months, 3 weeks ago

    Potentially playable in odd rogue?

    This seems pretty good as a way of applying a body and getting some immediate damage.

    This post is discussing the wild format.

    The down-vote is an 'I disagree' button, not an insult.

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  • Demonxz95's Avatar Content Squad 940 1179 Posts Joined 03/19/2019
    Posted 2 months, 3 weeks ago

    It's by no means "bad", but it rarely sticks around for its effect to be extremely strong and last a lot of strikes. Deadly Poison is a more permanent option and a better Combo activator. It's pretty good on curve though.

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  • DarkFrostX's Avatar 300 440 Posts Joined 07/26/2019
    Posted 2 months, 3 weeks ago

    You can connect with your daggers from turn 2 and then keep on going, however you need to spend a few turns 2 mana for that and that seems weak.

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  • dapperdog's Avatar 760 1352 Posts Joined 07/29/2019
    Posted 2 months, 3 weeks ago

    Its power is solely that it buffs your weapon while its out, so even if you get oozed, just weapon up and it still has the same value.

    Its downside is obvious: it will never be alive past the same turn this is played, which will be 90-100% of the time. There's no scenario where your opponent would rather leave this be, not even a face aggro deck.

    In many ways, this card suck because the buff is not permanent. But unlike Deadly Poison, there's no reason not to just play this even with a 1 charge dagger, since it doesn't really matter. And it comes with an okay 3/3 to boot, which needs to be destroy lest you take more value off it. Also this curves nicely to Steeldancer, making the card even more vital to remove immediately.

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  • YourPrivateNightmare's Avatar Swamp 985 2126 Posts Joined 03/25/2019
    Posted 2 months, 3 weeks ago

    not sure about this. I guess it helps your hero power on curve, but it's really just a one time buff because there's usually no way this stick around.

    I tried having fun once.

    It was awful.

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  • AngryShuckie's Avatar 540 578 Posts Joined 06/03/2019
    Posted 2 months, 3 weeks ago
    Quote From KANSAS

    It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when Deadly Poison exists. The only way this is better than Deadly Poison is that it can be used to buff several weapons, but there is no way it will be able to survive that long. Deadly Poison is cheaper, more reliable, and a spell for activating Spellburst.

    Why not just play both? They don't have to be competing for the same deck slots, and if you want +2 attack on weapons you'd surely want to make that more reliable by having 4 cards in the deck instead of 2.

    2
  • FieselFitz's Avatar Anduin 495 586 Posts Joined 05/29/2019
    Posted 2 months, 3 weeks ago

    Decent card and stats for 3/3. I guess this can be played in almost every form of rogue!

    Challenge me ... when you're ready to duel a god!

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  • Brandon's Avatar Devoted Outlander 345 413 Posts Joined 05/29/2019
    Posted 2 months, 3 weeks ago

    Amazing! Basicly Deadly Poison, but not that awkward to play. This fits perfectly on curve, and if you hero-powered on turn 2, you dagger will have 3 atk on turn 3 as well. This just seems really solid, and helps Steeldancer get high costed cards more reliably. Seems good in any aggro deck. Will probably fit well in stealth rogue, or this new weapon buffing aggro/tempo rogue.

     

     

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  • Vandaren's Avatar 335 565 Posts Joined 06/05/2019
    Posted 2 months, 3 weeks ago

    Good stats, good mana, good effect, even if ur not running weapon dedicated deck this can make the HP become 3/2. 

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  • Emptyness's Avatar Supporter 470 525 Posts Joined 03/16/2019
    Posted 2 months, 3 weeks ago

    Nice one. Even with the new 1/4 rogue weapon. Your opponent needs to spend a rush minion or some spell to remove this one asap, otherwise you can just swing with those daggers every turn for 3dmg at least.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

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  • Pezman's Avatar 620 804 Posts Joined 06/03/2019
    Posted 2 months, 3 weeks ago

    Great card, plays well with Cutting Class.

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  • Tetsuo's Avatar Garrosh 250 261 Posts Joined 05/29/2019
    Posted 2 months, 3 weeks ago

    Great card for Rogue. Hero power on turn 2, then dropping this on 3 is a great play for killing off any opponent minions. It's a consistent effect too, so even if you don't have a weapon equipped in the previous turn you can drop this no problem. Solid 3-drop.

    Legend: Season 74 (Odd Demon Hunter), Season 77 (Bomb Warrior)

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  • JFK's Avatar 480 442 Posts Joined 07/31/2019
  • PLANETCRUNCH's Avatar Goblin 450 863 Posts Joined 07/19/2019
    Posted 2 months, 3 weeks ago

    3 mana, 3/3 is acceptable stats, and the effect is great on curve allowing the rogue's hero power to clear sturdier minions without consuming spells.

    This minion's modest health however means it can be easily removed by other minions or cheap single target removal, but you can always run more of this minion.

    Could possibly be seen in constructed if Burgle Quest rogue comes back since a 6/2 weapon that gives your hero immune should help clear most minions.

    This minion also has a soft synergy with Cutting class, allowing you to discount the spell by 3 with your hero power, Steel dancer can summon a more powerful minion and give self sharpening sword a boost in attack early on. 

    If nothing else this minion will become a very strong contender for arena picks for Rogue 

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  • Guenh's Avatar Devoted Academic 405 496 Posts Joined 05/28/2019
    Posted 2 months, 3 weeks ago

    Good follow up on turn 3 after the hero power. The effect is good but the only problem is that if Vulpera Toxinbladedie the effect vanish. So...avarage

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