A new Common Shaman Spell, Tidal Wave, has been revealed!
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hell yes, that's kind of stuff I was looking for. A strong lategame AoE that also heals. Control Shaman is finally real.
I tried having fun once.
It was awful.
Love that this is from the trailer.
amazing comeback card for shaman..
control shaman is back?
A bit late in the game for an AoE spell that only does 3 damage, but the stabilization potential is super strong.
The effect is really powerful, but 8 mana is probably too slow for this to be good.
"Carrion, my wayward grub"
Quite nice AoE + heal effect, but I'm not sure that any shaman deck needs this right now.
Compared to the other board clears in shaman, this is very expensive and doesn't do a lot of damage.
Shaman's healing suite is not the best in the game, but cards like healing rain are probably more reliable sources of healing than this.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
The healing potential is insane, although it also seems really slow on 8. Then again, Hagatha had the same AoE damage on 8 mana and that saw play, so maybe this will as well.
Flavor fail for one thing. Next up it’s Hagatha hero card with (hopefully) more healing but no lasting effect.
Im a control shaman main and I can tell you the card suffers because it can be a little late to save your ass unless your Scheme or whatnot has saved you already. Alternatively yes it can be the nail in the coffin to aggro if you do wipe their board late with this and heal up.
will really have to see this one in action
Not to be confused with a Tryndamere main. Marksmen, baby....and Vel Koz.
8 mana and does not remove big threats does not seem too good, and you need a lot of spell power to make this remove 8 life creatures like the boards filled with Dragonqueen Alexstrasza
On paper this looks nuts. But the real question would be 1) is it better than Earthquake and 2) is it better than Walking Fountain.
On both counts my answer would be no. Even if it fully heals you back, its not likely to kill anything, so in reality you've just bought a Frost Nova that only sometimes prevent you from dying.
Walking Fountain heals for a mere 8, but will mostly remain on board and it can usually be counted to to make at least 1 kill. And Earthquake straight up kills most minions, the reason for playing an AoE. I'd rather have an AoE that does the job, than delay death by a turn.
Looks realy slow at first but i think for Control Shaman this card is awesome despite beeing 8 Mana. Control Shaman mostly has lots of tools to stay alive until this one can be used.
I think this is very good!
Challenge me ... when you're ready to duel a god!
Really good card for the late game! It basicly counters things like The Forest's Aid and Cycle of Hatred. Solid card, but i feel like shaman will only run 1 copy of this in control shaman. Also this will certainly see play in a highlander control shaman list.
Lol i'm not expecting we get the art from the trailer. This only good against medium-number-small-stats board i think, but maybe you could run it as a 1-of or get it from discover.
The idea for this spell to cost 8 is just beyond me.
But nice, spell shaman has a way to stabilize late.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
We're gonna be rich! And have some fun!
"Be excellent to each other." -Bill and Ted
During Knights of the Frozen Throne Priest received one of it's most powerful and popular board AOE spells - spirit lash - a 2 mana spel that dealt 1 damage to all minions and had lifesteal. While it doesn't sound incredibly powerful Priest was able to utilize this spell for incredible health gain and board removal for only 2 mana, often times using it to refresh their death knights hero power.
Now, lifesteal that deals 3 damage to all minions for 8 mana sounds incredibly expensive compared to Spirit Lash, but keep in mind one of Shaman's most powerful AOE's was the 8 mana Hagatha the Witch that debuted during the year of the Raven, and she only did 3 damage to the entire board. This spell does 3 damage that can be increased with spell damage and restores that much health as well.
This is an AOE and health restore spell in one package, making it incredibly efficient. Thanks to Shaman receiving Rune Dagger that gives an additional +1 spell damage the turn you attack with it to increase damage and health received, plus Primordial Studies that can discover AND discount this card I believe this card will absolutely see play. If Vashj Prime draws this card this becomes and incredibly efficient 5 mana AOE board clear that restores health.
I can see this as a 1-off in an old-school control shaman. A potential boardwipe vs. aggro that also heals you to full is not something we should take for granted. Considering there's lots of token stuff happening in multiple classes, this could definitely shine.
This is not for you to clear the entire board like twisting nether, this is basically a full heal with a small damage added to it.
I'll boop you
Quote From DarkFrostX8 mana and does not remove big threats does not seem too good, and you need a lot of spell power to make this remove 8 life creatures like the boards filled with Dragonqueen Alexstrasza
that's what Hagatha's Scheme is for
Guys what about the spell damage weapon? You forgot that exists, then it's 4 damage! I wouldn't underestimate a full heal + board clear it's like the perfect aggro killer, sure it costs 8 but you got ways to survive otherwise.. "it's too slow" it is but shaman got other aoes and answers as well as this.
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